Commit Graph

31679 Commits

Author SHA1 Message Date
Eric M 3528b29669 Removed references to 'registering_order', as it was unused. 2020-11-26 15:37:40 +10:00
Eric M 4d10524f7f Removed unused property 'pending_resize' from Control 2020-11-26 15:30:13 +10:00
Jordan Schidlowsky afa15c5f15 fixes crash for OPCODE_CAST_TO_NATIVE opcode in gdscript disassemlber 2020-11-25 16:26:32 -06:00
Rémi Verschelde 7e009a1671
Merge pull request #43239 from HaSa1002/docs-lang-4
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
2020-11-25 23:11:32 +01:00
Rémi Verschelde ff790796af
Merge pull request #43864 from vnen/fix-print-utilities
Fix prints and printt functions printing as errors
2020-11-25 23:07:52 +01:00
PouleyKetchoupp faca8b77aa Fixed ccd enabled by default on Bullet bodies
It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.

Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.

This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());

These crashes will still happen with ccd enabled.
2020-11-25 15:02:33 -07:00
HaSa1002 5a01c2a3b0 Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Includes:
 * File
 * Geometry2D
 * HashingContext
 * HTTPClient
 * HTTPRequest
 * Image
 * Input
 * int
 * ItemList
 * JSONParseResult
 * KinematicBody2D
 * LineEdit

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00
Marcel Admiraal 002cc47fbd Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
Rémi Verschelde 91f7df2b4c
Merge pull request #43862 from akien-mga/linux-clang-TYPED_METHOD_BIND
SCons: Do not define TYPED_METHOD_BIND on Linux/clang
2020-11-25 21:24:46 +01:00
George Marques 40b683f8bb
Fix prints and printt functions printing as errors 2020-11-25 16:18:41 -03:00
Rémi Verschelde 613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
Rémi Verschelde 09f3053450
SCons: Do not define TYPED_METHOD_BIND on Linux/clang
It's now only needed for MSVC.
2020-11-25 19:27:30 +01:00
jfons e6949dae72 Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Rémi Verschelde fc28de64c4
Merge pull request #43856 from vnen/gdscript-some-fixes
A couple of GDScript fixes
2020-11-25 17:13:41 +01:00
Rémi Verschelde a5ee8d881f
Merge pull request #43775 from vnen/gdscript-fix-stack
GDScript: Fix mishandling of stack pointers
2020-11-25 16:25:51 +01:00
George Marques ed3d8f31df
GDScript: Fix return of cast expression on compilation
It was mistakenly returning the source instead of the result.
2020-11-25 11:37:51 -03:00
George Marques fb3dc2670a
GDScript: Fix range() being treated as array when optimized out
The call of range() in a for loop is optimized to use int or vectors, to
avoid allocating an array, however the type was set as array still. With
the new typed VM this is an issue as the type mismatch the actual value,
resulting in wrong instructions to be selected.
2020-11-25 11:35:07 -03:00
George Marques 2e528ef382
GDScript: Fix mishandling of stack pointers
- Replace the for loop temporaries by locals. They cause conflicts with
  the stack when being popped, while locals are properly handled in the
  scope.
- Change the interface for the codegen so the for loop list doesn't live
  through the whole block if it's a temporary.
- Keep track of the actual amount of local variables in the stack. Using
  the size of the map is misleading in cases where multiple locals have
  the same name (which is allowed when there's no shadowing).
- Added a few debug checks for temporaries, to avoid them being wrongly
  manipulated in the future. They should not live more than a line of
  code.
- Rearrange some of compiler code to make sure the temporaries don't
  live across blocks.
2020-11-25 11:24:13 -03:00
Rémi Verschelde c5451468cf
Merge pull request #43854 from akien-mga/ptrcall-always-on
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
2020-11-25 15:10:32 +01:00
Rémi Verschelde d76806d322
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
ptrcall is now also used to optimize calls in GDScript, on top of the existing
use by the GDNative and Mono modules.

It no longer makes sense to make it optional.
2020-11-25 14:08:17 +01:00
Andrii Doroshenko (Xrayez) ba68383706 Add `AspectRatioContainer` class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde 8c713fa9bf
Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value
Fix to update scroll bar has correct max value in ScrollContainer
2020-11-25 13:27:36 +01:00
Rémi Verschelde 81842a7cd6
Merge pull request #43850 from madmiraal/fix-useless-assignment
Fix useless assignement in webrtc/library_godot_webrtc.js
2020-11-25 12:17:21 +01:00
Rémi Verschelde 6dfcc4aa80
Merge pull request #43793 from Calinou/doc-mono-resources
Document C# garbage collection caveats in Reference and Resource
2020-11-25 11:12:09 +01:00
Marcel Admiraal 4f654dad13 Fix useless assignement in webrtc/library_godot_webrtc.js 2020-11-25 10:09:53 +00:00
Rémi Verschelde 113ea1de2a
Merge pull request #43837 from KoBeWi/butt_on
Update clear button when clicked
2020-11-25 08:21:49 +01:00
Tomasz Chabora 836b78f329 Update clear button when clicked 2020-11-25 00:42:07 +01:00
volzhs 67c2f2445f Fix to update scroll bar has correct max value in ScrollContainer 2020-11-25 05:30:55 +09:00
Rémi Verschelde 32b31a5fa4
Merge pull request #43730 from qarmin/core_drivers_default_values
Initialize class/struct variables with default values in core/ and drivers/
2020-11-24 13:00:27 +01:00
Rémi Verschelde 4159baff6c
Merge pull request #42648 from naithar/fix/native_video_view
[iOS] Native video fixes
2020-11-24 10:41:01 +01:00
Rémi Verschelde 617031434f
Merge pull request #43803 from m4gr3d/update_signing_and_zipalign_logic_master
Update gradle build files to automatically perform signing and zipalign tasks for custom builds
2020-11-24 08:39:06 +01:00
Rémi Verschelde 43e383e656
Merge pull request #43786 from greenfox1505/3.2_Fix-Camera2D-ZoomRotation-Master
fixed Camera2D rotation with non-square zoom
2020-11-24 08:38:16 +01:00
Rémi Verschelde 59fdfc77e8
doc: Sync classref with current source 2020-11-23 23:44:44 +01:00
Rafał Mikrut 7bd03b7188 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
Rémi Verschelde 60fd7bfe42
Merge pull request #43798 from Calinou/doc-improve-audiostreampleyer3d
Improve the AudioStreamPlayer3D class documentation
2020-11-23 17:13:49 +01:00
Rémi Verschelde e1e3aa4f23
Merge pull request #43796 from nekomatata/profiling-error-spam
Fix DebuggerMarshalls errors while profiling
2020-11-23 17:10:50 +01:00
Hugo Locurcio 95618e2937
Improve the AudioStreamPlayer3D class documentation 2020-11-23 16:56:05 +01:00
PouleyKetchoupp d346c30269 Fix DebuggerMarshalls errors while profiling
Fixed check for array size before func_size: when func_size is 0 there's
only 1 entry left and not 3.
2020-11-23 07:59:56 -07:00
Hugo Locurcio 0565c76e8b
Document C# garbage collection caveats in Reference and Resource 2020-11-23 14:01:50 +01:00
Eric M 7941235e06 Add is_valid() check for InputEventKey in CanvasItemEditor. 2020-11-23 21:52:15 +10:00
Rémi Verschelde 50db0e66ac
Merge pull request #43747 from Faless/js/4.0_lint
[HTML5] Linting, fixes.
2020-11-23 12:38:17 +01:00
Fabio Alessandrelli 4617a7fa9c [HTML5] Run eslint --fix.
Should I write a poem about this whole new world? ;)
2020-11-23 12:15:18 +01:00
Fabio Alessandrelli c38984d286 [HTML5] Enforce JavaScript style with eslint.
Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.

Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
2020-11-23 12:15:18 +01:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M fc806409f4 Removed unhandled_key_input from editor AudioBus and instead connect to gui_input signal on tree for handling of effects shortcuts. 2020-11-23 21:14:26 +10:00
Eric M 9c69281f87 Remove unused unhandled_key_input method in EditorHelp. Search popup and focus is handled by an external MenuButton shortcut. 2020-11-23 21:14:25 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
Rémi Verschelde 18023cc3ed
Merge pull request #43788 from RandomShaper/ref_singleton
Make warning about Reference singletons more accurate
2020-11-23 11:26:10 +01:00
Pedro J. Estébanez e79162ec4e Make warning about Reference singletons more accurate 2020-11-23 10:42:44 +01:00
Rémi Verschelde a248e6f8c3
Merge pull request #43781 from MaxMutantMayer/regex_unit_tests
Move and add new RegEx test cases
2020-11-23 10:07:07 +01:00