Hugo Locurcio
00e4be1926
Document the BaseMaterial3D billboard mode not being suited for VR
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See #41567 .
(cherry picked from commit ecc47ce235
)
2020-09-29 13:57:57 +02:00
Gilles Roudière
0b2913086f
Draw selected item on top of everything else
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(cherry picked from commit 16532f51ef
)
2020-09-29 13:57:56 +02:00
Gilles Roudière
e496e8d318
Fix error when dragging anchors with parent's size == 0
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(cherry picked from commit 8e6da0b808
)
2020-09-29 13:57:56 +02:00
Bartłomiej T. Listwon
858bdbacfd
Add all headers to VS Project
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(cherry picked from commit 317c2b194d
)
2020-09-29 13:57:56 +02:00
Haoyu Qiu
9bf09a909b
Surrounds boolean false with code tag
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(cherry picked from commit aa7ce12bee
)
2020-09-29 13:57:56 +02:00
Tomasz Chabora
b3a23b2efb
Remove unnecessary empty line from Dictionaries
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(cherry picked from commit 7b1ad6fbe0
)
2020-09-29 13:57:56 +02:00
Haoyu Qiu
fa81e3621f
Fixes ParallaxLayer offset when ignore camera zoom
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(cherry picked from commit 5e2167631b
)
2020-09-29 13:57:56 +02:00
D00T24
766b637ed0
changed max point limit to 1 instead of 2
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(cherry picked from commit bcc0493a4a
)
2020-09-29 13:57:56 +02:00
Pedro J. Estébanez
d56112005f
Avoid infinite loop in GDScript at shutdown
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(cherry picked from commit de4e54dd91
)
2020-09-29 13:57:55 +02:00
Hugo Locurcio
7b3f9ebb94
Enable the `copy_mono_root` SCons option by default
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This closes #41652 .
(cherry picked from commit cfd564b385
)
2020-09-29 13:57:55 +02:00
Hugo Locurcio
a4651b59fb
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
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This adds a visible range to the slider so it can be dragged more easily.
This closes #42309 .
(cherry picked from commit feb4002017
)
2020-09-29 08:54:45 +02:00
Hugo Locurcio
306ce02823
Replace AutoKey icon with a more universally understood "record" button
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See discussion in
https://github.com/godotengine/godot-proposals/issues/169 .
(cherry picked from commit da906cade3
)
2020-09-29 08:54:45 +02:00
skyace65
a2c4564dc3
Move note about using Resource in the File documentation
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(cherry picked from commit 75c5a8b354
)
2020-09-29 08:54:45 +02:00
Rémi Verschelde
4de606d78f
i18n: Rename pt_PT to pt
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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with
the Brazilian Portuguese variant `pt_BR`, as both are significantly different
and need separate translation files.
But Portugal's Portuguese (or "European Portuguese") is close to the variant
spoken and written in other Portuguese-speaking countries such as Angola and
Mozambique, so it makes sense for users of these countries to also have access
to the European Portuguese translation (at least until translators decide that
adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account
the translation effort that this duplication implies).
Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and
if no translation is found, it checks for the non-regional language code
(`pt`), so this change enables translations for Portuguese speakers outside
Portugal and Brazil.
(cherry picked from commit 1e2f55e273
)
2020-09-29 08:54:45 +02:00
Leleat
15c56de212
striped edges on node rename in SceneTreeDock
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(cherry picked from commit 32e52217ff
)
2020-09-29 08:54:45 +02:00
Danil Alexeev
44bdd8f16c
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
(cherry picked from commit fb6eb21afc
)
2020-09-29 08:54:45 +02:00
Hugo Locurcio
880ab559ec
Improve documentation related to printing error/warning messages
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(cherry picked from commit 50f3a8e312
)
2020-09-29 08:54:45 +02:00
skyace65
1257beac96
Add documentation for shelf filters
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(cherry picked from commit 75adefd4b6
)
2020-09-29 08:54:44 +02:00
Francois Belair
d0eedd4c23
Make LSP ignore $/ messages
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Fixes #38814
(cherry picked from commit 9c273307d8
)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
28be48fb67
Reference the Color constants cheatsheet in the class reference
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(cherry picked from commit de49085567
)
2020-09-29 08:54:44 +02:00
Rémi Verschelde
a99879ba6c
MessageQueue: Change default queue size to 4096 KB
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1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.
The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.
The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
(cherry picked from commit 5009ba54b2
)
2020-09-29 08:54:39 +02:00
Rémi Verschelde
1f16992277
Merge pull request #42389 from m4gr3d/fix_splash_loading_3_2
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[3.2] Fix splash screen loading on Android
2020-09-28 20:46:45 +02:00
Fredia Huya-Kouadio
91a1e4c9ee
Fix splash screen loading on Android
2020-09-28 11:24:02 -07:00
Rémi Verschelde
422c279fcb
Merge pull request #41323 from lawnjelly/kessel_lightangles
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GLES2 2D fix normal mapping - batching and nvidia workaround
2020-09-28 18:45:43 +02:00
Rémi Verschelde
cd05197fb3
Merge pull request #41254 from lawnjelly/gles3_nvidia_normalrotation
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GLES3 fix normal map flipping with nvidia workaround
2020-09-28 10:40:22 +02:00
Rémi Verschelde
8ca9680b13
Merge pull request #38076 from DrMoriarty/fix_pvrtc
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:22 +02:00
Rémi Verschelde
ec01d6f25e
Merge pull request #42328 from bruvzg/3_mac_captured_fix
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[macOS, 3.2] Fix mouse position in captured mode.
2020-09-28 10:08:16 +02:00
Rémi Verschelde
7dc890f438
Merge pull request #42380 from clayjohn/Sprite3D-alpha-cut
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Restore default alpha_scissor_threshold to Sprite3D
2020-09-28 08:25:59 +02:00
clayjohn
b730c5596c
Restore default alpha_scissor_threshold to Sprite3D
2020-09-27 22:54:50 -07:00
Rémi Verschelde
fc50d5b38c
Merge pull request #42186 from m4gr3d/3.2-android-subview
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[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
Rémi Verschelde
0c1a61e8ac
Merge pull request #42185 from godotengine/3.2-android-app-bundle
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[3.2] Android App Bundle Implementation
2020-09-27 20:03:57 +02:00
PouleyKetchoupp
f725d9cb73
Fix issues related to delay when processing events on Linux
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3.2 backport of PR #41910 :
Fix general keyboard input lag on X11 display server
Fix delay to process clipboard content from Godot in other programs
2020-09-26 15:32:40 +02:00
Rémi Verschelde
4162df4397
Merge pull request #42323 from RandomShaper/fixup_gdscript_leaks_fix_3.2
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Fix GDScript leak avoidance (3.2)
2020-09-25 08:09:06 +02:00
bruvzg
df5499fedf
[macOS, 3.2] Fix mouse position in captured mode.
2020-09-25 08:54:30 +03:00
Pedro J. Estébanez
4cab6452d9
Fix GDScript leak avoidance
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Modify usage of types so that the `Ref` created from `base_type.script_type` doesn't involve converting first to `Variant`, which will use the constructor for `Object *`, as if the argument wasn't a `Reference`, and therefore will convert back to null.
2020-09-25 01:41:31 +02:00
Rémi Verschelde
4bd1df82a7
Merge pull request #42303 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 1st batch
2020-09-24 15:35:21 +02:00
Rémi Verschelde
510d87e468
i18n: Sync translations with Weblate
2020-09-24 14:51:36 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
(cherry picked from commit 038baede5a
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
6036fdab70
Cross-reference AABB and Rect2 in the class reference
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(cherry picked from commit e9eddb4f1f
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
f568413e8d
Document `RichTextLabel.append_bbcode()` not closing previously open tags
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This closes #42216 .
(cherry picked from commit 3e1457f517
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
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(cherry picked from commit 0422027f07
)
2020-09-24 14:43:11 +02:00
Leleat
27b09083fc
add description for ScriptEditor.open_script_create_dialog()
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(cherry picked from commit adb205a150
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
92a85b4445
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
(cherry picked from commit 1efe57848a
)
2020-09-24 14:43:11 +02:00
Rémi Verschelde
64b0f5db40
zstd: Update to upstream version 1.4.5
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(cherry picked from commit 914591c9ae
)
2020-09-24 14:43:11 +02:00
Rémi Verschelde
8a97e65297
tinyexr: Sync with upstream 1.0.0
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(cherry picked from commit fa35f53dd2
)
2020-09-24 14:43:11 +02:00
Stephan Dilly
11426cb0f7
add iOS Simulator platform
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
(cherry picked from commit f49199bcc3
)
2020-09-24 14:43:10 +02:00
booer
b48015a3d1
Fix changing icons' colors when switch dark and light theme
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(cherry picked from commit 3d69385655
)
2020-09-24 14:43:10 +02:00
Andrii Doroshenko (Xrayez)
2bfb83c702
Make `Object::to_string` virtual
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Allows to override printing via C++, not only via script.
(cherry picked from commit cfead57d1d
)
2020-09-24 14:43:10 +02:00
Aaron Franke
ea3bbbe0f2
Add concatenation support and a new ctor to Godot.Collections.Array
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(cherry picked from commit a4dcd48d16
)
2020-09-24 14:43:10 +02:00
Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
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(cherry picked from commit 2b319889cb
)
2020-09-24 14:43:10 +02:00