Raul Santos
408a08f2c1
Expose the TabBar
of a TabContainer
...
Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
Rémi Verschelde
df57d0b569
Merge pull request #80141 from Mickeon/doc-peeves-boolwing
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Overhaul bool documentation
2023-08-03 18:33:53 +02:00
Rémi Verschelde
c97e4a31ac
Merge pull request #80217 from Mickeon/oops-rects
...
Revert incorrect `Rect2.expand` description.
2023-08-03 15:12:45 +02:00
Micky
f17d3a66fe
Revert incorrect Rect2.expand
description.
...
Also affects Rect2i of course.
2023-08-03 14:59:07 +02:00
Rémi Verschelde
f9d960c925
Merge pull request #80178 from YeldhamDev/override_all_the_things
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Expose `Window`'s `_get_contents_minimum_size()` to scripting
2023-08-03 14:46:52 +02:00
Rémi Verschelde
ae8f1015e0
Merge pull request #79064 from MewPurPur/rename-button-pressed-THIS-IS-NOT-A-COMPAT-BREAK
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Rename `button_pressed` default signal binding to avoid shadowing
2023-08-03 14:46:39 +02:00
Michael Alexsander
f270163ab0
Expose Window
's _get_contents_minimum_size()
to scripting
2023-08-02 14:40:38 -03:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
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Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Rémi Verschelde
d8cbb6d645
Merge pull request #79563 from danny88881/drag-and-drop-text-setting
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Add drag'n'drop text option for `LineEdit` and `RichTextLabel`
2023-08-02 12:17:56 +02:00
Rémi Verschelde
2a9aaae8a5
Merge pull request #79293 from ItsNL/add-accept-dialog-close-on-unfocused
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Check `FLAG_POPUP` to close an AcceptDialog when parent is focused
2023-08-02 12:17:06 +02:00
Rémi Verschelde
df616c9a17
Merge pull request #69816 from Mickeon/doc-peeves-rect2m
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Overhaul Rect2 & Rect2i Documentation
2023-08-02 12:14:53 +02:00
Micky
69146f6b30
Overlay bool documentation
2023-08-02 09:54:20 +02:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Micky
ce95c83622
Overhaul Rect2 & Rect2i Documentation
2023-08-01 20:08:43 +02:00
Yuri Sizov
f37d192860
Merge pull request #80109 from timothyqiu/not-markdown
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Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
defaac6058
Merge pull request #67791 from Sauermann/fix-visual-mouse-notifications
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Refactor mouse_entered and mouse_exited signals
2023-08-01 20:03:33 +02:00
Yuri Sizov
f4b6bc0913
Merge pull request #79962 from viksl/update-tween-docs
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Update C# example of `tween_method` with a parameter to the lambda method
2023-08-01 17:25:48 +02:00
Yuri Sizov
cc1ee3e599
Merge pull request #79911 from BastiaanOlij/fix_barrier_breakage
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Add exceptions for breakage introduced in RD barriers
2023-08-01 17:25:40 +02:00
Yuri Sizov
1c40263665
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
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Shader rd compilation groups
2023-08-01 17:25:16 +02:00
Haoyu Qiu
c4b5161ed1
Fix invalid use of markdown syntax in classref
...
Also:
* changed `[b]true[/b]` to `[code]true[/code]`
* use `[i]` for mathematical constant "e"
* use `[b]` for button text & menu item text
* improve markups about "tap1" and "tap2" in AudioEffectDelay
2023-08-01 22:44:31 +08:00
Markus Sauermann
1c3c17c608
Refactor mouse_entered and mouse_exited notifications
...
The previous implementation for signals mouse_entered and mouse_exited
had shortcomings that relate to focused windows and pressed mouse buttons.
For example a Control can be hovered by mouse, even if it is occluded by
an embedded window.
This patch changes the behavior, so that Control and Viewport send
their mouse-enter/exit-notifications based solely on mouse position,
visible area, and input restrictions and not on which window has
focus or which mouse buttons are pressed. This implicitly also
changes when the mouse_entered and mouse_exited signals are sent.
This functionality can not be implemented as a part of
Viewport::_gui_input_event, because of its interplay with Windows and
because Viewport::_gui_input_event is based on input and not on
visibility.
2023-08-01 13:28:49 +02:00
Marcin Nowak
34ab1c8a36
Implement loading DDS textures at run-time
2023-07-31 21:31:26 +02:00
Yuri Sizov
dcd187da95
Merge pull request #80066 from timothyqiu/no-pun-intended
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Avoid punning `[param enabled]` in documentation
2023-07-31 21:01:50 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
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GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
79d3468246
Merge pull request #79696 from reduz/call-on-render-thread
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Add ability to call code on rendering thread
2023-07-31 21:01:21 +02:00
Haoyu Qiu
f3dc1bc7c2
Avoid punning [param enabled] in documentation
2023-07-31 00:31:23 +08:00
viksl
45b757e5df
Update C# example of tween_method in Tween class with a parameter to the lambda method
2023-07-28 13:46:33 +02:00
detomon
d275a7487d
Initialize MSDF parameters in BaseMaterial3D with default
2023-07-28 13:24:44 +02:00
Bastiaan Olij
10f796dae3
Add exceptions for breakage introduced in RD barriers and prevent future breakage
2023-07-28 14:21:34 +10:00
Yuri Sizov
da81ca62a5
Merge pull request #79405 from Calinou/doc-import-options
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Fill in descriptions for import options in the class reference
2023-07-27 20:32:04 +02:00
Hugo Locurcio
bc58a8a34e
Fill in descriptions for import options in the class reference
2023-07-27 19:18:27 +02:00
Yuri Sizov
6c11fcd01a
Merge pull request #74717 from KoBeWi/tilesetmap_handler_plugin
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Add separate editor plugin for TileMap and TileSet
2023-07-27 19:11:37 +02:00
Yuri Sizov
7a9a0dc51f
Merge pull request #79934 from Sauermann/fix-mousefilter-doc
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Add note about mouse movement input events in `MouseFilter` constants
2023-07-27 15:22:50 +02:00
Yuri Sizov
1fe49e7271
Merge pull request #79142 from BastiaanOlij/register_render_buffers
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Expose RenderSceneBuffers(RD) through ClassDB
2023-07-27 15:22:27 +02:00
Yuri Sizov
37c3e2e55b
Merge pull request #68259 from konczg/openxr_extension_wrapper_gdextension
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Add GDExtension support for OpenXR extension wrappers
2023-07-27 15:22:22 +02:00
Yuri Sizov
0c2399d6ec
Merge pull request #63826 from deakcor/dev_clipboard
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Add `clipboard_has/get_image` methods to DisplayServer
2023-07-27 15:22:16 +02:00
Yuri Sizov
41a7f6b380
Merge pull request #77537 from henriquelalves/feature/ei_save_all_scenes
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Expose `save_all_scenes` method to EditorInterface
2023-07-26 23:43:08 +02:00
Markus Sauermann
3330f2cf2f
Add note about mouse movement input events in MouseFilter
constants
2023-07-26 19:33:40 +02:00
Yuri Sizov
e25a368133
Merge pull request #79401 from smix8/navagent_desc_4.x
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Add detail to NavigationAgent signal descriptions
2023-07-26 18:40:10 +02:00
Yuri Sizov
d49ea2b7d8
Merge pull request #79288 from BastiaanOlij/custom_texture_api
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Add custom texture create function
2023-07-26 18:40:01 +02:00
Yuri Sizov
67873d0d5d
Merge pull request #79248 from Sauermann/fix-svc-focus-propagation
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Make `SubViewportContainer` event propagation aware of focused Control
2023-07-26 18:39:57 +02:00
Yuri Sizov
6f6f7db911
Merge pull request #79129 from smix8/navbase_enabled_4.x
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Add NavigationServer API to enable regions and links
2023-07-26 18:39:47 +02:00
Yuri Sizov
e8df8c5e2c
Merge pull request #78988 from RandomShaper/fix_change_scene
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Reimplement scene change
2023-07-26 18:39:43 +02:00
Yuri Sizov
c4e582262f
Merge pull request #76582 from reduz/threaded-debugger
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Support threads in the script debugger
2023-07-26 18:39:16 +02:00
Yuri Sizov
1ad95f27ab
Merge pull request #72664 from paddy-exe/additional-vs-nodes
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Add more useful Visual Shader nodes
2023-07-26 18:39:12 +02:00
Yuri Sizov
3bc842b1b1
Merge pull request #54524 from Calinou/animation-editor-add-bypass-confirmation
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Skip keyframe creation dialog when holding Shift in the animation editor
2023-07-26 18:39:01 +02:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
Bastiaan Olij
4874b96033
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00
Bastiaan Olij
63d6e9c557
Add custom texture create function
2023-07-26 20:46:34 +10:00
Juan Linietsky
c7fb6cea3d
Add ability to call code on rendering thread
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As more users use compute in Godot 4, the way they do is most likely incompatible when running
on separate threads and will start erroring soon as we improve the thread safety of the render thread.
To properly run code on the render thread, this function was added. Use like this:
```GDScript
func initialize_compute_code():
....
func update_compute_code(custom_data):
...
func _ready():
RenderingServer.call_on_render_thread( initialize_compute_code )
func _process():
RenderingServer.call_on_render_thread( update_compute_code.bind(with_data) )
```
2023-07-26 12:28:00 +02:00