Chaosus
340bf6e80c
Added direction_to method to vectors
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(cherry picked from commit 55f3bd97a2
)
2019-04-20 23:24:35 +02:00
Chaosus
9535a6079e
Added functions to AStar for disable/enable points
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(cherry picked from commit cc71fb2308
)
2019-04-20 23:21:06 +02:00
ShyRed
bb8f015595
Add converters / generators to Sprite
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Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
(cherry picked from commit c218c631f6
)
2019-04-20 23:19:55 +02:00
Michael Alexsander Silva Dias
94f6c3a810
Make AnimatedSprite able to play backwards
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(cherry picked from commit 4a2c433028
)
2019-04-20 23:17:21 +02:00
muiroc
42fa261563
Enable object decoding when serializing binary project settings
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(cherry picked from commit 1f54b11da6
)
2019-04-20 23:15:08 +02:00
Fabio Alessandrelli
e0fe795433
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
(cherry picked from commit 393e62b98a
)
2019-04-20 23:15:02 +02:00
Fabio Alessandrelli
a1ad05df86
Multiplayer API now respects allow_object_decoding
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Add doc about allow_object_decoding in PacketPeer
(cherry picked from commit 53ab3a1ba9
)
2019-04-20 23:14:54 +02:00
Fabio Alessandrelli
ffc47d6fbe
Use same boolean for objects encode and decode.
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In a very unintuitive move encode needed false to encode an object,
decode needed true to decode it.
They now need the same value: `true`.
(cherry picked from commit e61a074a8e
)
2019-04-20 23:14:47 +02:00
Ignacio Etcheverry
9b65bd18bc
Fix memory leak introduced in bb6814a
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(cherry picked from commit 0338e55a6e
)
2019-04-20 23:10:55 +02:00
Ignacio Etcheverry
4c10a322d1
C#: Add DynamicGodotObject class
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Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
(cherry picked from commit bb6814aef0
)
2019-04-20 23:10:43 +02:00
Mariam Naiga
7851d828a2
Fix cursor color in Label/RTL in editor
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Fixes #26246 .
(cherry picked from commit d179cbc3c2
)
2019-04-20 23:09:47 +02:00
Ignacio Etcheverry
17cb8878c7
Workaround for syntax highlighting issue in GitHub
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(cherry picked from commit 7a4cf6339d
)
2019-04-20 23:01:08 +02:00
ForLoveOfCats
24ac1439e8
Mono: Convert all items to string before printing
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(cherry picked from commit 25f563c4c8
)
2019-04-20 23:00:21 +02:00
Rémi Verschelde
1353c98279
FS dock: Allow deselecting items by clicking empty space
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Fixes #27546 .
(cherry picked from commit 3da2894d82
)
2019-04-20 22:59:25 +02:00
Nuno Cardoso
fce901ce40
Fixes #17233 allowing C# to override _GetPropertyList
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(cherry picked from commit d011c8e109
)
2019-04-20 22:56:42 +02:00
Tomasz Chabora
a758b329d0
Save opened scenes when necessary
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(cherry picked from commit 331f922359
)
2019-04-20 22:50:16 +02:00
Ignacio Etcheverry
c7e5b371be
Mono: Logging improvements
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- The default log level in debug builds is now 'info' instead of 'debug'.
- Add option to specify a different log level with the 'GODOT_MONO_LOG_LEVEL' environment variable.
- The name of log files is now a readable date and time.
- Always print the log file path (previously it was printed only it in verbose mode).
(cherry picked from commit 20e5e2fec7
)
2019-04-20 22:49:26 +02:00
Bastiaan Olij
edba82b940
Add camera permissions to android
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(cherry picked from commit fab84c7dff
)
2019-04-20 22:48:34 +02:00
volzhs
9e2cf9ef0b
Update freetype to 2.10.0
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(cherry picked from commit a6300b454d
)
2019-04-20 22:42:45 +02:00
lupoDharkael
904bfa6a72
Validate scripts when they are loaded in the text editor
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(cherry picked from commit f137166251
)
2019-04-20 22:38:47 +02:00
Chaosus
aa78461ebd
Added possibilty to delete multiple nodes in visual shaders via Delete key
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(cherry picked from commit 24faddc211
)
2019-04-20 22:37:56 +02:00
Tomasz Chabora
ab8ccee1da
Focus SceneTree dock after creating new node
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(cherry picked from commit 9432e06e05
)
2019-04-20 22:37:13 +02:00
George Marques
42514bfd80
GDScript: Don't allow built-in scripts to use class_name
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(cherry picked from commit e56f5d5c91
)
2019-04-20 22:36:34 +02:00
Bojidar Marinov
667dc0b336
Check for subclasses when checking for name clashes
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Fixes #27460
(cherry picked from commit ece09f9872
)
2019-04-20 22:35:30 +02:00
Guilherme Felipe
40c2a5ff57
[AnimationNodeBlendTreeEditor] Usability improvements
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- Add possibility to exclude multiple (selected) nodes.
- Add context menu (Right click) to add nodes.
(cherry picked from commit ccbf57611b
)
2019-04-20 22:31:45 +02:00
Chaosus
d0bebee560
Fix File opened with READ_WRITE on Windows
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To allows use read and write anytime and in any order
(cherry picked from commit 8d12dfa24d
)
2019-04-20 22:25:02 +02:00
bruvzg
d9aa43e793
[macOS] Allow non-resizeable windows to enter fullscreen mode.
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(cherry picked from commit 7c7182483f
)
2019-04-20 22:23:25 +02:00
piyushdagar
a329f6fa0b
Fixes Adding animation to AnimatedSprite doesn't update inspector immediately
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(cherry picked from commit d86d7981cc
)
2019-04-20 22:15:01 +02:00
Chaosus
4f3fc559bc
Added method to clear all points in Line2D
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(cherry picked from commit 61b22beeae
)
2019-04-20 22:14:16 +02:00
Chaosus
759c1fb0b8
Added signal for Tween emitted at completion
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(cherry picked from commit a19e99aacb
)
2019-04-20 22:13:33 +02:00
LATRio
ae6d45b0f2
Fix TextureRegion margin bug introduced in #27122
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(cherry picked from commit f38173fb19
)
2019-04-20 22:09:57 +02:00
LATRio
2213a21ab3
Fixing zooming in TextureRegion
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Fixes #20710
(cherry picked from commit 22030d4cc4
)
2019-04-20 22:09:30 +02:00
Martin Wallin
b887d3f8e8
Display vertex number when hovering point in collision polygon
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(cherry picked from commit ed06ed38fb
)
2019-04-20 22:07:01 +02:00
marxin
c33a924c28
Fix new GCC 9 warnings: -Wdeprecated-copy.
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(cherry picked from commit 6be77da7eb
)
2019-04-20 22:04:25 +02:00
groud
4be1343f3c
Enhance tree scrolling when dragging
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(cherry picked from commit 14a901e88f
)
2019-04-20 22:00:35 +02:00
Rémi Verschelde
34c2679506
Fix disable_3d=yes -Wunused-variable errors
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(cherry picked from commit f25b057846
)
2019-04-20 20:30:57 +02:00
Hein-Pieter van Braam-Stewart
650c8512cd
Object::script may not be a valid Ref<Script>
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It appears that Object::script may be a valid ScriptInstance but not be
castable to Ref<Script>. There were only 5 places in the code that made
this assumption. This commit fixes that.
(cherry picked from commit 20b0046945
)
2019-04-20 20:30:30 +02:00
Ignacio Etcheverry
852997e446
Mono: Use exit(status) instead of abort() in exception hook
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(cherry picked from commit 8759c0e31a
)
2019-04-20 20:30:06 +02:00
Rémi Verschelde
01b39be9e6
Compression: Set Zstd max window size via public parameter
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`ZSTD_DCtx_setMaxWindowSize` is still part of the experimental API
(thus unexposed in the shared library). Upstream examples seem to
use `ZSTD_d_windowLogSize` instead, so it's probably what we should
use too.
Fixes #17374 .
Distro packagers can now unbundle Zstd.
(cherry picked from commit 20265879e2
)
2019-04-20 20:29:45 +02:00
Rémi Verschelde
4298db56cf
zstd: Update to upstream 1.4.0
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One step towards fixing #17374 as most experimental APIs we use are now
part of the stable 1.4.0.
(cherry picked from commit 88cb9bd27f
)
2019-04-20 20:29:34 +02:00
volzhs
3c635b4bdf
Fix get_unique_id() on Android
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(cherry picked from commit 5a4b2087a0
)
2019-04-20 20:29:03 +02:00
James Buck
7b8e7d6514
Fix setting of PopupMenu item IDs in editor
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(cherry picked from commit ae646261e3
)
2019-04-20 20:28:23 +02:00
CatThingy
4da40c39f1
Removed unnecessary error from _area_inout
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The error was previously removed from _body_inout
for the same reason. Fixes #28022 .
(cherry picked from commit 8166f8d3c8
)
2019-04-20 20:25:40 +02:00
Michael Alexsander Silva Dias
7ddd4f7232
Fix position of tile names in TileSet editor when zooming in/out
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Fixes #27713 .
(cherry picked from commit d2a7624687
)
2019-04-20 20:25:09 +02:00
clayjohn
965b13d62a
fixed bug in mip map sigma
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(cherry picked from commit 670c1b10b2
)
2019-04-20 20:24:44 +02:00
volzhs
20ffda695a
Set initial value for autorestart_random_delay of AnimationNodeOneShot
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(cherry picked from commit eea3bddd1d
)
2019-04-20 20:24:27 +02:00
PouleyKetchoupp
367b371fdd
Fixes caches_cleared signal discrepancies in AnimationTree ( fixes #25460 )
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(cherry picked from commit 66e07a2ec6
)
2019-04-20 20:23:10 +02:00
PouleyKetchoupp
d0c5dc77f3
EditorFolding ignores hidden properties for folded resources ( fixes #26663 )
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(cherry picked from commit 790a78273f
)
2019-04-20 20:22:47 +02:00
Andrea Catania
3d74b1e2ef
Added No bone set state in the IK
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The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
(cherry picked from commit f65fde73da
)
2019-04-20 20:22:01 +02:00
Rémi Verschelde
320105ff05
Fix TTR string for class reference tooltip
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Fixes #27852 .
(cherry picked from commit 38104bb89d
)
2019-04-20 20:21:30 +02:00