Commit Graph

516 Commits

Author SHA1 Message Date
kleonc f08e782916 Fix Control::set_global_position for rotated/scaled transforms 2024-03-15 04:19:52 +01:00
Rémi Verschelde c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky cd2032a90b Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
Rémi Verschelde 810a0dbff1
Don't access Node3D/Node2D/Control global transform in `reparent` unless needed
Fixes #89002.

Co-authored-by: Tamás Gálffy <ezittgtx@gmail.com>
2024-02-29 14:07:48 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde 21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
RedMser d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
Rémi Verschelde 6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kobewi 7d6ded2027 Fetch override list from ThemeDB 2024-01-29 16:41:57 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
风青山 0c6b6fe749 Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position`
Previously, the case where the pivot point was not at the origin was ignored.
2024-01-23 00:05:11 +08:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Micky ca2f340384 Fix missing autocompletion for inheriting classes 2024-01-03 00:13:04 +01:00
bruvzg 932174fedf
[Editor] Add option to override editor UI layout direction. 2023-11-17 14:56:45 +02:00
Rémi Verschelde f7a701587e
Merge pull request #84662 from YuriSizov/gui-warn-about-autowrapping
Warn about autowrapped labels in containers
2023-11-09 18:09:25 +01:00
Yuri Sizov 58a3cfa192 Warn about autowrapped labels in containers 2023-11-09 16:33:46 +01:00
kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
Yuri Sizov 53172d9860 Add more context to some `Window` errors 2023-09-30 21:44:05 +02:00
Rémi Verschelde e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde 3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
Yuri Sizov 2924bfd4d3 Register theme properties with ThemeDB 2023-09-11 13:45:23 +02:00
Yuri Sizov 58126e479c Introduce the concept of global theme contexts
This commit adds the default theme context, which replaces
the need to manually check the project and the default theme
all the time; simplifies related code.

It also adds framework for custom theme contexts, to be used
by the editor. Custom contexts can be attached to any node,
and not necessarily a GUI/Window node. Contexts do no break
theme inheritance and only define which global themes a node
uses as a fallback.

Contexts propagate NOTIFICATION_THEME_CHANGED when one of their
global themes changes. This ensures that global themes act just
like themes assigned to individual nodes and can be previewed
live in the editor.
2023-09-06 19:40:43 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
A Thousand Ships e70b83c7a0 Expose finding valid focus neighbors of a `Control` by side
Exposes the functionality used for ui navigation
2023-08-24 18:25:35 +02:00
Markus Sauermann 152572ac38 Fix global transform validity for `Node2D` and `Control`
Set global transform to invalid when changing transform
2023-08-08 12:22:55 +02:00
kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
Rémi Verschelde 1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Ninni Pipping 0c16082e1e Use `get_node_or_null` when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
Yuri Sizov ccaab0e590 Ensure that controls update all their sizing information when required 2023-06-08 17:41:03 +02:00
Yuri Sizov df26066ce9 Revert "Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time"
This reverts commit 594852caf1.
2023-06-06 20:55:03 +02:00
bruvzg 66ea0006e0
Fix incorrect node placement in RTL layout when parent is non-Control canvas item. 2023-06-06 11:49:05 +03:00
Rindbee 594852caf1 Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
Move the code for switching `data.minimum_size_valid` in `Control::update_minimum_size()`
to `Control::_update_minimum_size()`, make sure to switch `data.minimum_size_valid` to
`false` only before updating `data.last_minimum_size` , so that it will remain consistent
with `get_combined_minimum_size()`.
2023-06-01 19:02:42 +08:00
Markus Sauermann ce10ca6979 Create a virtual mouse move event after moving child nodes
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Juan Linietsky 0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde 6aac8af6f1
Merge pull request #69318 from Sauermann/fix-refresh-gui-events
Fix scene reload crash related to mouse cursor update
2023-04-25 15:36:26 +02:00
Yuri Sizov 4fed87320c Use Point2 consistently in Control methods
While Size2 and Point2 are just aliases,
which is why this doesn't fail compilation,
it's nice to have things consistent.
2023-04-13 15:26:50 +02:00
Juan Linietsky 104392ef4e Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.

This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
2023-04-06 13:57:13 +02:00
Yuri Sizov 91ff34b5b5 Add a warning when trying to access theme items too early 2023-04-03 18:01:10 +02:00
Haoyu Qiu 5a5fd33e42 More i18n improvements
* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
2023-03-27 22:24:01 +08:00
Yuri Sizov 8f2c41b4dd
Merge pull request #73818 from kilojool/virtual_get_tooltip
Add missing virtual bind for control::get_tooltip
2023-03-25 14:14:10 +01:00
kobewi 8f8178bda6 Fix auto-translations in editor 2023-03-22 23:57:12 +01:00
kilojool a95cd3872a Add missing virtual bind for control::get_tooltip 2023-03-21 17:39:51 +01:00
bruvzg 82d7923c65
Improve layout direction/locale automatic selection. 2023-02-22 08:37:14 +02:00
Markus Sauermann 5bb66d3cfb Fix scene reload crash caused by mouse cursor update
After a scene reload a mouse cursor updates is performed via a
InputEventMouseMotion, that is exposed to the user.
The state of Input is however not adjusted to this InputEventMouseMotion
which can lead to inconsistencies.
This PR makes sure, that it is not exposed to the user.
It utilizes the method of Viewport::_process_picking for marking
events that are not sent to the user, so that this function doesn't
need to be changed.
2023-02-10 01:16:23 +01:00
Kabiir 17ee6fcf03 Fix description and argument name in Control._has_point 2023-02-07 02:29:28 +05:30
Yuri Sizov 9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00