Rémi Verschelde
f50a866335
Merge pull request #50215 from Calinou/improve-node-configuration-warning-display
...
Format node configuration warnings as a bullet point list
2021-07-06 23:07:16 +02:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
...
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
...
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
86b215516d
Merge pull request #50213 from m44615/fix_50161
...
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 22:55:14 +02:00
Hugo Locurcio
c72efd20b8
Use the Unicode multiplication symbol for the viewport size display
2021-07-06 21:52:59 +02:00
Andrii Doroshenko (Xrayez)
23c1b39570
Make EditorVCSInterface
proxy functions virtual in C++
...
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.
2021-07-06 22:20:03 +03:00
Rémi Verschelde
30f379df6a
Merge pull request #50200 from akien-mga/lineedit-max_length-truncate
...
LineEdit: Respect `max_length` by truncating text to append
2021-07-06 20:30:01 +02:00
Hugo Locurcio
730ffcf65d
Format node configuration warnings as a bullet point list
...
This makes multiple warnings easier to distinguish from each other.
2021-07-06 19:36:40 +02:00
Marcel Admiraal
57317ce7b8
Remove Android onKeyMultiple override
2021-07-06 17:39:42 +01:00
Martin Krbila
2a34ff94e4
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 18:38:11 +02:00
Marcel Admiraal
1856f16378
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 17:32:09 +01:00
kleonc
714e6a595d
Add AcceptDialog::remove_button method
2021-07-06 18:14:20 +02:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
...
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect max_length
by truncating text to append
...
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.
Fixes #33321 .
Fixes #41278 .
Also cleaned up unimplemented `max_chars` property in `TextEdit`.
Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Rémi Verschelde
f56ae4045f
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
...
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06 16:59:12 +02:00
Hendrik Brucker
043ae91560
Restructure and reimplement vsync options
...
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
053198a5f3
Merge pull request #50205 from vnen/tileset-cellneighbor-binding
2021-07-06 16:30:10 +02:00
Eric M
2296b57739
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-07 00:27:00 +10:00
Rémi Verschelde
6c2c643aa7
Merge pull request #49948 from EricEzaM/input-event-editor-plugin
...
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 16:11:38 +02:00
George Marques
c2b43839ce
Add test to check for :: in enum/constant bindings
...
Since class scoping should not be used for bindings as they might have
uninteded consequences in scripting.
2021-07-06 11:10:42 -03:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
...
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Eric M
c2ba7464b6
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
...
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778
Add multiple descriptions to several classes
...
This pull request adds several descriptions to multiple different classes.
This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
...
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
...
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
...
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
...
Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
df62d9f4f4
Merge pull request #50186 from reduz/fix-subsurface-scattering
...
Fix Subsurface Scattering
2021-07-06 10:16:27 +02:00
Bastiaan Olij
b3612351a8
Fix indexing of multiple reflection probes
2021-07-06 13:00:33 +10:00
reduz
7f6027927a
Fix Subsurface Scattering
...
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
Rémi Verschelde
8cd1b59ea7
Merge pull request #50100 from nekomatata/remove-shape-query-result
...
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 21:08:29 +02:00
PouleyKetchoupp
ccac36a6e2
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 11:16:11 -07:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
...
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde
26b86c1074
Merge pull request #50177 from bruvzg/fix_variant_tags
...
Fix Variant tags parsing.
2021-07-05 15:07:35 +02:00
Rémi Verschelde
67ed879f55
Merge pull request #50104 from GiantBlargg/fix_transparency_sorting
...
Fix transparency sorting
2021-07-05 15:04:22 +02:00
bruvzg
eca4d2fccc
Fix Variant tags parsing.
2021-07-05 15:46:41 +03:00
Rémi Verschelde
3fbfb24773
Merge pull request #50070 from timothyqiu/emu-numpad
...
Add numpad emulation in 3D viewport
2021-07-05 14:18:36 +02:00
Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
...
Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
...
Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Rémi Verschelde
d3c9726835
Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu
...
Allow using the 3D editor's View menu while previewing a camera
2021-07-05 14:14:53 +02:00
Rémi Verschelde
be157c86c5
Merge pull request #50136 from miere43/fix-windows-get-system-dir
...
Replace backslash with forward slash in OS_Windows path methods
2021-07-05 13:37:12 +02:00
Daniel Doran
82bb8f1531
Fix transparency sorting
2021-07-05 03:19:42 -06:00
Rémi Verschelde
6bf26fb74c
Merge pull request #50146 from reduz/fix-tree
...
Clean up Tree
2021-07-04 20:05:19 +02:00
reduz
f4379cbc82
Clean up Tree
...
Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
...
Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
kobewi
9569729888
Update Tree when modified
2021-07-04 15:28:39 +02:00
Yuri Roubinsky
4cf2f79892
Added Curve3Texture to Visual Shaders
2021-07-04 12:21:19 +03:00
Rémi Verschelde
5c3055e0fe
Merge pull request #50137 from reduz/fix-boot-splash
...
Fix Boot Splash
2021-07-04 09:40:36 +02:00
Rémi Verschelde
67c08e27a5
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
...
Decrease opacity of the overdraw debug draw mode
2021-07-04 09:39:36 +02:00