Commit Graph

6648 Commits

Author SHA1 Message Date
Raul Santos 9750e49c57
Add `NOTIFICATION_PREDELETE_CLEANUP` notification
New notification sent after `NOTIFICATION_PREDELETE` to let Objects cleanup at the very end, it should be the last notification sent.
2023-10-20 13:43:42 +02:00
Yuri Sizov 4952d37f4b Fix StringName leaks in VariantParser 2023-10-19 17:13:15 +02:00
anrp 4c33c60500 Allow coexistance of GDScript and GDExtension virtual methods in the same object
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
Yuri Sizov 582ed157b5 Fix StringName leaks in GDExtension, core, and editor themes 2023-10-18 17:36:20 +02:00
Rémi Verschelde e6d488f233
Merge pull request #81196 from georgwacker/add-audiosession-options
Add project settings for AVAudioSessionCategory on iOS
2023-10-17 16:12:49 +02:00
Georg Wacker fcc500ea41 Add project settings for AVAudioSessionCategory on iOS 2023-10-17 12:35:49 +02:00
Emmanuel Leblond fd33c7b32f
Merge pull request #83415 from touilleMan/fix-comment-gdextension_interface
Fix comment in `gdextension_interface.h`
2023-10-16 21:42:01 +02:00
Emmanuel Leblond 5aa9f1ce64
Fix comment in gdextension_interface.h 2023-10-16 21:40:45 +02:00
Rémi Verschelde 3bc1c9b5e0
Merge pull request #82797 from RandomShaper/fix_rbmap
Fix `RBMap`'s, iterator-based, `remove()`
2023-10-16 20:16:16 +02:00
Rémi Verschelde eb9903b4ce
Merge pull request #83285 from dsnopek/gdextension-double-reload
GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism
2023-10-16 18:44:51 +02:00
Rémi Verschelde 50212ecfdb
Merge pull request #78882 from dalexeev/gds-fix-utility-func-err-msg
GDScript: Fix incorrect error message for utility functions
2023-10-16 18:43:11 +02:00
Danil Alexeev 0c2202c56e
GDScript: Fix incorrect error message for utility functions 2023-10-16 14:09:57 +03:00
Jakub Marcowski c33e291474 Update `triangulate_delaunay()` to avoid needless reallocations 2023-10-16 12:37:57 +02:00
ErezShahaf ccb8ea613a
Fix `Input.is_action_just_pressed` flicker on joypad axes
Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.

Fixes #81975.
2023-10-16 11:41:56 +02:00
Rémi Verschelde c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde 4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
pancelor d66b1752b8 Fix tilemap live editing while game is running 2023-10-14 18:54:03 -07:00
Ricardo Buring c87b2a606e Add brief description in GDExtension API dump with docs
Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
David Snopek 16a86b9604 GDExtension: Prevent issues with the editor trying to reload GDExtensions through its usual mechanism 2023-10-13 13:24:29 -05:00
Rémi Verschelde 51f81e1c88
Merge pull request #82957 from bruvzg/fs_case_check
Add method to check if filesystem is case sensitive.
2023-10-13 12:55:35 +02:00
Thaddeus Crews d8fdd419fa
Apply missing flag to vector4/projection 2023-10-12 11:18:45 -05:00
Paul Joannon bf3f6e3b55
Error handling for `FileAccess.get_file_as_*`
- Assign last error in said `FileAccess.get_file_as_bytes` and `FileAccess.get_file_as_string`
- Document error handling for said methods
2023-10-11 18:52:16 +02:00
Rémi Verschelde b40d90d333
Merge pull request #83107 from dsnopek/validated-method-vararg-message
GDExtension: Fix incorrect error message about vararg methods
2023-10-10 22:51:41 +02:00
Rémi Verschelde feb6ea21dd
Merge pull request #83054 from dsnopek/gdextension-validated-call-always-ret-pointer
GDExtension: Use correct return pointer for validated calls that return `Variant`
2023-10-10 22:49:41 +02:00
David Snopek 87cb0bfa50 GDExtension: Fix incorrect error message about vararg methods 2023-10-10 08:46:25 -05:00
David Snopek 88b6fee547 GDExtension: Use correct return pointer for validated calls that return `Variant` 2023-10-10 08:31:08 -05:00
Rémi Verschelde 71a8ac41fb
Merge pull request #72751 from dalexeev/doc-comment-color
Highlight doc comments in a different color
2023-10-09 23:21:54 +02:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
Rémi Verschelde 336260b7b3
Merge pull request #83002 from AThousandShips/safety_check
Replace `sanity` with `safety` for checks
2023-10-09 15:36:49 +02:00
Rémi Verschelde 35ede42d1d
Merge pull request #82695 from maiself/object-less-callables-fixes
Fixes to allow object-less callables throughout Godot
2023-10-09 15:32:38 +02:00
bruvzg 97bcd8a631 Add method to check if filesystem is case sensitive. 2023-10-09 11:00:15 +03:00
Danil Alexeev de7cbe8789
Highlight doc comments in a different color 2023-10-08 19:26:10 +03:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
Mai Lavelle 5e15586ec2 Fixes to allow object-less callables throughout Godot
This fixes #81887
2023-10-06 16:31:35 -04:00
Rémi Verschelde a6a2d0d159
Merge pull request #82794 from dsnopek/gdextension-validated-call
GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`)
2023-10-06 16:50:57 +02:00
Rémi Verschelde 7c56631419
Merge pull request #82861 from mihe/gdext-entry-false
Fix extensions loading/initializing even when entry point fails
2023-10-05 22:50:35 +02:00
Mikael Hermansson 5c6353ae17 Fix extensions loading/initializing even when entry point fails 2023-10-05 18:24:58 +02:00
Rémi Verschelde af232e63de
Merge pull request #82842 from YuriSizov/gdext-icons-are-relative-maaaan
Resolve relative icon paths for GDExtensions
2023-10-05 16:32:40 +02:00
Yuri Sizov d427851013 Resolve relative icon paths for GDExtensions 2023-10-05 12:49:31 +02:00
Rémi Verschelde c2b916751d
Merge pull request #82786 from theraot/donotreplacestartingdigitwithunderscore
Do not replace starting digit with underscore when making identifier
2023-10-05 12:29:42 +02:00
kobewi 09b30be86d Add vararg call() method to C++ Callable 2023-10-05 11:35:29 +02:00
Rémi Verschelde c7ed5d795e
Merge pull request #82799 from CedNaru/feature/expose_free_instance_binding
Expose `Object::free_instance_binding()` to GDExtension
2023-10-05 10:10:58 +02:00
Ced Naru 0a246e9b54 expose Object::free_instance_binding to GDExtension 2023-10-04 19:24:37 +02:00
Pedro J. Estébanez 5c81236047 Fix RBMap's, iterator-based, remove() 2023-10-04 18:58:28 +02:00
Danil Alexeev ed0b3c08e1
Core: Fix `Object::has_method()` for script static methods 2023-10-04 19:44:32 +03:00
David Snopek 55596eaac6 GDExtension: Convert `validated_call()` to `ptrcall()` (rather than `call()`) 2023-10-04 10:53:17 -05:00
Alfonso J. Ramos 5cd7ca0ccc Do not replace starting digit with underscore when making identifier 2023-10-04 08:05:04 -05:00
Rémi Verschelde dbd4c79c38
Merge pull request #82682 from dsnopek/gdextension-dont-deprecate-script-category
GDExtension: Don't deprecate old method of getting script category
2023-10-03 17:26:41 +02:00
Jakub Janšta 74c937079c Add type_string() utility 2023-10-02 17:41:20 +02:00
David Snopek cbf939e121 GDExtension: Don't deprecate old method of getting script category 2023-10-02 09:23:27 -05:00
Rémi Verschelde 98d9119cee
Merge pull request #82603 from kkolyan/82601_fix_reload_loop
Fix inconsistent `last_modified_time` handling in GDExtension
2023-10-02 13:16:47 +02:00
Rémi Verschelde 5fe97c5844
Merge pull request #82441 from akien-mga/web-clarify-get_unique_id
Web: Clarify that `OS.get_unique_id` is not supported
2023-10-02 13:16:31 +02:00
Rémi Verschelde e95b7e84a4
Merge pull request #80844 from dalexeev/fix-callable-expected-argc
Fix expected argument count for `Callable` call errors
2023-10-02 13:15:53 +02:00
etti 3a39de4e2f Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
kkolyan 43f92e4752 Fix inconsistent last_modified_time handling (prevent GDExtension reload spam on Windows 10) 2023-10-01 22:05:57 +04:00
Danil Alexeev aff767ef07
Fix expected argument count for `Callable` call errors 2023-09-29 20:00:10 +03:00
风青山 e705aa4550 Fix not refitting upward from leaf nodes.
Previously, the wrong node id (root node id) was used. Dirty leaf nodes
do not actually recalculate aabb.

Additionally, when requesting a new leaf, mark `dirty` as `false` in `clear()`.

Make sure to only mark the leaf as **dirty** when shrinking the border of
the leaf when removing items.

In other cases, the leaf node's aabb will get the correct result immediately.
1. When adding an item, the leaf nodes will be calculated immediately.
2. Removing the item within the border of the leaf node has no effect on the
original aabb.
2023-09-28 20:27:51 +08:00
Yuri Sizov 5f53ec9129 Merge pull request #78995 from Gallilus/master
Allow implementing `get_class_category` in GDExtension
2023-09-27 19:07:50 +02:00
David Cambré 531f56e830 add GDExtensionScriptInstanceGetClassCategory
Change GetClassCategory so it is handled in native directly
2023-09-27 17:45:48 +02:00
Rémi Verschelde 0a10f09ce4
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.
2023-09-27 15:17:45 +02:00
Rémi Verschelde ec62b8a3ee
Merge pull request #82436 from Rindbee/fix-axis-being-mixed-up
Fix axis getting mixed up when split leaf
2023-09-27 14:03:51 +02:00
Rémi Verschelde d616c3ecd0
Merge pull request #82408 from hpvb/fix-import-crash
Fix Image import crash
2023-09-27 14:03:47 +02:00
Rémi Verschelde 737c308dcc
Merge pull request #74588 from puchik/float-variant-nan-inequality
Support numeric/binary hash comparison for floats derived from Variants (as well as existing semantic comparison)
2023-09-27 14:03:34 +02:00
Rémi Verschelde 19057c07bc
Merge pull request #67080 from Mickeon/resource-virtual-local-to-scene-setup
Reimplement Resource.`_setup_local_to_scene` & deprecate signal
2023-09-27 14:03:28 +02:00
风青山 0156860ad5 Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
Hein-Pieter van Braam b5705958e6 Fix import crash
I was trying to import a solid colored metal/roughness texture that
worked in Godot 4.1.1 but failed to load on master. I eventually tracked
it down to this: to_x and to_y can be 0, which then leads them to be -1
later, which then causes ofs to overflow.

Some of these cases were hidden because of the use of Vector so we were
just happily scribbling in ram elsewhere.

Switched to LocalVector as it made debugging a bit easier.
2023-09-26 23:50:50 +02:00
Rémi Verschelde 251fb83d53
Merge pull request #82331 from rburing/gdextension_dump_docs
Optionally include documentation in GDExtension API dump
2023-09-26 22:46:34 +02:00
Ricardo Buring 8ee04c5f87 Optionally include documentation in GDExtension API dump 2023-09-26 21:39:24 +02:00
Rémi Verschelde da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde 666a92c7c2
Merge pull request #82244 from SaracenOne/fix_dependency_error_popup
Fix missing dependency warning popup
2023-09-26 13:45:23 +02:00
Rémi Verschelde 017541bcec
Merge pull request #80527 from raulsntos/dotnet/generate-compat-methods-from-classdb
C#: Generate and use compat methods
2023-09-26 13:44:52 +02:00
Rémi Verschelde 3ec673085b
Merge pull request #79523 from aaronfranke/is-conformal
Add `is_conformal` method to Basis and Transform2D
2023-09-26 13:44:41 +02:00
Rémi Verschelde 7e67b496ff
Merge pull request #82332 from Sauermann/fix-struct-type
Fix type of `notification_func`
2023-09-26 08:32:15 +02:00
Rémi Verschelde 7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde 55dfbd7761
Merge pull request #80284 from dsnopek/gdextension-hot-reload
Implement reloading of GDExtensions
2023-09-26 08:17:28 +02:00
David Snopek 2733a6f762 Implement reloading of GDExtensions 2023-09-25 22:10:17 -05:00
Saracen 0b0a6109b6 Make notify_dependency_error only defer calls if called from secondary threads. 2023-09-26 03:36:11 +01:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Markus Sauermann d2bcde0407 Fix type of notification_func 2023-09-25 23:37:13 +02:00
Rémi Verschelde 023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8 0ee7e3102b Add 2D navigation mesh baking
Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière 30b94bb8ab Improve TileMap Y-sorting performance 2023-09-25 18:49:04 +02:00
Rémi Verschelde 9750876d7a
Merge pull request #80962 from YuriSizov/godot-the-editor-engine
Differentiate between core and editor-only singletons
2023-09-25 18:38:17 +02:00
Rémi Verschelde 82f6e9be5e
Merge pull request #82297 from sadikkuzu/master
Fix typo in `heuristic_euclidian` helper in AStarGrid2D
2023-09-25 17:18:55 +02:00
Rémi Verschelde e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde d759f91f8d
Merge pull request #81101 from 398utubzyt/dotnet/abstract-class-support
C#: Add abstract class support
2023-09-25 17:18:05 +02:00
Rémi Verschelde 1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
SADIK KUZU a8ff5f086d Fix typo in `heuristic_euclidian` helper in AStarGrid2D 2023-09-25 14:33:22 +03:00
A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
Rémi Verschelde 0b4959bdf0
Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
Rémi Verschelde d8c31155a8
Merge pull request #82191 from dsnopek/gdextension-redundant-hash-check
GDExtension: Remove redundant method bind hash check
2023-09-24 23:35:45 +02:00
Rémi Verschelde 40b48b13ee
Merge pull request #78580 from Bromeon/feature/gdextension-stringname-ctor
Add GDExtension function to construct StringName directly from char*
2023-09-24 23:30:04 +02:00
Jan Haller c770937db5 More precise documentation for GDExtension String constructors (bytes vs. character count) 2023-09-24 20:57:58 +02:00
Jan Haller 43be9fa0c8 Fix platform-dependent hashing for char* and wchar_t*
Since char/wchar_t can be either signed or unsigned, its conversion to uint32_t leads to different values depending on platform.
In particular, the same string represented as char* (Latin-1; StringName direct construction) or uint32_t (UTF-8; constructed
via String) previously resulted in different hashes.
2023-09-24 20:57:57 +02:00
Jan Haller ed3015e979 GDExtension: construct StringName directly from char*
So far, an indirection via String was necessary, causing at least 2 allocations and copies (String; String inside StringName).
Since StringNames often refer to string literals, this allows them to be directly constructed from C strings.

There are two formats: Latin-1 and UTF-8.

The Latin-1 constructor also provides the `p_is_static` flag: when the source has static storage duration, no copy/allocation will be needed.
However, the extension developer needs to uphold this lifetime guarantee.
2023-09-24 18:18:05 +02:00
Rémi Verschelde e40b0b3ed8
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@fc4b33c872
2023-09-24 15:51:12 +02:00
kobewi 90a0b19301 Make InputEventShortcut always pressed 2023-09-23 19:43:07 +02:00
David Snopek 0967fe6217 GDExtension: Remove redundant method bind hash check 2023-09-23 08:48:33 -05:00
Rémi Verschelde 6fc1d50db3
Merge pull request #81521 from dsnopek/method-bind-default-argument-hash-fix
Fix method hashes with default arguments
2023-09-22 22:03:30 +02:00
David Snopek 0d13727c97 Fix method hashes with default arguments 2023-09-21 12:39:04 -05:00
Rémi Verschelde 59139df16e
Merge pull request #81986 from spazzylemons/master
Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde 6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Matthew 9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
Rémi Verschelde 54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
Rémi Verschelde c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Jeff Ward 60851af4da Add functions for non-ptr style virtual calls in GDExtension
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.

If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.

If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.

Fixes #63275

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
Raul Santos 5f6082a96b
C#: Generate and use compat methods
- Implements `ClassDB::get_method_list_with_compatibility` to retrieve all methods from a class including compat methods.
- C# bindings generator now also generates compat methods.
- All generated C# methods now use `ClassDB::get_method_with_compatibility`.
2023-09-19 20:35:11 +02:00
Danil Alexeev 1621110e2d
Core: Some code style improvements to `AStarGrid2D` 2023-09-19 17:20:38 +03:00
A Thousand Ships c48b189e14 Fix allocation size overflow check in `CowData` 2023-09-19 16:12:02 +02:00
bitsawer 16c3a19d91 Expose and document Image.get_mipmap_count() 2023-09-19 14:34:59 +03:00
Rémi Verschelde 8dfc3f1864
Merge pull request #79005 from maiself/gde-custom-callable
Allow CallableCustom objects to be created from GDExtensions (extended)
2023-09-19 09:02:49 +02:00
Rémi Verschelde 7bb80b1525
Merge pull request #81741 from KoBeWi/vectoring_to_the_MAXXX
Add `Vector2/3/4i.MAX` and `MIN`
2023-09-17 14:47:52 +02:00
Rémi Verschelde 61df1deb61
Merge pull request #80075 from Bromeon/gdextension/optimize-ptrcalls
GDExtension: `PtrToArg::convert()` uses const-reference where possible
2023-09-17 14:46:13 +02:00
kobewi adc930baee Add Vector2/3/4i.MAX and MIN 2023-09-16 21:52:13 +02:00
398utubzyt 2df37a237a C#: Abstract script class support 2023-09-15 20:35:25 -07:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
Aaron Franke 56806ffeed
Add `is_conformal` method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
David Snopek 6554ccf86d GDExtension: Delete left-over DLL copy before making a new copy 2023-09-12 09:57:40 -05:00
Rémi Verschelde cc61c9d63d
Merge pull request #81487 from AThousandShips/null_check_core
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:02:02 +02:00
Rémi Verschelde 38ca83e16f
Merge pull request #81464 from AcatXIo/fix-sign-nan
Fix `SIGN(NAN)` returning 1
2023-09-12 12:01:39 +02:00
Danil Alexeev 26ce861910
Editor: Remove unused Class Name field from Create Script dialog 2023-09-12 12:49:56 +03:00
A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-11 19:45:49 +02:00
Rémi Verschelde 43c7e8d3b5
Merge pull request #81515 from dsnopek/gdextension-validate-property-object
Allow implementing `Object::_validate_property()` from GDExtension
2023-09-11 15:40:05 +02:00
Rémi Verschelde 5f5ca23586
Merge pull request #81170 from KoBeWi/step_input
Prevent axis-based actions from getting stuck
2023-09-11 15:37:42 +02:00
Rémi Verschelde 786dab42fd
Merge pull request #70329 from Daylily-Zeleen/daylily-zeleen/register_internal_class
Allow GDExtension to register unexposed classes.
2023-09-11 15:35:31 +02:00
David Snopek abef8e3874 Allow implementing `Object::_validate_property()` from GDExtension 2023-09-10 11:17:59 -05:00
Micky 79ce0c6e80 Reimplement Resource.`_local_to_scene_setup` & remove workaround
Reimplements the virtual method _setup_local_to_scene, lost in #51970

Also deprecates the redundant `setup_local_to_scene_requested` signal.
2023-09-09 13:51:12 +02:00
AcatXIo 7d69a5ba50 Fix sign(NAN) returning 1.
Fixes #79036. sign(NAN) now returns 0.
This should not impact performance much in any way.
Adds a test for the NAN case. Updates the documentation to clarify the new behavior.
2023-09-09 11:30:11 +02:00
Aaron Franke 6f7eccc758
Add a type conversion method to Variant Utility and expose to scripting 2023-09-08 10:12:48 -05:00
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Rémi Verschelde 7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde d013fc3f03
Merge pull request #81304 from ajreckof/Change-precedence-in-rules-to-make-location-after-proper-casing-
Change precedence in rules to make location after proper casing.
2023-09-07 13:52:08 +02:00
Rémi Verschelde d1c94eef06
Merge pull request #81261 from dsnopek/gdextension-validate-property
Allow implementing `ScriptInstance::validate_property()` from GDExtension
2023-09-07 13:51:44 +02:00
Yuri Sizov d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde 0a7f75ec7b
Merge pull request #80740 from m4gr3d/godot_android_plugin_refactor_main
Godot Android plugin re-architecture
2023-09-06 00:09:07 +02:00
ajreckof 19632eaf50 Change precedence in rules to make location after proper casing. 2023-09-05 16:16:21 +02:00
bruvzg 2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
David Snopek 3e7a6e058a Allow implementing `ScriptInstance::validate_property()` from GDExtension 2023-09-04 13:55:48 -05:00
kobewi a490fad82d Prevent axis-based actions from getting stuck 2023-09-04 15:47:26 +02:00
Rémi Verschelde 75de1ca768
Merge pull request #81280 from ogapo/deterministic_pcks
Fix for non-deterministic behavior in PCKPacker
2023-09-04 09:09:23 +02:00
Rémi Verschelde dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
Daylily-Zeleen 41ffe5461f Allow GDExtension to register unexposed class. 2023-09-04 10:18:20 +08:00
Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
David Nikdel 067807c1cb Remove nondeterminism in pck_packer
PCK files (like other build products) should be deterministic based on their inputs. Removed calls to Math::rand() that are being used to generate padding.

Looks like these were introduced as part of adding encryption support, but the padding being random does not have any cryptographic significance. This can be trivially inferred since file blocks that happen to be aligned don't get padding anyway.

If there's a desire to indroduce something that functions as a nonce it should probably be added explicitly and only if encryption is enabled.
remove Math::rand() calls in editor_export_platform.cpp

follow up to make consistent with pck_packer
2023-09-03 18:14:30 -04:00
Rémi Verschelde fa3428ff25
Merge pull request #81221 from dalexeev/editor-inspector-and-signal-dock-improvements
Editor: Inspector and Signal docks improvements
2023-09-03 00:21:04 +02:00
Jan Haller 4e202bcec7 GDExtension: fix `bool` unknown in C 2023-09-02 21:04:49 +02:00
Rémi Verschelde c326914c49
Merge pull request #81206 from dsnopek/script-instance-extension-memory-bug2
GDExtension: Allocate `GDExtensionScriptInstanceInfo2` for compatibility on the heap to prevent crash
2023-09-02 14:30:36 +02:00
Danil Alexeev c33ca26e17
Editor: Inspector and Signal docks improvements 2023-09-02 08:50:28 +03:00
Daylily-Zeleen 67e1401891 Set builtin varrarg ptrcalls, called without arg. 2023-09-02 00:34:16 +08:00