FireForge
efd9b8bc29
Capitalize names in the debugger
2022-03-29 09:07:08 -05:00
Rémi Verschelde
ab24fb226d
Merge pull request #59665 from lyuma/editor_normal_priority
2022-03-29 15:31:50 +02:00
Dimitris Nikolaidis
02572884f4
Fix canvas_group not being freed in RendererCanvasCull::free
2022-03-29 15:45:27 +03:00
Rémi Verschelde
01a3b84545
Merge pull request #59558 from V-Sekai/primitive-indicies
2022-03-29 14:43:26 +02:00
Rémi Verschelde
88299c1589
Merge pull request #59496 from KoBeWi/inspector_teleport
2022-03-29 13:26:49 +02:00
Rémi Verschelde
e9b928b42a
Merge pull request #59524 from RandomShaper/update_vma
2022-03-29 13:07:01 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update
2022-03-29 12:46:24 +02:00
Pedro J. Estébanez
171e31de68
vk_mem_alloc: Update to upstream + Replace use of deprecated items
2022-03-29 11:28:09 +02:00
Rémi Verschelde
3b4e94c8b5
Merge pull request #59660 from timothyqiu/fbx-reg
2022-03-29 10:41:19 +02:00
Rémi Verschelde
e3ab577532
Merge pull request #59656 from bruvzg/icu_suffix
2022-03-29 10:26:48 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly.
2022-03-29 10:44:09 +03:00
Lyuma
ee02a7f785
Keep editor at normal priority on windows.
...
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
2022-03-29 00:01:31 -07:00
Haoyu Qiu
c17d9f05f8
Simplify FBX importer project settings registering
2022-03-29 15:00:43 +08:00
Rémi Verschelde
29a946ee91
Merge pull request #59374 from timothyqiu/extract-refactor-master
...
Refactor editor `extract.py`
2022-03-29 08:44:37 +02:00
Yuri Rubinsky
87e9ab3a5d
Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation
2022-03-29 09:33:52 +03:00
Yuri Roubinsky
509598e8c0
Remove `SHADOW_ATTENUATION` spatial light shader built-in
2022-03-29 08:43:31 +03:00
bruvzg
ea4d62dca3
[ICU] Add library name suffix for API rename to avoid conflicts.
2022-03-29 08:38:21 +03:00
C.Even
619d9d143b
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
...
* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
c5efda5f4e
i18n: Sync classref translations with Weblate
...
(cherry picked from commit 37f6fff7ae
)
2022-03-29 01:23:07 +02:00
Rémi Verschelde
a7a3ff6940
i18n: Sync editor translation template after #59349
...
(cherry picked from commit 15dc747de8
)
2022-03-29 01:23:03 +02:00
Rémi Verschelde
c5192d57c6
i18n: Sync editor translations with Weblate
...
(cherry picked from commit 0db753ef54
)
2022-03-29 01:22:58 +02:00
Rémi Verschelde
fd0716cba9
Merge pull request #58160 from m4gr3d/android_editor
2022-03-29 00:04:42 +02:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00
Fredy Huya-Kouadio
5711037bf6
Android port of the Godot Editor
...
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 14:04:51 -07:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc
2022-03-28 22:32:11 +02:00
Rémi Verschelde
8c12dfe099
Merge pull request #56718 from Geometror/noise-overhaul
2022-03-28 21:59:18 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names
2022-03-28 21:44:35 +02:00
Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
...
SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
Rémi Verschelde
1ae8b2de38
Merge pull request #59636 from akien-mga/string-remove-ttr
2022-03-28 21:12:44 +02:00
FireForge
88b09694e7
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
0c7a15d777
Merge pull request #59641 from Sauermann/fix-encoder-compiler-warning
2022-03-28 20:43:34 +02:00
Rémi Verschelde
80d4f35215
Merge pull request #59626 from lufog/const_ref
2022-03-28 20:29:53 +02:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
...
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag
2022-03-28 20:21:28 +02:00
Rémi Verschelde
4799009a0f
Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-code
...
Modules: Don't build editor-specific classes in templates
2022-03-28 19:56:20 +02:00
Rémi Verschelde
25af3ad5be
Merge pull request #59635 from akien-mga/script-templates-editor-only
...
Refactor GDScript/C# script templates logic to be editor-only
2022-03-28 19:36:03 +02:00
Markus Sauermann
759d04e28e
basisu_uastc_enc.cpp was included twice in encoder_sources
2022-03-28 19:34:03 +02:00
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
...
They're moved to an `editor` subfolder so that we can easily handle them
separately.
2022-03-28 16:48:15 +02:00
Rémi Verschelde
c9b75431f3
Refactor GDScript/C# script templates logic to be editor-only
...
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
2022-03-28 16:21:00 +02:00
Rémi Verschelde
3393b3c8d1
CI: Limit Windows cache size again, otherwise we run out of space
...
And force a full rebuild as the cache is now broken.
2022-03-28 16:09:15 +02:00
Rémi Verschelde
74b07dd194
Merge pull request #59426 from timothyqiu/name-style-master
2022-03-28 14:19:47 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
2022-03-28 14:17:24 +02:00
Rémi Verschelde
41d075de58
Merge pull request #59456 from Calinou/color-expose-to-linear-srgb
2022-03-28 13:36:19 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Juan Linietsky
31f26f5c58
Merge pull request #59629 from godotengine/revert-58931-proposals/4189-better-code-completion
...
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:50 +02:00
Juan Linietsky
ed14ff5a08
Revert "Sort autocomplete/code completion options in a better way"
2022-03-28 13:31:32 +02:00
Haoyu Qiu
ccde2bf66f
Add property name style toggle to Inspector
2022-03-28 18:52:09 +08:00
Rémi Verschelde
6b2481fcfe
Merge pull request #59565 from SirQuartz/master
2022-03-28 12:28:43 +02:00
Rémi Verschelde
8e7d2826d8
Merge pull request #59453 from DanielKriz/master
2022-03-28 12:20:15 +02:00