Rémi Verschelde
cde67f0315
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9 .
2021-03-23 13:18:43 +01:00
Rémi Verschelde
6610289fdd
Merge pull request #40804 from naithar/fix/json-parse
...
JSON parser fix
2021-03-23 13:07:04 +01:00
Aaron Franke
a5324787c8
Rename some more global enums (Key, Joy, MIDI)
2021-03-23 07:13:23 -04:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
12f7c1cb25
Merge pull request #47231 from Faless/js/4.x_gamepad_db_dualsense
...
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-23 11:54:20 +01:00
Rémi Verschelde
6a84ade316
Merge pull request #45234 from madmiraal/rename-phashtranslation
...
Rename PHashTranslation to OptimizedTranslation
2021-03-23 00:12:12 +01:00
Rémi Verschelde
11718dbef9
Merge pull request #45562 from aaronfranke/core-modules-real_t
...
Use real_t in GridMap and VariantParser
2021-03-23 00:10:04 +01:00
Rémi Verschelde
8fb382afb8
Merge pull request #34587 from YeldhamDev/translation_resource_notification_removal
...
Remove translation change notification when setting the locale of a Translation resource
2021-03-22 23:30:20 +01:00
Juan Linietsky
8d64f3bd76
Add a "keep" import mode to keep files as-is and export them.
2021-03-22 17:19:19 -03:00
Juan Linietsky
97a3a66220
Improved 3D Scene Importer
...
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
Fabio Alessandrelli
70d5f652a2
[HTML5] Logitech Dual Action Gamepad FF/Linux
2021-03-21 15:59:31 +01:00
Marcel Admiraal
07f1cd5ff8
Rename PHashTranslation to OptimizedTranslation
2021-03-20 10:02:47 +00:00
Aaron Franke
affe3c817a
Use real_t in GridMap and VariantParser
2021-03-19 00:56:34 -04:00
Alex Hirsch
c28428fe4d
Allow nullptr with zero length in FileAccess get_buffer
...
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde
97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
...
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli
87353c90fa
[Net] Make debugger peer less CPU intensive.
...
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).
This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Fredia Huya-Kouadio
862e2df1a4
Fix bug causing project.godot
to be ignored when project.binary
is missing
2021-03-16 09:38:35 -07:00
Rémi Verschelde
224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
...
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb
Add static method support to core Variant types
...
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Rémi Verschelde
8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
...
Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Aitor Cereceto
1e820b3d9d
[46188] fix: get unix from datetime when empty dict
2021-03-12 09:27:21 +01:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Rémi Verschelde
83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
...
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Alex Hirsch
cdf3099c68
Add parameter checkes to FileAccess get_buffer functions
...
fix #46540
2021-03-09 13:55:20 +01:00
bruvzg
741e1cf672
Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 08:40:30 +02:00
Rémi Verschelde
afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
...
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi
156c402f2b
Allow to save override.cfg with ProjectSettings
2021-03-07 01:21:44 +01:00
bruvzg
9887c2b4f0
Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 00:17:20 +02:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
Alex Hirsch
6985967c3b
Add missing ERR_FAIL_INDEX check to Variant::construct
...
Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).
fix #46067
2021-03-04 18:50:37 +01:00
Rémi Verschelde
614566ddb5
RemoteDebugger: Fix possible division by zero
2021-03-04 12:55:53 +01:00
Pedro Rodrigues
a3a731ed92
Fix crash on HTTPClient::poll method
...
The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
2021-03-03 21:00:30 +00:00
Rémi Verschelde
8fbe644b6e
Merge pull request #46423 from kleonc/color_from_hsv_fix
...
Make Color::from_hsv use Color::set_hsv
2021-03-01 19:37:58 +01:00
bruvzg
76b653528d
JSON parser: add UTF-16 surrogate pairs support.
2021-03-01 13:23:12 +02:00
Mateo Kuruk Miccino
89283b7b53
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
...
ProjectSetting: Now 'application/run/flush_stdout_on_print' requires a restart of the Editor to take effect
2021-02-28 19:36:10 -03:00
Mateo Kuruk Miccino
472673b38d
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-27 21:53:27 -03:00
Fabio Alessandrelli
dfbeb5ae29
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
Rémi Verschelde
94f78f276b
Merge pull request #45061 from razonixx/Add_warning_when_dir_is_inaccesible
...
Add descriptive error message when trying to access a dir fails
2021-02-25 22:39:59 +01:00
Rémi Verschelde
f3f6c62b14
Merge pull request #46424 from RandomShaper/fix_no_threads
...
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 22:31:32 +01:00
Carlos Cabello
edb8c11970
Add descriptive error message when trying to access a dir fails
2021-02-25 22:24:21 +01:00
Pedro J. Estébanez
b1edb69249
Fix SafeNumeric::conditional_increment() for NO_THREADS
2021-02-25 21:22:01 +01:00
Rémi Verschelde
6ef0538f18
Merge pull request #38929 from touilleMan/exit-status-on-godot-error
...
Fix Godot returned status code on unexpected error
2021-02-25 21:16:34 +01:00
kleonc
b59a06da25
Make Color::from_hsv use Color::set_hsv
2021-02-25 19:50:43 +01:00
Emmanuel Leblond
60d2c1fd47
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>) should be used instead
2021-02-25 18:34:50 +01:00
Emmanuel Leblond
0e4abcb77f
Fix Godot returned status code on unexpected error
2021-02-25 18:01:37 +01:00
Rémi Verschelde
5d8025ec66
Merge pull request #38844 from hbina/patch-5
...
Avoid copying vector in constructor of PathMD5
2021-02-25 17:49:47 +01:00
Hugo Locurcio
355803db1b
Improve the OS.get_environment()
/OS.set_environment()
documentation
2021-02-25 15:38:51 +01:00
Rémi Verschelde
ba048b8b6e
Merge pull request #46414 from RandomShaper/fix_thread_self_join
...
Prevent thread wait on itself for finish
2021-02-25 14:27:20 +01:00
Bastiaan Olij
4c8f5b998f
Expose set_environment to GDScript
2021-02-25 23:36:14 +11:00