Commit Graph

52067 Commits

Author SHA1 Message Date
Pedro J. Estébanez 3ccabee9ae Fix blank non-autowrapping labels 2023-02-13 18:46:56 +01:00
Rémi Verschelde 4a2c2170b4
Merge pull request #62921 from cdemirer/fix-variant-in
Fix `Variant::in()` error on invalid `evaluate`
2023-02-13 12:59:02 +01:00
Rémi Verschelde 848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Rémi Verschelde c144919a74
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-02-13 12:58:09 +01:00
Rémi Verschelde 927d7dc2c8
Merge pull request #73211 from Calinou/scons-update-pck-embed-warning
Update PCK embedding SCons warning message to mention mold linker
2023-02-13 12:57:46 +01:00
Rémi Verschelde edc2686687
Merge pull request #49469 from groud/remove_variant_operator
Make sure Variant is not implicitely cast when using operator[]
2023-02-13 12:57:04 +01:00
Rémi Verschelde 98d5e0b72f
Merge pull request #73191 from KoBeWi/some_color_picker_stuff
Fix HSV Rectangle Wheel values
2023-02-13 12:56:32 +01:00
cdemirer 44b2747dfd
Fix `Variant::in()` error on invalid `evaluate` 2023-02-13 12:37:41 +01:00
smix8 2b19c70664 Fix 2D navigation debug visuals ignoring half the ProjectSettings
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
Hugo Locurcio 074d87d718
Update PCK embedding SCons warning message to mention mold linker
mold is now part of the SCons `linker` option.
2023-02-13 10:55:37 +01:00
Gilles Roudière a825f955ab Make sure Variant is not implicitely cast when using operator[]
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2023-02-13 10:50:22 +01:00
Rémi Verschelde b7723a01d9
Merge pull request #66745 from EricEzaM/66453-popupmenu-shortcut-shape-fix
Ensure PopupMenu item is shaped when the shortcut is set.
2023-02-13 09:29:41 +01:00
Rémi Verschelde a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde 428bf1188d
Merge pull request #72387 from RandomShaper/avoid_infinite_2
Enhance label sizing algorithm (a.k.a. prevent infinite GUI re-layout)
2023-02-13 09:13:00 +01:00
Rémi Verschelde 95183c2808
Merge pull request #73198 from TokageItLab/anim-docs-state
Add document about animation read-only props and state length
2023-02-13 09:12:32 +01:00
Rémi Verschelde 2a778f8961
Merge pull request #73197 from m4gr3d/fix_scene_tree_long_press_rename_conflicts_main
Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality
2023-02-13 09:12:08 +01:00
Rémi Verschelde 3281f26182
Merge pull request #73187 from TokageItLab/fix-animtran-filter
Refactor NodeTransition/OneShot to handle seek/filter correctly
2023-02-13 09:11:44 +01:00
Rémi Verschelde 3cc78567d7
Merge pull request #73103 from Calinou/doc-font-get-string-size
Clarify `Font.get_string_size()` taking kerning into account
2023-02-13 09:11:21 +01:00
Rémi Verschelde 2615a99b3f
Merge pull request #73184 from anthonyec/fix-collide-shape-return-type
Fix PhysicsDirectSpaceState3D `collide_shape` return type
2023-02-13 09:09:12 +01:00
Silc Renew 045c8845c7 Add document about animation read-only props and state length 2023-02-13 14:16:40 +09:00
Fredia Huya-Kouadio b53e9614b8 Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality 2023-02-12 21:04:36 -08:00
Silc Renew ae5dadc8d1 Refactor NodeTransition/OneShot to handle seek/filter correctly 2023-02-13 10:04:51 +09:00
kobewi 3542d24fda Fix HSV Rectangle Wheel values 2023-02-13 01:18:44 +01:00
Anthony Cossins ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2023-02-12 23:32:13 +00:00
Rémi Verschelde 27b2260460
Merge pull request #73179 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:35:27 +01:00
Rémi Verschelde 93fbd977c7
Merge pull request #73163 from j8r/add-PS3-controller-guide-button
Add PS3 controller guide button
2023-02-12 22:35:04 +01:00
Rémi Verschelde e3b07bf7b8
Merge pull request #73178 from KoBeWi/tinder_for_types
Fix `tween_method()` type validation
2023-02-12 22:34:41 +01:00
Rémi Verschelde 49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Rémi Verschelde 34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
Yuri Sizov 3193efaf5a
Merge pull request #72671 from aXu-AP/code-editor-delete-lines-rewrite
Rework code editor's multiline operations
2023-02-13 00:31:27 +03:00
Rémi Verschelde 99ae2d5212
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@2e7bc45a45
2023-02-12 22:28:03 +01:00
Caleb Kemper 103cb4bee6 Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
kobewi 17fe5c2b23 Fix tween_method() type validation 2023-02-12 22:08:25 +01:00
pkowal be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
Fixes #53878.
2023-02-12 21:52:05 +01:00
Yuri Sizov 72c5b56d04
Merge pull request #73157 from akien-mga/surfacetool-commit-crash
Fix SurfaceTool crash with invalid bone/weight count
2023-02-12 22:40:42 +03:00
aXu-AP bdfb10fb98 Rework code editor multiline operations
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.

Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
Clay John 27af0f1413
Merge pull request #73151 from Withaust/master
Make present mode info message print only on change
2023-02-12 09:39:59 -08:00
Julien Reichardt e926e1bb34
Add PS3 controller guide button 2023-02-12 16:46:11 +01:00
Fabio Alessandrelli 27fb53024b
Merge pull request #73161 from Faless/mp/4.x_fix_spawner_connect
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
2023-02-12 16:38:07 +01:00
Fabio Alessandrelli a77820ade0 [MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.

The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
Rémi Verschelde 77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
Fixes #53191.
2023-02-12 14:14:03 +01:00
Wiktor Kocielski b66f3846b4 Make present mode info message print only on change
Styling fix
2023-02-12 16:08:11 +03:00
Rémi Verschelde 3fcd989972
Merge pull request #73150 from MmAaXx500/meshlib-remove
Round 2: Fix mesh library remove selected item menu option
2023-02-12 13:47:35 +01:00
MmAaXx500 aa9d2149e7 Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435
Fixes: #45969
2023-02-12 11:39:55 +01:00
Rémi Verschelde 1d0e7f0222
Merge pull request #73147 from timothyqiu/more-capitalization
Add more property capitalizations
2023-02-12 11:24:56 +01:00
Rémi Verschelde fd9f4d340b
Merge pull request #51789 from AndreaCatania/improve-mess-queu-failing
Improve error reporting when the Message Queue is out of Memory.
2023-02-12 10:46:29 +01:00
Rémi Verschelde c51639bf0a
Merge pull request #73142 from timothyqiu/missing-period
Add missing period for sentences in classref
2023-02-12 10:45:54 +01:00
Rémi Verschelde de31545f64
Merge pull request #73137 from Geometror/graphedit-hotzone-snapping-fix
Fix GraphEdit port hotzone snapping
2023-02-12 10:43:25 +01:00
Rémi Verschelde c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
Haoyu Qiu 4e36fc9777 Add more property capitalizations
* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00