Commit Graph

11106 Commits

Author SHA1 Message Date
Rémi Verschelde
380fba6272 Merge pull request #66713 from KoBeWi/remembuh_me
Remember tile source sort between sessions
2022-10-03 14:52:56 +02:00
Rémi Verschelde
5b735d000e Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon
Fix the flickering of the line gutter icon when saving
2022-10-03 14:52:21 +02:00
Rémi Verschelde
7dea80d082 Merge pull request #66812 from Rindbee/fix-infinite-popups
Fix the file newer dialog that keeps popping up
2022-10-03 14:51:53 +02:00
Rémi Verschelde
5b47bb8446 Merge pull request #66662 from akien-mga/editorspinslider-fix-grabber-action-area
EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
2022-10-03 14:50:53 +02:00
Rindbee
72a7d874b4 Fix the flickering of the line gutter icon when saving 2022-10-03 19:19:28 +08:00
Rindbee
67e126bad4 Fix the file newer dialog that keeps popping up
The focus is switching back and forth between the popup dialog and
the editor window, causing an infinite loop.

Fix #65824.
2022-10-03 18:48:58 +08:00
Rémi Verschelde
4e237ed9ef Merge pull request #66795 from manueldun/loadSavedMaterial
fix error dialog from appearing after loading material res
2022-10-03 09:30:11 +02:00
Rémi Verschelde
498844f687 Merge pull request #65276 from aaronfranke/shader
Separate TextShaderEditor and ShaderEditorPlugin into different files
2022-10-03 09:24:51 +02:00
Rémi Verschelde
adee79d7b5 Merge pull request #66715 from YeldhamDev/script_hide_port
Remember scripts panel's visibility state
2022-10-03 09:22:58 +02:00
Rémi Verschelde
56918f25c8 Merge pull request #66689 from MewPurPur/property-editor-renames
Rename Copy/Paste Property –> Copy/Paste Value
2022-10-03 09:22:47 +02:00
Rémi Verschelde
f3e7f275c2 Merge pull request #66668 from Anutrix/allow-open-files
Fixed shader editor not allowing open files when there is no files already open
2022-10-03 09:20:38 +02:00
Rémi Verschelde
88f70dfacd Merge pull request #66656 from magian1127/4.0DelAutotile
TileMap mouse right can delete autotile
2022-10-03 09:19:58 +02:00
Manuel Dun
e9d8847e29 fix error dialog from appearing after loading material res 2022-10-02 21:09:54 -04:00
kobewi
7247606f64 Remember tile source sort between sessions 2022-10-02 22:41:12 +02:00
Aaron Franke
252963166d
Separate TextShaderEditor and ShaderEditorPlugin into different files 2022-10-02 02:19:38 -05:00
Aaron Franke
38cb2f8afc
Rename ShaderEditor that edits text shaders to TextShaderEditor 2022-10-02 02:18:46 -05:00
Michael Alexsander
3f5086990a Remember scripts panel's visibility state 2022-10-01 14:23:13 -03:00
Anutrix
119e1a2937 Fixed shader editor when no files are currently in shader list 2022-10-01 00:33:13 +05:30
Rémi Verschelde
e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
ef8834a642 Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy
ci: add Python static analysis check via mypy
2022-09-30 17:44:39 +02:00
VolTer
cb310a229b Rename Copy Property –> Copy Value 2022-09-30 16:44:27 +02:00
Magian
7e30343a5c TileMap mouse right can delete autotile 2022-09-30 21:15:15 +08:00
DNKpp
1dd75ef660 EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing
Fixes #63544.
2022-09-30 14:34:10 +02:00
Rémi Verschelde
166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde
f47979f087
Merge pull request #66242 from akien-mga/scons-unify-tools-target 2022-09-30 12:28:50 +02:00
Rémi Verschelde
fe9f056623 Merge pull request #66640 from gotnospirit/master-project_converter-json-print
Project converter: JSON.print -> JSON.stringify
2022-09-30 09:59:04 +02:00
Rémi Verschelde
d0cc7cf192 Merge pull request #66636 from gotnospirit/master-project_converter-os-get_datetime
Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system
2022-09-30 09:58:40 +02:00
Rémi Verschelde
4c73e8ba1a Merge pull request #66632 from RedMser/script-override-gutter-docs-fix
Fix wrong docs opening in script override gutter
2022-09-30 09:58:30 +02:00
Rémi Verschelde
7a0500d9a3 Merge pull request #66626 from danboo/fix-typo-run-debug-collisons
Fix typos - "collison" -> "collision"
2022-09-30 09:58:25 +02:00
James
c8132ee279 Project converter: JSON.print -> JSON.stringify 2022-09-30 10:30:42 +08:00
James
6ec19b3681 Project converter: OS.get_datetime -> Time.get_datetime_dict_from_system 2022-09-30 10:10:16 +08:00
RedMser
dc3990fea4 Fix wrong docs opening in script override gutter 2022-09-30 02:11:52 +02:00
danboo
eba8be6e45 Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
Rémi Verschelde
176da47ffd Merge pull request #66590 from akien-mga/animation-workaround-disable-onion-skinning
Animation editor: Disable onion skinning temporarily due to rendering bug
2022-09-29 15:34:02 +02:00
Rémi Verschelde
a593c45f1c Merge pull request #66575 from MewPurPur/indent-dedent-in-scriptedit
Rename Indent Left/Right options in the Script Editor to Indent/Unindent
2022-09-29 15:33:55 +02:00
VolTer
ded10214bf Rename Indent Left/Right to Indent/Dedent 2022-09-29 14:42:46 +02:00
Rémi Verschelde
6bbc3cbf04 Animation editor: Disable onion skinning temporarily due to rendering bug
Works around #53870.
2022-09-29 12:23:13 +02:00
Rémi Verschelde
315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
clayjohn
1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Rémi Verschelde
0e53dd642c Fix MSVC warning C4706: assignment within conditional expression
Part of #66537.
2022-09-28 16:05:07 +02:00
Rémi Verschelde
73f5683c34 Merge pull request #58049 from jmb462/fix-distraction-mode-docks-tab
Prevent docks to be reset to first tab when switching dock visibility
2022-09-28 00:16:08 +02:00
Rémi Verschelde
fdb2456ccb i18n: Sync editor translations with Weblate (3.5 branch)
(cherry picked from commit 7ee90a080f)
2022-09-27 23:51:05 +02:00
Rémi Verschelde
c2f66648f1 Merge pull request #66244 from GuilhermeGSousa/tilemap-dock-release-fix
Fix mouse release leaving dock area
2022-09-27 15:52:11 +02:00
Guilherme Sousa
1ae1a02098 Fix mouse release leaving dock area 2022-09-27 13:35:01 +02:00
kobewi
1bf741c277 Fix wrong DirAccess function in project converter 2022-09-27 13:12:31 +02:00
Rémi Verschelde
43eac58e31 Merge pull request #66441 from Calinou/editor-fix-play-buttons-disappearing
Fix project run/stop buttons disappearing in the editor
2022-09-27 09:53:44 +02:00
Yuri Rubinsky
84f2c68c84
Merge pull request #66440 from Chaosus/shader_completion_defines 2022-09-26 18:18:24 +03:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
Rémi Verschelde
59f6233075 Merge pull request #66416 from MewPurPur/dependency-editor-improvements
Add ability to open multiple scenes in the Dependency Editor
2022-09-26 15:51:07 +02:00