Commit Graph

27223 Commits

Author SHA1 Message Date
Michael Alexsander
5495bbdd47 Fix scene tree showing up when the root selection is present
(cherry picked from commit f30e4dbf54)
2020-06-10 15:30:52 +02:00
Phischermen
12786bcbdb Fix crash when creating new text file with no name
(cherry picked from commit cdb29447b4)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3202df9b5c doc: Make File store/get integer methods clearer
Add an example on how to store signed integers on less than 64 bits,
using one bit for the signedness.

(cherry picked from commit cd25d184a5)
2020-06-10 15:30:52 +02:00
Marcel Admiraal
7200a0eac5 Update Rigidbody 2D and 3D sleep documentation.
(cherry picked from commit 1b738a77c1)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
51de6732c9 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.

(cherry picked from commit 187ba4c5a8)
2020-06-10 15:30:52 +02:00
Hugo Locurcio
317c9b5fe9 Tweak the invalid preset error message to mention export_presets.cfg
(cherry picked from commit a7b2f3d41a)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
ebb30ac45a Core: Add hints to run with --verbose when leaking nodes/resources at exit
(cherry picked from commit 2b5545270a)
2020-06-10 15:30:52 +02:00
Michael Alexsander
2652a2d184 Add generic file icon and its modulation to the 'FileDialog'
(cherry picked from commit 637927f803)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
f3fcdfbdd0 PackedScene: Prevent crash when root node has parent attribute
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.

But here the proper fix is to catch the invalid scene file early on
and fail loading it.

Part of #17372.

(cherry picked from commit c080ec5da2)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
1a1c30702d VariantParser: Fix crash on malformed vectors
Each time `r_err_str` is set, we should return a parse error.

Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.

Part of #17372.

(cherry picked from commit e7ebda975a)
2020-06-10 15:30:52 +02:00
Rémi Verschelde
3edae035d5 GDScript LSP: Fix crash in notify_client
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`.

Also fix typo in notification `gdscrip_client/changeWorkspace`,
and fix argument names in method binds.

Fixes #39375.

(cherry picked from commit e34f33711b)
2020-06-10 15:30:52 +02:00
Aaron Franke
0b6a410890 Change the default editor camera rotation to position it in +X +Y +Z
(cherry picked from commit 6c2df6792b)
2020-06-10 15:30:52 +02:00
Hugo Locurcio
eb6c7ec09c Add an editor tooltip to document gizmo visibility options
See discussion in
https://github.com/godotengine/godot-proposals/issues/716.

(cherry picked from commit 138a4eecb3)
2020-06-10 15:30:52 +02:00
unknown
56da70f2e8 Removed variables and #include in EditorSceneImporterAssimp::import_scene that became unused after the recent commit ec1bf96(#39363).
(cherry picked from commit 365c35f30e)
2020-06-10 15:30:52 +02:00
Marcus Elg
f1ca218ce7 Fix fbx import assimp error
(cherry picked from commit 29abbccc5f)
2020-06-10 15:30:52 +02:00
Giuliano Barberi
221051d523 Tree: Calling update in _gui_input less frequently
(cherry picked from commit d443a13244)
2020-06-10 15:30:51 +02:00
Fabio Alessandrelli
b2c7f94ae2 Crypto as a custom instance class.
(cherry picked from commit 87cc283b8b)
2020-06-10 15:30:51 +02:00
Fabio Alessandrelli
402a7e0094 Fix editor crash when mbedtls is disabled.
(cherry picked from commit 054f52364f)
2020-06-10 15:30:51 +02:00
Tomasz Chabora
e94aab7936 Restore capture caches when missing
(cherry picked from commit 642d91381a)
2020-06-10 15:30:51 +02:00
azagaya
a6d8773d0b Fixing wrong blending rect methods
Using Color.blend function instead of custom code

Fixed clang_format

Removed unnecessary help

(cherry picked from commit b211a86ebe)
2020-06-10 15:30:51 +02:00
PouleyKetchoupp
c63c902c74 Fix dialog spam when inspecting MeshInstance from model file
Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.

Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.

(cherry picked from commit 01802074a0)
2020-06-10 15:30:51 +02:00
Hugo Locurcio
6e8b5aff66 Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).

(cherry picked from commit bbc435624f)
2020-06-10 15:30:51 +02:00
Rémi Verschelde
c9a8309e73
Merge pull request #39169 from lawnjelly/light2d_layer_fix
3.2 Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-10 13:35:37 +02:00
Rémi Verschelde
4f02fd7eca
Merge pull request #39426 from Rubonnek/unmatched-half-float
Fixed mismatched disable half float property string
2020-06-10 10:34:24 +02:00
Wilson E. Alvarez
782173f0dc
Fixed mismatched disable half float property string 2020-06-09 23:02:28 -04:00
Rémi Verschelde
9901eac9f5
Merge pull request #39400 from madmiraal/fix-39374-3.2
[3.2] Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D.
2020-06-09 13:38:11 +02:00
Marcel Admiraal
5794a4e11e Test collision mask before creating constraint pair in Godot physics
broadphase 2D and 3D.
2020-06-08 17:43:41 +01:00
Rémi Verschelde
e891fae52b
Merge pull request #39134 from abustin/fbx_mesh_compression_fix
Respect 'mesh compression' editor import option in Assimp and glTF importers
2020-06-08 13:16:39 +02:00
Rémi Verschelde
3d48a87ecf
Merge pull request #39369 from mbrlabs/basis-fix
[3.2] Re-apply basis of newly added node (via drag-n-drop) in editor viewport
2020-06-08 08:23:57 +02:00
Rémi Verschelde
021d671889
Merge pull request #39376 from Calinou/doc-particles-shadows-aabb
Document enlarging Particles visibility AABB when they cast shadows
2020-06-08 08:17:07 +02:00
lawnjelly
1b5c4bc5b7 Make Light2D respect CanvasLayer layer_min and layer_max
As the masked light list takes no account of layer_min and layer_max, the canvas_layed_id is passed to the _light_mask_canvas_items function where it can be used to reject lights outside the layer range.
2020-06-08 05:41:18 +01:00
Hugo Locurcio
0832ecc4a3
Document enlarging Particles visibility AABB when they cast shadows
This closes https://github.com/godotengine/godot/issues/17267.
2020-06-07 21:35:40 +02:00
Marcus Brummer
f8463df11a Re-apply basis of newly added node (via drag-n-drop) in editor viewport 2020-06-07 19:34:17 +02:00
lawnjelly
275183ef15 GLES2 batching - Add UV precision adjustment for tilemaps
Scaling tilemaps can cause border artifacts around the edges of tiles. This has been traced to precision issues in the GPU. This PR adds an adjustment to allow a minor contraction of the UVs of rects in order to compensate for the incorrect classification of texels across the UV border.
2020-06-07 16:29:40 +01:00
Rémi Verschelde
6e1af78df4
Merge pull request #39068 from lawnjelly/kessel_settings_rename
Rename batching project settings in preparation for GLES3
2020-06-07 14:25:50 +02:00
Rémi Verschelde
776eb76018
Merge pull request #38995 from RandomShaper/shader_time_scale_3.2
Add shader time scaling (3.2)
2020-06-07 10:39:13 +02:00
Pedro J. Estébanez
1ff7b0a0a9 Add shader time scaling
Shaders' `TIME` will be affected by the new shader time scale, that is set via the also new `VisualServer::set_time_scale()`.
2020-06-06 23:59:48 +02:00
Rémi Verschelde
9f4a14ba97
Merge pull request #39319 from KoBeWi/this_should_do
Make sure built-in script warning fits in dialog
2020-06-05 14:56:08 +02:00
Tomasz Chabora
24872bffce Make sure built-in script warning fits in dialog 2020-06-05 14:40:08 +02:00
Hugo Locurcio
aeb5513bab Tweak the GDScript error message about passed argument type mismatch
This makes it less confusing.

This closes https://github.com/godotengine/godot-proposals/issues/670.

(cherry picked from commit 30053de182)
2020-06-05 12:50:55 +02:00
Fabio Alessandrelli
8b321354d8 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.

(cherry picked from commit 0a35b97b62
with help of https://github.com/Faless/godot/tree/js/keyCode)
2020-06-05 12:49:50 +02:00
Fabio Alessandrelli
0db5315f8a Fix WebRTCPeerConnection set_local_description doc
ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).

(cherry picked from commit 39bcbf5690)
2020-06-05 12:47:16 +02:00
Marcus Brummer
ae67ec3ece Set "shader_param/" prefix in Shader::has_param()
(cherry picked from commit ffbb211bbe)
2020-06-05 12:47:01 +02:00
Rémi Verschelde
15b4192ec6 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@6191f6333b.

(cherry picked from commit 938334cc9e)
2020-06-05 12:46:28 +02:00
Marcus Brummer
6ef0de3f23 Enable text selection in execute output of EditorNode
(cherry picked from commit 85175c67b8)
2020-06-05 12:46:16 +02:00
Marcus Brummer
a6e9001579 Check if the specified Android release keystore exists
(cherry picked from commit 21263a65a9)
2020-06-05 12:45:46 +02:00
Thakee Nathees
837cba7567 predefined var check for for loop counter
(cherry picked from commit e153772de2)
2020-06-05 12:45:12 +02:00
johan
48a4f7e3a7 2D Editor: modified zoom increment to the twelveth root of two
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values

(cherry picked from commit fea6ca20c9)
2020-06-05 12:44:45 +02:00
Rémi Verschelde
d80b27f5a6
Merge pull request #39305 from m4gr3d/enable_focus_awareness_3_2
[3.2] Add support for focus awareness
2020-06-05 12:42:26 +02:00
Fredia Huya-Kouadio
d1e4cede90 Add support for focus awareness 2020-06-04 15:51:51 -07:00