Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
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Fixes #15646 .
2018-01-14 12:28:57 +02:00
Juan Linietsky
419705db6e
Add special coloring to members, to make shadowing more obvious.
2018-01-12 11:01:09 -03:00
Juan Linietsky
a26e6c8215
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
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Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Rémi Verschelde
e24f2c6489
Merge pull request #15611 from bojidar-bg/x-bind-more-properties
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Bind many more properties to scripts
2018-01-12 09:00:20 +01:00
Juan Linietsky
2cde466ebd
-Remove color operator clamping, which is unnecesary. Fixes #15184 , fixes #14686 .
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-Refresh progress bar less often, makes baking, exporting, etc. faster.
2018-01-12 00:08:32 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
2c17af0509
Merge pull request #15579 from damarindra/add-receptor-tileset
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fix updating tileset list when assign texture and set autotile true
2018-01-11 11:15:42 +01:00
poke1024
b352b0b88c
Fixes snap button getting out of sync (issue 15366)
2018-01-11 06:52:10 +01:00
damarindra
bea40343ab
fix updating tileset list when assign texture and set autotile true
2018-01-11 05:50:36 +07:00
Rémi Verschelde
4a25a4e53f
Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_file
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Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-10 07:57:35 +01:00
Blazej Floch
9d4afdc372
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Bernhard Liebl
7e1b39245f
Don't delete edit menu too early when closing script tabs
2018-01-08 19:47:47 +01:00
George Marques
37ca542d2b
Merge pull request #15433 from poke1024/fix13957
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Fix crash due to stale refs to node selection lists
2018-01-07 14:56:43 -02:00
Rémi Verschelde
abcb87bc43
Merge pull request #15357 from damarindra/autotile-behaviour
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Fixing unconsistent behaviour on autotile editor
2018-01-07 16:00:00 +01:00
Bernhard Liebl
6c6a0fe840
Fix crash due to stale refs to node selection lists
2018-01-07 09:57:28 +01:00
Poommetee Ketson
768fd83e61
Fix typo in new strings
2018-01-06 21:33:11 +07:00
Rémi Verschelde
2a1ce0fbc4
i18n: Sync translation templates with current source
2018-01-06 14:32:21 +01:00
damarindra
97b8be7261
Fixing weird behaviour on autotile editor
2018-01-05 17:53:30 +07:00
damarindra
0ae4ca7066
prevent autotile properties out of bounds
2018-01-05 15:28:36 +07:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
1b79326c0f
Merge pull request #15341 from volzhs/scene-index-error
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Fix get_edited_scene_root error at starting editor
2018-01-04 20:42:47 +01:00
Artem Varaksa
928ca10a7b
Clean up \n from end of translation strings
2018-01-04 22:00:39 +03:00
volzhs
1876999b3a
Fix get_edited_scene_root error at starting editor
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Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde
da4edf83d3
Merge pull request #15311 from YeldhamDev/tileset_button_fix_2
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Fixed "Tile Set" button always showing bug introduced with #15309
2018-01-04 13:54:16 +01:00
Michael Alexsander Silva Dias
ca90c737b7
Fixed "Tile Set" button always showing bug introduced with #15309 .
2018-01-04 09:26:24 -02:00
firefly2442
f066991aa7
found via cppcheck:
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remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00
Rémi Verschelde
1235d422ea
Merge pull request #15309 from YeldhamDev/tileset_button_fix
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Fixed the "Tile Set" button being able to go out of bounds
2018-01-04 01:36:24 +01:00
Rémi Verschelde
2870ffe443
Merge pull request #15301 from YeldhamDev/curve_menu_fix
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Small fixes for the Curve Editor's context menu
2018-01-04 01:24:37 +01:00
Michael Alexsander Silva Dias
fb68ceebae
Fixed the "Tile Set" button being able to go out of bounds.
2018-01-03 21:56:57 -02:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Michael Alexsander Silva Dias
335c1d1880
Small fixes for the Curve Editor's context menu.
2018-01-03 16:47:08 -02:00
Rémi Verschelde
2488aff93f
Merge pull request #15257 from sersoong/master-addshowscript
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Add Show In File System to script editor tabs
2018-01-03 13:55:02 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
Rémi Verschelde
8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
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Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
Rémi Verschelde
361ade53aa
Merge pull request #15185 from damarindra/master
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Improve : ease of use TileSet Editor
2018-01-03 12:06:21 +01:00
Rémi Verschelde
459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
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More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
damarindra
9b04973568
Improve : ease of use TileSet Editor
2018-01-02 16:15:33 +07:00
sersoong
77c9698785
Add Show In File System to script editor tabs
2018-01-02 10:11:54 +08:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar
9186047767
Merge pull request #15111 from poke1024/fix15097
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Fixes various Line2D and Polygon2D editor bugs
2018-01-01 18:46:33 +07:00
Noshyaar
6aae9affec
Merge pull request #15080 from volzhs/text-color
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Respect text editor highlighting color changes
2018-01-01 18:46:05 +07:00
volzhs
108b4a37b0
Fix lock or group with invisible node
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Fix #15205
2018-01-01 02:18:39 +09:00
firefly2442
9ba9e37220
prevent strings from being evaluated to just "true"
2017-12-30 21:22:16 -07:00
Bernhard Liebl
86154c4c69
Various fixes for 2d polygon editor
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Fixes issues 15096, 15097
Fixes various other Line2D edit issues
Fixes previous outline
Fixes retina support
2017-12-30 17:51:53 +01:00
damarindra
e850360948
Autotile Enhancement
2017-12-28 23:57:23 +07:00
volzhs
4b0f075e95
Respect text editor highlighting color changes
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Fix #14838
2017-12-28 23:49:15 +09:00
Bernhard Liebl
8505871a87
More exact picking for canvas editor
2017-12-27 20:24:58 +01:00
Gilles Roudiere
b8c849205c
Fix 2D editor checkboxes with a new project
2017-12-26 16:39:58 +01:00
Poommetee Ketson
6c897707ca
Add missing parameter names
2017-12-25 21:19:56 +07:00
Noshyaar
256a60bc6e
Merge pull request #14826 from carlosfvieira/14371-F_key_Viewport_focus_problem
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Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys)
2017-12-25 08:42:31 +07:00
Noshyaar
aecffd71d8
Merge pull request #14847 from YeldhamDev/3d_viewport_save
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Fixes for the Spatial Editor's Perspective options and dead code cleaning
2017-12-25 08:40:43 +07:00
Noshyaar
deda8974df
Merge pull request #14853 from MattUV/context-menu
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Adds an option to move cursor with right click in TextEdit
2017-12-25 08:40:20 +07:00
Noshyaar
5859db00d8
Merge pull request #14846 from carlosfvieira/weird_gizmo_ortho
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Fixes gizmo huge scale immediately after change to orthogonal view
2017-12-25 08:39:08 +07:00
Noshyaar
b6c798a062
Merge pull request #14827 from RayKoopa/editor_patchwork
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Some Editor UI patchwork
2017-12-25 08:28:53 +07:00
Noshyaar
3f193af893
Merge pull request #14808 from YeldhamDev/script_editor_fixes
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Some fixes for the Script Editor and dead code cleaning.
2017-12-25 08:27:38 +07:00
geequlim
52ad2e5418
Add more translatable text for editor plugins.
2017-12-23 22:40:15 +08:00
Rémi Verschelde
3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
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Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024
22d87f20fa
Consistent display of shortcut names in tooltips
2017-12-21 20:17:30 +01:00
carlosfvieira
49859871d9
Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
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Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21 11:29:17 +00:00
volzhs
ec139d8522
Fix blurry after zooming
2017-12-21 00:39:02 +09:00
MattUV
a55870cd81
Adds an option to move cursor with right click in TextEdit
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Fixes #14832
- Added an option in the editor settings/cursor to make the cursor move with right click.
- If the option is activated (true by default), a right click will move the cursor before displaying context menu.
- If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it.
- The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click
- The option is available in the script editor and the shader editor via the editor settings
- The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20 09:01:09 +01:00
Michael Alexsander Silva Dias
2490c4d882
Fixes for the Spatial Editor's Perspective options and dead code cleaning.
2017-12-20 01:05:21 -02:00
Carlos Vieira
2a3f6ee8b3
#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836
2017-12-19 23:45:10 +00:00
Ray Koopa
69ef89a8bd
Limit code editor minimum width, clear Scene node subresource menu before refilling it
2017-12-19 18:29:01 +01:00
Michael Alexsander Silva Dias
36e835bbd4
Some fixes for the Script Editor and dead code cleaning.
2017-12-18 15:46:17 -02:00
Rémi Verschelde
e83c502939
Merge pull request #14754 from willnationsdev/dictionary-copy
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Added 'duplicate' function for Dictionary in C++ and API.
2017-12-17 23:58:59 +01:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
George Marques
c8d416d152
Fix method not returning value in all paths (autotile editor)
2017-12-17 16:03:46 -02:00
volzhs
4073de88cb
Refactoring FPS & information on 3D viewport
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- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
Przemysław Gołąb (n-pigeon)
b3575b5164
Moved Local Space Mode and Transform Snap settings to Top Bar ...
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...buttons for easier access.
2017-12-16 15:42:19 +01:00
Rémi Verschelde
03fb1fd7fa
Merge pull request #14613 from voithos/fold-jump-bugfix
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Account for folded code blocks when navigating via members list
2017-12-16 01:16:25 +01:00
Rémi Verschelde
3caa18f02a
Merge pull request #14630 from willnationsdev/script-editor-create-api
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Add API for ScriptEditor to open ScriptCreateDialog
2017-12-16 01:15:20 +01:00
Rémi Verschelde
1a065772d6
Merge pull request #14623 from volzhs/mesh-menu-theme
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Fix theme for Mesh menu
2017-12-16 01:14:53 +01:00
Rémi Verschelde
76af59ee5e
Merge pull request #14649 from MattUV/fix-indentation
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Modifies text indentation behaviour
2017-12-16 00:41:59 +01:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
MattUV
db020f3cea
Modifies indentation behaviours
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Partially fixes #14559 (see the issue for details);
Removes some code redondancy ;
Adds the possibility to indent left and right without selecting text ;
Adds the entries to the context menu when text is not selected ;
Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ;
Unifies context menus of shader text editor and script text editor.
2017-12-15 10:04:56 +01:00
Daniel J. Ramirez
dcad7042dc
Updated icons
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[ciskip]
2017-12-14 15:49:27 -06:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Will Nations
c38cd9b963
Added open_script_create_dialog func
2017-12-13 22:14:17 -06:00
Andreas Haas
34e489f060
TileMapEditor: Fix tile placement.
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Fixes #14625
2017-12-13 16:46:22 +01:00
volzhs
e8cc25a855
Fix theme for Mesh menu
2017-12-13 21:26:55 +09:00
Rémi Verschelde
b0aeecc02b
Merge pull request #14596 from Noshyaar/pr
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Enhance undoredo action name, TTR, cleanup
2017-12-13 08:36:47 +01:00
Zaven Muradyan
f139d0e4e6
Account for folded code blocks when navigating via members list
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Previously, the editor would attempt to set the scroll position to the
function's line number, but this would result in an invalid scroll
whenever functions above the target were folded.
This changes callback to use a combination of `goto_line` and
`set_edit_state` to navigate to the target line and reset the cursor to
column 0.
Using `goto_line` also has the side effect of automatically unfolding
the target function, which seems like useful behavior.
Fixes #14572 .
2017-12-12 21:40:12 -08:00
Michael Alexsander Silva Dias
a933b927ca
Fixed Tileset editor button having the wrong text and not being translatable.
2017-12-12 17:06:44 -02:00
Poommetee Ketson
24df9f3707
Enhance undoredo action name, TTR, cleanup
2017-12-12 23:04:37 +07:00
Poommetee Ketson
9888a56639
Change statable to multistate, remove extra separator
2017-12-12 09:41:17 +07:00
Dmitry Koteroff
cd43188734
Fixed #14503
2017-12-11 02:43:27 +03:00
Rémi Verschelde
bf45e569c9
Merge pull request #11510 from AndreaCatania/skel
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Added skeleton x-ray
2017-12-10 13:03:53 +01:00
AndreaCatania
63ec5823d1
Implemented skeleton visibility
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Removed code visibility code from popup menu
2017-12-10 03:15:52 +01:00
Rémi Verschelde
4fd26d89c1
Merge pull request #14480 from volzhs/startup-error
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Fix get_edited_scene_root error at starting editor
2017-12-10 00:12:42 +01:00
volzhs
81a79e0c0e
Fix get_edited_scene_root error at starting editor
2017-12-10 08:01:00 +09:00
Andreas Haas
788ed93806
Project Manager: Fix Templates search signal connection.
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Fixes #13921
2017-12-09 22:57:34 +01:00
Rémi Verschelde
59657d6823
Merge pull request #14448 from groud/fix_checkboxes_update
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Fixes the checkboxes update in canvas item editor
2017-12-09 19:04:27 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde
20a566d63a
Merge pull request #13166 from Krakean/change_addrootifnone_v2
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When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09 16:42:25 +01:00
Gilles Roudiere
e1de1b62ee
Fixes the checkboxes update
2017-12-09 15:25:20 +01:00
MattUV
e669ca2576
Modify shortcuts and menus to fold/unfold code
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Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).
The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Paulb23
48ad133cf9
Changed current line draw order and added code folding color
2017-12-07 19:17:43 +00:00
Rémi Verschelde
96dbf19093
Merge pull request #14332 from akien-mga/clang-format
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Update style for clang-format 5.0.0, new min required version
2017-12-07 09:18:11 +01:00