Rémi Verschelde
64a9e86c5c
Merge pull request #46817 from Ev1lbl0w/bugfix-negative_vram_3.2
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Fix negative VRAM values
2021-03-09 14:53:32 +01:00
Rémi Verschelde
20a6bb8509
Merge pull request #46815 from akien-mga/3.2-scons-fix-env-creation
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[3.2] SCons: Use default env["ENV"] and prepend PATH to it
2021-03-09 11:20:28 +01:00
Rémi Verschelde
16fbe80dd2
Merge pull request #46802 from Faless/js/3.x_allow_hidpi
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[3.2][HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:21 +01:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values
2021-03-09 09:51:17 +00:00
Rémi Verschelde
0431241935
SCons: Use default env["ENV"] and prepend PATH to it
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This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.
So we go back to the previous setup (letting SCons initialize `env["ENV"]`
as it sees fit for the host OS) but use `PrependENVPath` instead of
`AppendENVPath` to preserve the intended fix from #46774 .
Fixes #46790 for 3.2.
2021-03-09 09:39:43 +01:00
Rémi Verschelde
f79b8474ab
Merge pull request #46809 from likeich/fix_inertia_bug_3.2
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[3.2] Fixes division by zero when 3d body does not have valid shape
2021-03-09 09:38:48 +01:00
Kyle
1c208d6baa
Fixes division by zero when 3d body does not have valid shape (3.2 only)
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Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
2021-03-08 20:32:16 -05:00
Fabio Alessandrelli
758daab3ad
[HTML5] Respect allow_hidpi option during setup
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The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:35:10 +01:00
Rémi Verschelde
0ddba5b712
Merge pull request #44323 from Calinou/doc-spatialmaterial-depth-no-triplanar
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Document that SpatialMaterial doesn't support depth mapping + triplanar
2021-03-08 19:41:21 +01:00
Rémi Verschelde
dc99f04d51
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@Ev1lbl0w
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit b3506bc63b
)
2021-03-08 17:41:14 +01:00
Rémi Verschelde
f1f472439e
i18n: Sync translations with Weblate
2021-03-08 17:40:29 +01:00
kobewi
e9e0cac3f5
Allow to save override.cfg with ProjectSettings
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(cherry picked from commit 156c402f2b
)
2021-03-08 17:40:22 +01:00
Angad Kambli
144749c31b
use collision mask in vehicle raycast
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(cherry picked from commit bfc533fc4c
)
2021-03-08 17:40:22 +01:00
nemerle
bd15558768
fix incorrectly connected optimize_dialog signal
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(cherry picked from commit 7bbacb5ff6
)
2021-03-08 17:37:13 +01:00
gatalskii
f60d27fe16
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
(cherry picked from commit efe05a166e
)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
(cherry picked from commit 25c6acb702
)
2021-03-08 17:37:13 +01:00
Rémi Verschelde
fd5966af64
Merge pull request #46797 from Faless/js/3.x_pwa_simple
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[3.2][HTML5] Add PWA support to the editor page.
2021-03-08 17:29:57 +01:00
Fabio Alessandrelli
d942d553ef
[HTML5] Add PWA support to the editor page.
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This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.
The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.
Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:41 +01:00
Fabio Alessandrelli
9028b7a095
[HTML5] Catch audio worklet errors on disconnect.
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Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:41 +01:00
Rémi Verschelde
9c30f70f64
Merge pull request #46794 from akien-mga/3.2-linux-fix-detect_prime-steam
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[3.2] Linux: Fix PRIME detection on Steam
2021-03-08 16:30:09 +01:00
Rémi Verschelde
0e0d73c011
Merge pull request #46694 from JFonS/fix_directional_disabling
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[3.2] Various light culling fixes
2021-03-08 16:17:43 +01:00
Rémi Verschelde
03dda90ddd
Linux: Fix PRIME detection on Steam
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To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦
So if we detect Steam, we skip this check.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
(cherry picked from commit 562b1cd2cda2098e62c7501dae87393def99c23a)
2021-03-08 16:03:24 +01:00
JFonS
f24f582ba5
Various light culling fixes
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GLES3 changes:
This commit makes it possible to disable 3D directional lights by using
the light's cull mask. It also automatically disables directionals when
the object has baked lighting and the light is set to "bake all".
GLES2 changes:
Added a check for the light cull mask, since it was previously ignored.
2021-03-08 15:10:55 +01:00
Rémi Verschelde
118567ca28
Merge pull request #46657 from lawnjelly/revert_snapping
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Revert backport of 2D transform and camera snapping options
2021-03-08 14:49:41 +01:00
Rémi Verschelde
3fafaf2cf2
Merge pull request #46717 from lawnjelly/camera_process
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Improve process logic in Camera2D
2021-03-08 14:42:08 +01:00
lawnjelly
8763d891fe
Improve process logic in Camera2D
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The logic for internal process and internal physics process in Camera2D was very buggy and convoluted for historical reasons.
This is a cleanup to make the logic simpler and easier to follow.
2021-03-08 13:29:19 +00:00
Rémi Verschelde
6b48fce2b5
SCons: Fix parsing PATH when constructing base environment
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We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.
With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
(cherry picked from commit 5d217a9441
)
2021-03-07 22:51:33 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
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(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
2e9c6a5129
Link to Godot Contributors Chat instead of IRC
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(cherry picked from commit 848f3bba7c
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
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(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Duddino
aabb8d78ef
Added some checks to prevent accessing a null collider
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Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
(cherry picked from commit c47070e165
)
2021-03-07 22:51:06 +01:00
kobewi
749892c9fc
Release mouse when SpinBox leaves scene tree
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(cherry picked from commit 83f6c6b360
)
2021-03-07 22:51:06 +01:00
Rémi Verschelde
81fd486c92
Merge pull request #46770 from aaronfranke/3.2-sign-doc
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[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 21:48:14 +01:00
Aaron Franke
a320d28f53
[3.2] Fix documentation for Vector2/3.sign()
2021-03-07 15:34:57 -05:00
Rémi Verschelde
eca079c198
Merge pull request #46763 from Calinou/interepolatedcamera-remove-deprecation-warning
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Remove deprecation warning messages from InterpolatedCamera
2021-03-07 16:39:40 +01:00
Hugo Locurcio
ac6251d8b2
Remove deprecation warning messages from InterpolatedCamera
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Since Godot 4.0's relea se is still a while away, warning users
every time the project starts might be a bit too dramatic.
2021-03-07 15:56:41 +01:00
Rémi Verschelde
3d5f964a49
Merge pull request #46755 from Calinou/tweak-shader-error-gles3-only
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Tweak shader errors for features only usable in GLES3
2021-03-07 13:41:03 +01:00
Hugo Locurcio
0c6873b13e
Tweak shader errors for features only usable in GLES3
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See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504 .
2021-03-07 13:27:13 +01:00
Rémi Verschelde
2390b98775
Merge pull request #46749 from bruvzg/thread_id_fix_3
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[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:07:58 +01:00
bruvzg
ce11f7fa3e
[3.2] Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 10:09:02 +02:00
Rémi Verschelde
82fcd3a7b8
Merge pull request #46731 from Faless/js/3.x_fetch_world
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[3.2][HTML5] Replace XMLHttpRequest(s) with Fetch.
2021-03-06 16:15:39 +01:00
Fabio Alessandrelli
c01f35de12
[HTML5] Replace XMLHttpRequest with Fetch.
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This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:43 +01:00
Rémi Verschelde
f477d3ca98
Merge pull request #46711 from akien-mga/3.2-mono-c++14-compat
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Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
2021-03-06 09:35:49 +01:00
Rémi Verschelde
fcc36d9731
Merge pull request #46707 from Calinou/doc-object-get-property-list-tutorial
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Link to advanced exports tutorial in the Object class documentation
2021-03-06 00:05:16 +01:00
Rémi Verschelde
558d524bcb
Mono: Don't use C++17 [[maybe_unused]] to preserve C++14 compatibility
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The 3.2 branch compiles against the C++14 standard to keep good compatibility
with somewhat older compilers.
Fixes #45839 .
2021-03-05 23:28:09 +01:00
Johannes
36bec6677e
Move cursor shape loading after module loading
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fixes #46685
(cherry picked from commit 2ac9f37b17
)
2021-03-05 22:45:49 +01:00
PouleyKetchoupp
17bb7c6735
Fix errors with invalid CollisionPolygon2D
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Fixed internal errors when the shape is invalid and made warnings more
descriptive.
(cherry picked from commit 2217e477b9
)
2021-03-05 22:45:29 +01:00
PouleyKetchoupp
6c0002afb5
Fix errors and crash with empty ConvexPolygonShape2D
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(cherry picked from commit 6fb6090748
)
2021-03-05 22:45:29 +01:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation
2021-03-05 22:44:41 +01:00
Rémi Verschelde
b993febf28
Merge pull request #46697 from lawnjelly/camera_2d_delay_logic
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Fix Camera2D frame delay
2021-03-05 20:09:43 +01:00