Commit Graph

26753 Commits

Author SHA1 Message Date
Rémi Verschelde 2d637e3810
Merge pull request #36106 from madmiraal/fix-36097
Fix assign instead of comparison in image_save_tinyexr.cpp.
2020-02-11 21:34:48 +01:00
Rémi Verschelde 6638401d5d
Merge pull request #36107 from bruvzg/vlk_32_bit
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux).
2020-02-11 21:34:20 +01:00
Yuri Roubinsky 31e4ae826e
Merge pull request #35249 from Chaosus/shader_struct
Implementation of 'struct' for shaders
2020-02-11 21:58:41 +03:00
Rémi Verschelde e9d9fef720
Merge pull request #36110 from fire/vulkan_flip_screenshot
Don't flip screenshot.
2020-02-11 19:33:33 +01:00
K. S. Ernest (iFire) Lee f65debaf68 Don't flip screenshot. 2020-02-11 10:10:42 -08:00
bruvzg 4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). 2020-02-11 19:05:50 +02:00
Yuri Roubinsky 6f162395ff Implementation of 'struct' for shaders 2020-02-11 20:00:42 +03:00
Marcel Admiraal 11cd8b8e4a Fix assign instead of comparison in image_save_tinyexr.cpp. 2020-02-11 17:11:39 +01:00
Rémi Verschelde 8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde 1eb424ec95
Merge pull request #36098 from godotengine/vulkan
Add initial Vulkan support, master branch goes UNSTABLE
2020-02-11 16:01:55 +01:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
Rémi Verschelde eb2b1a6022 Merge pull request #35773 from Chaosus/vk_shader_fix_crash
[Vulkan] Fix shader crash if using multiple underscores in identifiers
2020-02-11 12:16:33 +01:00
Yuri Roubinsky 21e3cc7bb8 [Vulkan] Fix shader crash if using multiple underscores in identifier names 2020-02-11 12:16:22 +01:00
Juan Linietsky 2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky ee1e89f8c0 Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
Juan Linietsky f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky c05da81268 Mostly working DOF Bokeh 2020-02-11 12:15:04 +01:00
Juan Linietsky f14defb6f9 WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
Juan Linietsky bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Juan Linietsky b859e69919 -Refactored post processing, re-added glow and added a mix blend mode. 2020-02-11 12:14:21 +01:00
Rémi Verschelde de0d834a4d Merge pull request #34762 from clayjohn/vulkan
Fix Specular Blinn in vulkan
2020-02-11 12:10:50 +01:00
clayjohn e530f49be2 Fix Specular Blinn in vulkan 2020-02-11 12:10:36 +01:00
Rémi Verschelde 6310354cde Vulkan: Fix false positive in ninepatch axis stretch code
Adapted from e4907e50fe,
supersedes and closes #34704.
2020-02-11 12:09:55 +01:00
Rémi Verschelde e241057a98 Merge pull request #34487 from supagu/instance_mesh_colours_fix
Fixed error condition check for multimesh instance colors
2020-02-11 12:07:14 +01:00
Fabian Mathews ba6d9597cb Fixed error condition check for multimesh instance colors 2020-02-11 12:07:03 +01:00
Rémi Verschelde 2db8f40bd7 Merge pull request #34307 from bruvzg/macos_rebase_fixes
[Vulkan] Restore parts of #33783 and #32809 missing after rebase.
2020-02-11 12:06:31 +01:00
bruvzg 0ce4433686 Restore parts of #33783 and #32809 missing after rebase. 2020-02-11 12:06:30 +01:00
Rémi Verschelde 4cac20aea3 Fix crash after rebase on the master branch
Apparently rasterizer is not initialized yet when this is called
the first time, so it crashes.
2020-02-11 12:06:20 +01:00
Rémi Verschelde 4696cd07b6 Merge pull request #33631 from MatiasPi/pr_shader_variable_change
Changed variable name in shader because it was too generic
2020-02-11 12:06:11 +01:00
Matias Pierdomenico 0e20e349f1 Changed variable name in shader because it was too generic 2020-02-11 12:06:05 +01:00
Rémi Verschelde cc674a5cda Merge pull request #33386 from Chaosus/vk_fix_texture_preview
[Vulkan] Adds repeat flag to texture preview checkerboard background
2020-02-11 12:05:47 +01:00
Yuri Roubinsky 171691aad9 [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
Rémi Verschelde bb9b9b03c4 Merge pull request #33385 from bruvzg/loader_1_1_127
Update Vulkan loader to 1.1.127
2020-02-11 12:05:31 +01:00
bruvzg 7bf72ed14e Update Vulkan loader to 1.1.127 2020-02-11 12:05:27 +01:00
Rémi Verschelde 7f430b03a7 Merge pull request #33359 from akien-mga/vulkan
Fix code formatting issues and VS compilation
2020-02-11 12:05:24 +01:00
Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky b509c814fc Improved Voxel AO settings. 2020-02-11 12:05:05 +01:00
Juan Linietsky 4949d578f2 Dynamic objects in GIProbes are now affected by propagation parameter. 2020-02-11 12:05:05 +01:00
Juan Linietsky d6e4b45994 More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. 2020-02-11 12:05:04 +01:00
Juan Linietsky f4c5e88ef2 Fix to category in material. 2020-02-11 12:05:04 +01:00
Juan Linietsky 8deb977551 Changed SDF processing to smooth out shadows. 2020-02-11 12:05:03 +01:00
Juan Linietsky da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky 971ce680f2 Fixes to how anisotropy is handled, makes it work on nvidia. 2020-02-11 12:04:56 +01:00
Juan Linietsky f4948721e4 Fixed uninitialized memory bug in voxelizer 2020-02-11 12:04:54 +01:00
Juan Linietsky 2af701fa03 Use a different strategy to get textures from GPU (via buffers), for more compatibility. 2020-02-11 12:04:54 +01:00
Rémi Verschelde a60edae506 Merge pull request #32950 from RandomShaper/fix_rid_alloc
Fix bugs in `RID_Alloc`
2020-02-11 12:04:42 +01:00
Pedro J. Estébanez e38ae8d7e4 Fix bugs in `RID_Alloc`
- Replace unintended `%` with `&`
- `get_owned_list()`: make thread-safe and fix logic
- Apply same logic fix to the destructor

Previously, the determination of owned RIDs was wrong. For instance, it could skip owned items or include duplicates in the list.

Avoids the engine crashing at exit.
2020-02-11 12:04:41 +01:00
Rémi Verschelde f3f446ac75 Merge pull request #32914 from RandomShaper/fix_template_compile
Fix export template compilation
2020-02-11 12:04:36 +01:00