Rémi Verschelde
c948541b14
Merge pull request #96669 from bruvzg/win_app
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Reenable macOS .app export from Windows, add warnings about Unix permissions.
2024-09-08 23:22:08 +02:00
Riteo
26d89bc8e9
Wayland: make primary selection logic consistent with main clipboard
2024-09-08 16:48:41 +02:00
bruvzg
1f0b1220d2
Reenable macOS .app export from Windows, add warnings about Unix permissions.
2024-09-07 01:12:10 +03:00
Rémi Verschelde
0e9950bde1
Merge pull request #96624 from m4gr3d/android_editor_improvements
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[Android editor] Improve support for XR projects
2024-09-06 22:38:50 +02:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 14:16:39 +03:00
Rémi Verschelde
2c733cbf1c
Merge pull request #95885 from bruvzg/macos_arch
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[macOS] Use per-architecture min. OS version for export.
2024-09-06 11:11:01 +02:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
Rémi Verschelde
82799d7687
Merge pull request #96526 from bruvzg/win_env
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[Windows] Use the same API for all `OS_Windows::*_environment` functions.
2024-09-04 18:55:46 +02:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
Rémi Verschelde
9abf86f4fe
Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste
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Wayland: Fix primary clipboard handling
2024-09-04 11:16:42 +02:00
Rémi Verschelde
8eff04192b
Merge pull request #91780 from Riteo/falling-with-style
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Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
hunterkepley
7949585aad
Wayland: Fix primary clipboard handling
2024-09-03 22:39:54 -04:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
bruvzg
319bfa9965
[Windows] Use the same API for all `OS_Windows::*_environment` functions.
2024-09-03 16:02:35 +03:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
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Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
Rémi Verschelde
262c8da104
Merge pull request #95887 from bruvzg/sysinfo_drv
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Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-03 11:43:12 +02:00
David Snopek
78883a52c6
Fix `JavaClassWrapper` so it actually works
2024-09-02 08:54:23 -05:00
Rémi Verschelde
109fafc7a4
Merge pull request #96383 from dsnopek/gdextension-pdb-missing-error
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GDExtension: Show warning on missing PDB file, rather than error
2024-09-02 12:13:34 +02:00
Rémi Verschelde
0b19125b18
Merge pull request #96365 from m4gr3d/fix_android_build_with_openxr_disabled
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Fix Android builds when OpenXR is disabled
2024-09-02 12:13:26 +02:00
Rémi Verschelde
527c716784
Merge pull request #92167 from BlueCube3310/file-access-the-final-season-part3-ep2
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Reduce code duplication in FileAccess
2024-09-02 12:12:42 +02:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
BlueCube3310
205a10e0ae
Reduce code duplication in FileAccess
2024-09-01 12:39:32 +02:00
Alvin Wong
28b95ff550
Remove ARFLAGS hack for Windows, replace with TEMPFILE
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TEMPFILE is the built-in way of SCons to use a response file for command
lines that are too long.
2024-09-01 04:10:30 +08:00
Alvin Wong
35a8ff9284
mingw: Only use `ar --thin` on supported versions
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The flag is supported since Binutils 2.38 [1] or LLVM 14 [2].
[1]: https://sourceware.org/bugzilla/show_bug.cgi?id=28759
[2]: dd6e7e0d57
2024-09-01 02:13:31 +08:00
David Snopek
760099ca6f
GDExtension: Show warning on missing PDB file, rather than error
2024-08-31 07:45:06 -05:00
Fredia Huya-Kouadio
92ffa93c58
Fix Android builds when OpenXR is disabled
2024-08-30 23:11:50 -07:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde
0897d830fe
Merge pull request #96204 from bruvzg/fd_no_case
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[Linux] Make file filters case insensitive.
2024-08-30 09:59:23 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Rémi Verschelde
526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
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[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
bruvzg
d528f28275
[Windows] Fix OS.open_dynamic_library
2024-08-28 20:12:09 +03:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
Raul Santos
efe5f988e0
[Android] Check if keyStore path is empty
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In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
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[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Rémi Verschelde
2730d703a8
Merge pull request #94747 from alvinhochun/mingw-llvm-build-flags
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Some improvements for MinGW and LLVM build on Windows
2024-08-28 13:14:19 +02:00
Alvin Wong
2d300a0bdc
MinGW: Use thin archives to reduce disk space
2024-08-28 18:20:16 +08:00
Alvin Wong
b5258b42c0
Enable Clang color output on Windows
2024-08-28 18:20:16 +08:00
Alvin Wong
e9b6c1baf8
Windows/detect.py: Detect llvm-mingw GCC wrappers and set use_llvm
2024-08-28 18:20:16 +08:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
Alvin Wong
3a0837b74b
Windows/detect.py: Simplify try_cmd function
2024-08-28 17:20:27 +08:00
bruvzg
ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
2024-08-28 11:15:57 +03:00
bruvzg
ace603bcb9
[Linux] Make file filters case insensitive.
2024-08-28 11:13:47 +03:00
Rémi Verschelde
108c603f91
Merge pull request #96203 from bruvzg/fd_all_filter
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[Linux] Fix "all files" filter in the native file dialog.
2024-08-28 09:45:47 +02:00
Rémi Verschelde
96159ebc5d
Merge pull request #96192 from dsnopek/windows-gdext-adddlldirectory
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Windows: Call `AddDllDirectory()` with an absolute path
2024-08-28 09:45:35 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
bruvzg
7b4e3e021a
[Linux] Fix "all files" filter in the native file dialog.
2024-08-28 10:14:01 +03:00
David Snopek
e8bd385f53
Windows: Call `AddDllDirectory()` with an absolute path
2024-08-27 17:38:30 -05:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
73acb2a5b8
Merge pull request #94845 from alvinhochun/llvm-mingw-sanitizers
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Windows: Add sanitizers for llvm-mingw, increase stack for ASan
2024-08-28 00:12:30 +02:00
Rémi Verschelde
330fca1ffd
Merge pull request #93985 from alvinhochun/windows-gpu-pref
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Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Rémi Verschelde
431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
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Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Sébastien Dunne Fulmer
c3ed8a842c
Remove confusing USER prefix from script-logged errors
2024-08-27 15:00:48 +01:00
bruvzg
9a2977fef1
[Windows] Hide cursor before moving.
2024-08-27 08:44:05 +03:00
Fredia Huya-Kouadio
6a9c060883
Add support to the Android editor for signing and verifying Android apks
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- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio
a5897d579b
Update the `GodotHost` interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio
794ea99240
Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix
2024-08-26 11:16:37 -07:00
Rémi Verschelde
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
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Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
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Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
Rémi Verschelde
1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
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Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
Joel Winarske
6ce71f0fb0
Use wayland-egl-core.h instead of wayland-egl.h
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-avoid use of transitive wayland include
-resolves https://github.com/godotengine/godot/issues/95830
Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +03:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
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Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
37ae2a2900
Merge pull request #95921 from akien-mga/scons-validate-opt-in-drivers
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SCons: Better validation for platform-specific opt-in drivers
2024-08-22 00:10:56 +02:00
Rémi Verschelde
100fbb51ab
Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
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Fix drag&drop between window on Windows
2024-08-22 00:10:35 +02:00
Rémi Verschelde
78f47abe2b
Merge pull request #94022 from Riteo/a-fraction-of-the-work
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Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde
6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
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This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
Riteo
33e414cf75
Wayland: report when video drivers can't be loaded or found
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This brings it to parity with the X11 backend.
2024-08-21 07:15:08 +02:00
bruvzg
3034d32429
[macOS] Use per-architecture min. OS version for export.
2024-08-21 07:51:39 +03:00
Riteo
c01f9361b1
X11: Alert only when video drivers fail initialization
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Before, they would always complain even if there was no attempt at
initializing them (e.g. because there's no X11 display).
While we're at it, this patch also adds a specific message for OpenGL ES
and rewords "OpenGLES" to "OpenGL ES" in an error, for consistency
(AFAIK we either say "GLES" or "OpenGL ES").
2024-08-21 06:31:19 +02:00
Adam Scott
aaafd163b2
Honor `pitch_scale` value before playing audio sample
2024-08-20 10:29:32 -04:00
Daylily-Zeleen
3d575801ce
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Rémi Verschelde
a07f20b3e5
Merge pull request #95794 from bruvzg/win_fd_thread
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[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 14:34:34 +02:00
Rémi Verschelde
d1424135d1
Merge pull request #90352 from Faless/web/serve_fix_browser_order
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[Web] Fix browser opening too early with `serve.py`
2024-08-19 14:33:26 +02:00
bruvzg
66832e9968
[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 12:58:16 +03:00
Rémi Verschelde
a0d549fe93
Merge pull request #95272 from akien-mga/applicalifragilisticexpialidocious
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iOS: Fix typo in GodotApplicationDelegate
2024-08-17 00:46:47 +02:00
Hilderin
0987a9dc06
Fix drag&drop between window on Windows
2024-08-16 18:40:46 -04:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
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Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg
f72e74f395
[Windows/Linux] Check custom export templates architecture.
2024-08-16 15:52:12 +03:00
Rémi Verschelde
de44c20514
Merge pull request #95498 from LeonardoDemartino/fix_macos_dylibsigning
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macOS: Only set entitlements for main binaries, fixing C# signing issues
2024-08-16 14:35:06 +02:00
Rémi Verschelde
f2fb3353cb
Merge pull request #95197 from yahkr/95128-audio-fix
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Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
Rémi Verschelde
b084b6a8bb
Merge pull request #94971 from bruvzg/drv_msgs
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[Windows] Improve video driver error messages.
2024-08-16 14:32:50 +02:00
Rémi Verschelde
6042c66663
Merge pull request #94720 from noidexe/fix-gamepad-triggers
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Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
Rémi Verschelde
a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
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Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
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Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Fredia Huya-Kouadio
cde873b406
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Alvin Wong
16a563b9ac
DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 04:10:15 +08:00
Lisandro Lorea
9dd372f316
Fix gamepad triggers not working on web exports
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Fixes #81758
DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`
This doesn't work because there is no JoyAxis 6 or 7 in the enum
To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7
However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.
Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.
A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Leonardo Demartino
0a57dd4682
Only main binaries require entitlements. This fixes signing issues on macOS.
2024-08-13 16:55:27 -03:00
Rémi Verschelde
edc0571c96
Merge pull request #95425 from bruvzg/macos_joypad_queue
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[macOS] Fix wrong object type in joypad queue.
2024-08-12 18:18:19 +02:00