Juan Linietsky
a6f3bc7c69
Renaming of servers for coherency.
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VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D
Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Rémi Verschelde
d1acbbce7f
Rename more 2D and 3D nodes to follow convention
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Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
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Fixes #30736 .
2020-03-27 14:54:04 +01:00
Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e
Refactored input, goes all via windows now.
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Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
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Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
4396e98834
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
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Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Mateo Dev .59
b8f08b42e7
Signals: Fix signals error prints for the new signal system
2020-02-28 14:24:09 +01:00
Rémi Verschelde
f742dabafe
Signals: Manually port most of remaining connect_compat uses
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It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7
Signals: Port connect calls to use callable_mp
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Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
bruvzg
1af06d3d46
Rename `scancode` to `keycode`.
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Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Rémi Verschelde
15e6a82faf
Signals: Fix invalid connections to missing callbacks
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These bugs existed since those lines were added, so I assume that
their intended use is no longer relevant.
2020-02-23 23:48:44 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Juan Linietsky
449df8f688
Base 3D engine done, still untested, though.
2020-02-11 11:59:25 +01:00
Rémi Verschelde
4a95186b4b
Animation editor: Set resource name when duplicating
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Fixes #25156 .
2020-01-13 13:22:06 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
078c0d75f2
Cleans up headers included in editor_node.h
2019-12-24 21:46:05 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
PouleyKetchoupp
d900cfafa3
Fixed errors in AnimationPlayerEditor when switching current_animation in the inspector
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Case 1: start and stop an animation in the inspector
Case 2: start an animation in the inspector, then stop and start again in the track editor
Fixes #34021
2019-12-01 15:45:23 +01:00
Relintai
c39490cf79
Fix potential crash in AnimationPlayer.
2019-10-03 21:07:49 +02:00
Relintai
c6e577fed9
Fix crash in #32473 . (Automatically seek timeline in selected animation)
2019-10-03 00:00:01 +02:00
Tomasz Chabora
d482bd1ef0
Automatically seek timeline in selected animation
2019-10-01 18:38:03 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
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Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
2add51d082
Merge pull request #31964 from nekomatata/fix-animation-player-error
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Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
PouleyKetchoupp
b01d07e049
Fixed switching back to animation player editor with no animation to select
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Fixes #31959
2019-09-04 18:18:25 +02:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Hugo Locurcio
55b9c6804c
Implement precise snapping in the animation editor
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Holding Shift while snapping is enabled will now make snapping
4 times as precise.
2019-09-02 15:55:44 +02:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
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This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
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Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Michael Alexsander Silva Dias
8a9b3d24f5
Fix minor onion layering control errors
2019-06-19 19:42:26 -03:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
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This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
Michael Alexsander Silva Dias
560f5cb104
Actually fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-27 12:12:51 -03:00
Michael Alexsander Silva Dias
c4f797644d
Fix animation editor's bottom panel button not being pressed on certain occasions
2019-05-25 04:07:51 -03:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
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Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
Pedro J. Estébanez
88153fbb61
Fix 2D bones ignored by onion skinning
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Fixes #27819 .
2019-05-22 20:40:57 +02:00
Pedro J. Estébanez
3b17e6de33
Remove ghost of canvas zoom controls during onion skinning
2019-05-20 22:36:34 +02:00
Michael Alexsander Silva Dias
c66bcedb7a
Make "Onion Skinning" toggle its own button
2019-05-14 00:42:05 -03:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Rémi Verschelde
ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
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Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
qarmin
8460d0678c
Small fixes to static analyzer bugs
2019-04-04 22:00:16 +02:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00