Commit Graph

34306 Commits

Author SHA1 Message Date
ray90514 16decbc0ee Fix multi-selection doesn't correctly show in the inspector 2021-04-13 18:09:53 +08:00
Rémi Verschelde b4b7c97d38
Merge pull request #47853 from naithar/fix/xcframework-time-4.0
[iOS] Fix for plugin modified time check
2021-04-13 11:48:25 +02:00
Sergey Minakov 15630a4931 [iOS] Fix for plugin modified time check 2021-04-13 11:57:42 +03:00
Rémi Verschelde b4060614c2
Merge pull request #47848 from nekomatata/debug-shape-crash-fix
Fix crashes with CollisionObject3D debug shapes
2021-04-13 10:13:07 +02:00
Rémi Verschelde 3838036a88
Merge pull request #47845 from nekomatata/fix-soft-body-contact-impulses 2021-04-13 10:10:53 +02:00
Rémi Verschelde a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Rémi Verschelde f41c348d6a
Merge pull request #47842 from m4gr3d/fix_boot_splash_scale_master
Fix custom boot splash image scaling.
2021-04-13 09:57:36 +02:00
PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
PouleyKetchoupp b65d6b56fb Godot Physics solver optimization
Several optimizations in the way solver islands are processed in both
2D and 3D physics:
- Use LocalVector instead of linked list to avoid cache misses (with
persistent storage based on worst case scenario)
- Remove pairs when setup fails (no valid contact) to avoid unnecessary
solving of non-colliding rigid bodies just to return immediately
2021-04-12 18:59:49 -07:00
PouleyKetchoupp 70aa39d127 Fix SoftBody contact impulses applied on rigid bodies
Parameters were inverted in `apply_impulse` and `apply_bias_impulse` due
to a modification on master.
2021-04-12 17:38:14 -07:00
Fredia Huya-Kouadio 1f16ba2696 Add support for forwarding callbacks from Godot's parent activity. 2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 2021-04-12 16:38:41 -07:00
Rémi Verschelde 8793a464d3
Merge pull request #47370 from fire/etcpak
Add thirdparty library etcpak for faster imports.
2021-04-13 01:09:38 +02:00
Rémi Verschelde 075f358fcd
Merge pull request #47841 from Blackiris/fix-PackedFloat32Array-index
Fix PackedFloat32Array get index not working
2021-04-13 00:21:41 +02:00
K. S. Ernest (iFire) Lee d840165a32
Add `etcpak` library for faster ETC/ETC2/S3TC imports.
- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
  to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
  system libpng.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00
Julien Nguyen 026b8497d1 Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
Rémi Verschelde 7d70cdc6cc
Merge pull request #47840 from Calinou/doc-project-settings-override-feature-tags
Document overriding project settings that have feature tags
2021-04-12 22:08:38 +02:00
Hugo Locurcio 554742312d
Document overriding project settings that have feature tags
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.
2021-04-12 21:51:08 +02:00
Rémi Verschelde b895071895
Merge pull request #47664 from goostengine/makerst-prop-overridden-object
makerst: Fix generation of overridden properties in child classes
2021-04-12 21:10:31 +02:00
Fabio Alessandrelli 4d5c8e0b18 This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
dam da8c2310b5 Allow local port control on net_socket connections 2021-04-12 21:05:33 +02:00
Szymon Majewski 0a29322991 Validation layers on Android 2021-04-12 10:09:06 -07:00
Rémi Verschelde 5c8505c25a
Merge pull request #47831 from Calinou/editor-remote-scene-tree-tooltip 2021-04-12 18:01:13 +02:00
Hugo Locurcio 6d2f5ee244
Add a tooltip to document performance issues of the Remote scene tree 2021-04-12 17:49:51 +02:00
Yuri Roubinsky 8d3e46098b Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:41:08 +03:00
Rémi Verschelde cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde 184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke 2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde 4a1f2dcb74
Merge pull request #47531 from fire/update-skeleton-display
Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
kobewi 72014a7a2e Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
Rémi Verschelde d90e6cc4da
Merge pull request #47811 from HaSa1002/fix-get-buffer
Fix `_File::get_buffer` length always set to p_length
2021-04-12 00:04:02 +02:00
Johannes 33d6eccdec
Fix `_File::get_buffer` length always set to p_length 2021-04-11 23:11:13 +02:00
Rémi Verschelde 712bb8cbb6
Merge pull request #47175 from YeldhamDev/help_search_early_match
Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
Julien Nguyen 9936abb3d5 Fix type argument in is_builtin which was treated as an address 2021-04-11 20:34:48 +02:00
kleonc dd3cc9b817 Fix docs description for CapsuleMesh::mid_height 2021-04-11 18:19:12 +02:00
Rémi Verschelde 43f89e7c2c
Merge pull request #47774 from DanielKriz/bugfix/CommandQueue
Fix includes in test_command_queue.h
2021-04-11 10:29:31 +02:00
Rémi Verschelde 4cc211a830
Merge pull request #47787 from timothyqiu/csg-selection
Fix 3D selection box size for Node3D
2021-04-11 09:54:53 +02:00
Haoyu Qiu c8a40c8005 Fix 3D selection box size for Node3D 2021-04-11 15:15:52 +08:00
totlmstr 634ed3e128 Add option modules_enabled_by_default 2021-04-10 14:17:20 -07:00
Fabio Alessandrelli d540875bc0
Merge pull request #37966 from pkowal1982/cleanup-profiler
Clean up profiler
2021-04-10 21:27:52 +02:00
Daniel Kříž b9ccdd2bbd Fix includes in test_command_queue.h 2021-04-10 20:09:15 +02:00
Rémi Verschelde c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
Fabio Alessandrelli 6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz e67c63108b Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this

Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž 13c999d9d7 fix wrong encoding in uri_encode 2021-04-10 17:54:18 +02:00
Rémi Verschelde 8b6e3d6375
Merge pull request #46340 from gongpha/various-color-picker
Add Various ColorPicker shapes
2021-04-10 13:29:50 +02:00
Rémi Verschelde d3c492b7d4
Merge pull request #47596 from EricEzaM/PR/fix-editor-settings-shortcuts-wrong-button-action
Fixed Editor Shortcuts revert/edit/clear buttons performing the wrong action
2021-04-10 11:04:50 +02:00
Rémi Verschelde 81fc9fa1dc
Merge pull request #47760 from m4gr3d/update_activity_result_behavior_master
Fix issue causing the response callback to be invoked with the invalid `requestCode`
2021-04-09 23:02:51 +02:00
Fredia Huya-Kouadio a21457155b Fix issue causing the response callback to be invoked with the invalid `requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. 2021-04-09 13:42:49 -07:00
Rémi Verschelde 2295d3eba6
Merge pull request #47750 from aaronfranke/zoom-message
Show a message when trying to zoom farther than the limit
2021-04-09 18:16:08 +02:00