Commit Graph

160 Commits

Author SHA1 Message Date
JFonS
42043a22e8 Add grouping to 3D editor 2019-04-17 18:24:28 +02:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Tomasz Chabora
d532a3f710 Small cleanup to SceneTree context menu 2019-04-14 14:04:04 +02:00
Michael Alexsander Silva Dias
27e500d4b3 Hide "Add Script" button in Scene dock when multiple nodes are selected 2019-04-13 11:05:10 -03:00
Gio Aleman
f707266b52 Fixed scene tree bug when scripts are disabled 2019-04-12 11:44:45 -04:00
Tomasz Chabora
9432e06e05 Focus SceneTree dock after creating new node 2019-04-10 17:01:42 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Rémi Verschelde
612a109b81
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
Preserve extra arguments for connected signals when changing node type
2019-04-02 11:30:45 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Kanabenki
a1e7febbb3 Keep binds for connected signals when changing node type 2019-03-19 10:21:52 +01:00
Rémi Verschelde
c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Tomasz Chabora
c1ce5b87b4 Changed 'Custom Node' to 'Other Node' to be less confusing 2019-03-12 16:12:14 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Michael Alexsander Silva Dias
d3042d162d Fix clearing scripts while multiple nodes are selected 2019-03-06 09:58:47 -03:00
Tomasz Chabora
63a2475f0f Allow to attach script when there's no 'selected node', but selection exists 2019-03-05 16:28:39 +01:00
Michael Alexsander Silva Dias
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Juan Linietsky
cd45f05f7e Forbid making root on inherited scenes, closes #24484 2019-01-22 13:49:03 -03:00
Juan Linietsky
e0336996ce Add some checks to avoid disaster when making a node the scene root. Fixes #24484 2019-01-17 15:26:38 -03:00
Juan Linietsky
6f884cc884 Use SceneTreeDock to replace particles node properly, fixes #24162 2019-01-14 13:41:54 -03:00
Chaosus
be2bc4dab8 Improved script attachment/removal a bit 2019-01-02 16:56:11 +03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs
8f4e842b47 Hide "Attach Script" if node has one 2018-10-29 22:25:52 +09:00
Rémi Verschelde
0a80ceaf02
Merge pull request #23288 from willnationsdev/restore-clear-script
Restore ClearScript btn w/ ExtendScript RMB link
2018-10-29 12:16:55 +01:00
groud
5536e7a8d4 Fixes the editor layout 2018-10-26 12:44:49 +02:00
Will Nations
b4e7299b72 Restore ClearScript btn w/ ExtendScript RMB link 2018-10-25 13:33:16 -05:00
Rémi Verschelde
8e391c1e22
Merge pull request #23071 from bfhobbes/use_quickopen_for_instance_child
Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a child scene.
2018-10-25 15:10:26 +02:00
Silvano Cerza
7167394876 Fixed user being unable to delete root Node if is an inherited Scene
User wasn't able to delete the root Node because it was being treated as
a foreign Node since it was an inherited Scene
2018-10-24 11:27:41 +02:00
Will Nations
42300b2769 Add icon_script_extend & update the icon @runtime 2018-10-19 09:04:07 -05:00
Andrew McDonald
66503465db Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a child scene.
Addresses the bulk of #5180
2018-10-16 22:19:51 -07:00
DualMatrix
eac36a0651 Fixed setting node as root showing error and making invisible children visible.
Fixed setting node as root showing error and making invisible children visible.
2018-10-16 14:17:16 +02:00
Rémi Verschelde
3e9740ac93 Fix more "may be used initialized" warnings from GCC 7
Fixes the following GCC 7 warnings:
```
core/cowdata.h:269:47: warning: 'alloc_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/error_macros.h:163:26: warning: 'nearest_point' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1579:5: warning: 'colormap_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1582:12: warning: 'size_height' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1590:23: warning: 'size_width' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1599:29: warning: 'pixel_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:207:15: warning: 'tri_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:209:15: warning: 'tri_min' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:665:22: warning: 'best_used_frame' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:865:27: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:980:29: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::frag_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::vert_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/script_editor_plugin.cpp:1980:31: warning: 'se' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/scene_tree_dock.cpp:840:30: warning: 'new_node' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'a1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lul' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4260:9: warning: 'a2' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4261:9: warning: 'a3' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4265:3: warning: 'enable_lin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4294:3: warning: 'enable_ang' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'ul' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1655:47: warning: 'cone_dirs' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1656:73: warning: 'cone_weights' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cp' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cq' may be used uninitialized in this function [-Wmaybe-uninitialized]
servers/physics/shape_sw.cpp:1056:19: warning: 'support_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-04 18:54:20 +02:00
swarnimarun
97ffdf74c3 Fixing create spatial root button 2018-10-04 06:06:58 +05:30
groud
980aa276e3 Add a shortcut to the documentation in the scene tree RMB menu 2018-10-03 11:25:18 +02:00
Rémi Verschelde
648b21228e
Merge pull request #22009 from DualMatrix/warning
Added warning when disabling editable_instance
2018-10-02 09:50:40 +02:00
Rémi Verschelde
53fbd93409
Merge pull request #22593 from akien-mga/fix-warnings
Fix various warnings raised by Clang 7
2018-10-02 00:01:31 +02:00
Rémi Verschelde
22c3995a04
Merge pull request #22576 from DualMatrix/multi_edit_exit
Fixed inspector not going back to single-node when deselecting an item.
2018-10-01 23:44:27 +02:00
Rémi Verschelde
413f078125
Merge pull request #22584 from DualMatrix/editor_path_no_update
Fixed name of deleted node not dissapearing from inspector dock.
2018-10-01 23:43:58 +02:00
Rémi Verschelde
b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
DualMatrix
ec463b036a Fixed inspector not going back to single-node when deselecting an item.
Fixed inspector not going back to single-node when deselecting an item.
2018-10-01 12:26:32 +02:00
DualMatrix
3ef241623e Fixed name of deleted node not dissapearing from inspector dock.
Fixed name of deleted node not dissapearing from inspector dock.
2018-10-01 12:15:22 +02:00
DualMatrix
6f96db4732 Fixed setting node as root deleting all non-children of that node.
Fixed setting node as root deleting all non-children of that node.
2018-09-30 00:04:18 +02:00
JFonS
a100b320c2 Change viewport type after using create root menu
Change viewport type (2D/3D) according to the type of node just created
from the "Create Root Node" menu.
2018-09-20 10:44:58 +02:00
DualMatrix
edd93b7608 Fixed favorite nodes list not being saved
Fixed favorite nodes list not being saved
2018-09-19 00:30:01 +02:00
DualMatrix
0d09f80e43 Added warning when disabling editable_instance
Added warning when disabling editable_instance to prevent data loss.
2018-09-17 15:18:03 +02:00
Michael Alexsander Silva Dias
75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
willnationsdev
5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde
fb77cdf2f2 Fix default script name in ScriptCreateDialog
It would default either to '.gd' when created from the script editor,
or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock.
2018-09-12 12:29:50 +02:00
DualMatrix
c43ffc8917 Prevent overwriting open scenes when saving
Prevent overwriting open scenes when saving, this fixes #17628
2018-09-07 15:54:26 +02:00