Yuri Sizov
df6cd37a69
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
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Fix accessing editor theme items throughout the UI
2023-09-15 19:48:14 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Raul Santos
394c0eb225
C#: Hide hostfxr not found error
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Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.
Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.
2023-09-15 14:12:01 +02:00
Raul Santos
5f6524ad44
C#: Check if JetBrains Rider editor path is empty
2023-09-14 01:55:51 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Rémi Verschelde
cfd292939c
Haiku: Remove remnants of past WIP platform port
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The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku
Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
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The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.
So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Rémi Verschelde
00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
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Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
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C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Sami Kalliomäki
43a6748dfd
Do not call Array default constructor when not necessary.
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This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.
Fixes #81231
2023-09-03 11:25:23 +01:00
Rémi Verschelde
2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
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C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Raul Santos
f90005072c
C#: Expose asinh
, acosh
and atanh
in Mathf
2023-09-02 12:00:02 +02:00
Thaddeus Crews
cbf17b5ac1
C#: Dereference editor types in core documentation
2023-09-01 15:17:13 -05:00
Rémi Verschelde
07f6fa8ff9
Merge pull request #80629 from Repiteo/C#-CS0419
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C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
Rémi Verschelde
549fcce5f8
Merge pull request #81175 from raulsntos/dotnet/project_settings_changed
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C#: Replace usage of deprecated `project_settings_changed` signal
2023-08-31 08:56:55 +02:00
Rémi Verschelde
1594acc64e
Merge pull request #81073 from raulsntos/dotnet/cached-string-names
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C#: Replace `StringNameCache` with `SNAME`
2023-08-31 08:54:53 +02:00
Raul Santos
cde9dc6c3c
C#: Replace usage of deprecated project_settings_changed
signal
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Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
2023-08-30 19:45:41 +02:00
Markus Sauermann
c4705a590b
Fix Object::notification order
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Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.
To fix this some `notification` functions had to add a `p_reversed`
parameter.
This made it necessary to adjust cpp-bindings.
Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
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Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Raul Santos
6d7d083254
C#: Replace StringNameCache
with SNAME
2023-08-28 15:41:26 +02:00
kobewi
67db4693eb
Expose _validate_property() for scripting
2023-08-28 15:18:48 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
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Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Rémi Verschelde
1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
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C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde
db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
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C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Thaddeus Crews
f735aa1fc2
C#: Include argument types in generated methods
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• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Thaddeus Crews
10cc46196b
C#: paramref now properly tagged in documentation
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• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews
4d7c07a132
C#: Fixed delegate docstring logic
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• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews
51154a86a1
Implement proxy_name for EnumInterface
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• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
William Scalf
41cf94e8b6
Allow readonly and writeonly C# properties to be accessed from GDScript
2023-08-13 18:35:10 -04:00
MewPurPur
93318d2dd5
Optimize and fix up some SVGs
2023-08-13 17:48:17 +03:00
scgm0
05bc070f7c
C#: Fix exporting for Android
2023-08-12 09:22:49 +08:00
Yuri Sizov
951ea2415b
Make EditorInterface accessible as a singleton
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- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
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C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
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C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
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Also includes typo fixes from #79993 , #80068 , #80276 , and #80303 .
Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons
2023-08-06 00:48:22 +02:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation
2023-08-05 20:00:49 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
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C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
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Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Ivan Shakhov
7f8e3ab5cd
Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344
2023-08-04 10:31:33 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
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- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Rémi Verschelde
0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
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Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
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C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Raul Santos
ef0e279fbb
Show alert if .NET assemblies dir does not exist
2023-08-03 13:52:13 +02:00
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory
2023-08-03 13:12:45 +02:00
Yuri Sizov
0a9006a5aa
Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
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C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
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C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
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C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov
02f04a3c1a
Merge pull request #80047 from AbeniMatteo/dev-colors
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Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00
Ignacio Roldán Etcheverry
54ba3cf768
Merge pull request #73257 from RedworkDE/net-android-support
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C#: Support exporting for Android
2023-07-31 17:07:48 +02:00
AbeniMatteo
e5d8ac4020
Avoid dictionary lookup for common colors
2023-07-30 09:17:59 +02:00
Raul Santos
77e5e195f5
C#: Print error when MethodBind/Callable call fails
2023-07-28 19:18:08 +02:00
Yuri Sizov
000bf3733e
Merge pull request #79748 from Repiteo/dotnet-documentation-fixes
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Fix issues in C# documentation comments
2023-07-25 21:51:28 +02:00
Yuri Sizov
b78fe83ed4
Merge pull request #79239 from raulsntos/dotnet/document-generated-members
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C#: Document generated members
2023-07-25 21:51:20 +02:00
Thaddeus Crews
0bfc52b02b
Fixes to existing C# documentation
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• changes instances of `see paramref` to `paramref name`
• specifies `real_t` for ambiguous methods
2023-07-21 10:34:42 -05:00
Yuri Sizov
f8f06d3d38
Merge pull request #78264 from magian1127/4.0StringName
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C#: Add `PropertyHint.Enum` support to `Array<StringName>`
2023-07-18 12:19:37 +02:00
Raul Santos
132a1daf1a
C#: Fix line in OpenInExternalEditor
2023-07-17 18:44:17 +02:00
Yuri Sizov
9c74f3408b
Merge pull request #79082 from geowarin/master
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Add missing useModelFront parameter to GodotSharp Basis and Transform
2023-07-17 16:50:28 +02:00
Raul Santos
f2e9cbf9e8
C#: Suppress NU5128 warning
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Suppress dependencies of SourceGenerators package to fix NU5128.
2023-07-15 15:25:37 +02:00
Yuri Sizov
bb6879e7cc
Merge pull request #79007 from 398utubzyt/dotnet/globalclass-analyzer
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C#: Add a Roslyn analyzer for global classes
2023-07-14 18:49:16 +02:00
Yuri Sizov
e4c89a0278
Merge pull request #78877 from mattdiener/master
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C# Fix deserialization of delegates that are 0-parameter overloads
2023-07-12 15:09:36 +02:00
Raul Santos
13ab2b6f4f
C#: Improve GD.PushError
and GD.PushWarning
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- Use the name, file path and line number of the caller that invokes
`GD.PushError` and `GD.PushWarning` instead of the location in the C++
`runtime_interop.cpp` file.
- Improvements to getting the C# stack trace.
- Use C# type keywords for built-in types in method declarations.
- Remove extra space before each parameter in method declarations.
- Skip one more frame to avoid `NativeInterop.NativeFuncs`.
- Skip methods annotated with the `[StackTraceHidden]` attribute.
- Improvements to `ScriptEditorDebugger` when source is in project.
- Avoid overriding error metadata when the source is inside the
project file.
- Use the source function in the title when the source is inside
the project file.
Users that use these methods would expect the reported location printed
by these methods to correspond to a location in their project source files.
Specifically, they'd expect to see the file path and line number at which
they call these methods, and not the location of the C++ code (which is
always the same). Now, these methods are a lot more useful since users
can know which line in their source code printed the error/warning.
2023-07-11 11:19:11 +02:00
Raul Santos
12e4aa93b3
C#: Document generated members
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Documents generated members and tries to discourage users from calling/overriding internal methods that only exist to be used by the engine.
2023-07-09 14:26:15 +02:00
Rémi Verschelde
157973ad5e
Merge pull request #79173 from RedworkDE/net-commandline-exporting
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C#: Fix command line exporting
2023-07-08 18:23:06 +02:00
Rémi Verschelde
4a3c6629be
Merge pull request #78832 from van800/path_locator_4x
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Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-08 18:19:01 +02:00
398utubzyt
8e56c807cc
C#: Add a Roslyn analyzer for global classes
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Co-Authored-By: Raul Santos <raulsntos@gmail.com>
2023-07-07 16:37:16 -07:00
RedworkDE
f3f3365abd
C#: Fix command line exporting
2023-07-07 20:51:46 +02:00
RedworkDE
693e6e036b
C#: Add null check before calling UnregisterGodotObject
2023-07-07 13:10:16 +02:00
Rémi Verschelde
26a58976e7
Merge pull request #79094 from raulsntos/dotnet/fix-symbol-comparison
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C#: Compare symbol names without null flow state
2023-07-07 08:35:20 +02:00
Geoffroy Warin
6c6e5c482c
Add missing useModelFront parameter to GodotSharp Basis and Transform
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To LookAt methods.
Also adds Vector3 Model constants.
These were not added after #76082 was merged.
2023-07-06 19:01:02 +02:00
Raul Santos
671a5b4ea5
C#: Compare symbol names without null flow state
2023-07-06 16:10:14 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Yuri Sizov
b7c2fd2e9a
Bump version of module docs to 4.2
2023-07-05 22:58:30 +02:00
Rémi Verschelde
8a847d82a8
Merge pull request #78722 from RedworkDE/net-auto-version-defines
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C#: Automatically generate version defines
2023-07-05 22:15:47 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
Ivan Shakhov
bf3af9fd48
Update the RiderPathLocator to support the JetBrains Toolbox 2.0
2023-07-02 20:55:26 +02:00
Ignacio Roldán Etcheverry
22aad32c69
C#: Fix NodePaths completion error for not calling from main thread
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The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
Matt Diener
783facf60b
C# Fix deserialization of delegates that are 0-parameter overloads
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-30 17:26:43 -04:00
RedworkDE
f759cc00a3
C#: Enable exporting for Android
2023-06-28 22:34:14 +02:00
RedworkDE
7c456d2d0d
C#: Remove old and unused android support code for mono
2023-06-28 22:34:14 +02:00
RedworkDE
777d959e05
C#: Add option to embed dotnet build outputs into the data file
2023-06-28 22:04:51 +02:00
RedworkDE
fe7c27b086
C#: Automatically generate version defines
2023-06-28 21:45:58 +02:00
RedworkDE
60b9eb169e
C# Fix reloading of non-tool scripts
2023-06-28 11:46:43 +02:00
Rémi Verschelde
af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
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Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur
8848c395b6
Add information about file extension to GDScript, CSharpScript, and Shader
2023-06-22 18:56:08 +02:00
Yuri Sizov
57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
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C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Paul Joannon
dbdbe5b042
Fix condition blocking .NET project build
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Since #73015 , the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
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- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
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C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Raul Santos
48e20c628a
C#: Set PropertyInfo.class_name
for method parameters
2023-06-16 23:19:38 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
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C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00