Rémi Verschelde
7c1a79089a
Update documentation for all Sample* classes
2015-09-26 23:58:12 +02:00
Rémi Verschelde
2caf1548a5
Fix return type of get_reverb_room
2015-09-26 23:58:11 +02:00
Juan Linietsky
9e54b5c62b
Merge pull request #2538 from akien-mga/polyphony
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Small renaming and bug fixing in SamplePlayer
2015-09-26 18:31:23 -03:00
Rémi Verschelde
092f84642c
Rename voice_set_volume argument to p_volume to avoid confusion
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Rémi Verschelde
3d7740ba17
Fix default/filter/* parsing in _get
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Closes #2542 . The actual flaw was identified by @reduz.
Also fix a typo.
2015-09-26 21:06:12 +02:00
Rémi Verschelde
1e147c4945
Fix some copy-paste mistakes in linear/db volume functions
2015-09-26 21:06:12 +02:00
Rémi Verschelde
3bf24eeb6b
Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
2015-09-26 21:06:12 +02:00
Juan Linietsky
c858515785
Fixed theora playback. Removed theoraplayer.
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Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky
d5579b1506
Merge pull request #2458 from TheHX/text_edit_hscroll
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Fix HScrollBar of TextEdit
2015-09-26 08:49:47 -03:00
Juan Linietsky
10e7871091
Merge pull request #2533 from eska014/fix-visibility-notification-propagation
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Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26 00:59:19 -03:00
Juan Linietsky
6f0df4e80c
Merge pull request #2534 from eska014/unpress-hidden-buttons
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Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26 00:53:38 -03:00
eska
6ee2a84e8a
Clarify `BaseButton::is_pressed()` documentation
2015-09-26 05:48:51 +02:00
eska
ce2faae2c5
Fix BaseButtons remaining pressed when hiding them while pressing them down
2015-09-26 03:06:42 +02:00
eska
b9bb2ab9c0
Fix propagation of NOTIFICATION_VISIBILITY_CHANGED
2015-09-26 02:23:19 +02:00
Juan Linietsky
875eb7fe51
Merge pull request #2532 from akien-mga/documentation-update
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Documentation update: TileSet and Timer
2015-09-25 15:56:26 -03:00
Rémi Verschelde
4abc7f5740
Update documentation for TileSet and Timer
2015-09-25 20:45:00 +02:00
Rémi Verschelde
c69ea708fa
Sync classes reference template with current code base
2015-09-25 17:54:24 +02:00
Bojidar Marinov
a0dffc2942
Update mi.name
2015-09-25 18:51:04 +03:00
Bojidar Marinov
721d9a58c7
Removed a badly listed parameter from funcRef::call_func...
2015-09-25 18:41:42 +03:00
Juan Linietsky
52eebdc001
Merge pull request #2449 from leezh/label-valign-fix
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reworked Label class
2015-09-25 11:29:49 -03:00
Juan Linietsky
447c319f2c
Merge pull request #2502 from vnen/fix-itemlist-typo
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Fix ItemList typo in binding
2015-09-25 11:27:50 -03:00
Juan Linietsky
9962518ffd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-09-24 18:07:13 -03:00
Juan Linietsky
82a3304458
Added ability to set custom mouse cursors. Not hardware accelerated yet.
2015-09-24 18:06:15 -03:00
Juan Linietsky
f6957eb154
Merge pull request #2514 from akien-mga/reference-edition
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Document TileMap class
2015-09-24 18:05:10 -03:00
Juan Linietsky
06d21dfafa
Merge pull request #2523 from leezh/boxcontainer-align
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added alignment to BoxContainer
2015-09-24 10:16:31 -03:00
Zher Huei Lee
c38808b5b1
added alignment to BoxContainer
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Allows aligning contents of VBoxContainer and HBoxcontainer without
having to insert expanding spacers.
2015-09-24 14:07:53 +01:00
Ricardo Pérez
2a90186a8e
Disable filters for tilemap in 2D Platformer demo
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Fixes #2452
2015-09-24 12:03:06 +02:00
Bojidar Marinov
d9583f8a72
Add missing \n to world_wrap. Close #2516
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The issue was that world_wrap would skip over newlines, without adding them to the output.
2015-09-24 10:17:06 +03:00
Rémi Verschelde
d55274b5b0
Document TileMap class
2015-09-23 23:05:47 +02:00
Juan Linietsky
20a1c765db
Merge pull request #2512 from bojidar-bg/patch-2
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Flip < and > in String::xml_escape.
2015-09-23 15:43:37 -03:00
Bojidar Marinov
ca11b2fa4b
Fix _xml_unescape, as suggested by @reduz
2015-09-23 21:40:24 +03:00
Bojidar Marinov
a7f0846a6b
Flip < and > in String::xml_escape. Close #2511
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Before > referred to < and < to >, which is incorrect...
2015-09-23 21:33:31 +03:00
Juan Linietsky
eea52d44c7
Merge pull request #2504 from vnen/fix-collisionshape-add-bug
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Check if shape is valid before referencing it
2015-09-23 12:46:15 -03:00
Juan Linietsky
52ad0b0b2a
Merge pull request #2509 from bojidar-bg/reference-update
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Update descriptions for Vector2 and Vector2Array
2015-09-23 11:50:34 -03:00
Juan Linietsky
a3ed71806d
Merge pull request #2508 from bojidar-bg/patch-1
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Fix a bug with doctool
2015-09-23 11:43:03 -03:00
Bojidar Marinov
f41ed99df2
Update descriptions for Vector2 and Vector2Array
2015-09-23 17:41:02 +03:00
Bojidar Marinov
6adb5ed440
Regenerate docs
2015-09-23 17:34:07 +03:00
Bojidar Marinov
38a5e023af
Fix a bug with doctool (" >")
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Please test, this was made from GitHub GUI, so couldn't test it myself.
2015-09-23 17:16:39 +03:00
George Marques
5ff0b69dae
Move the shape test to a little sooner
2015-09-22 21:30:37 -03:00
George Marques
e68f04b9d0
Check if shape is valid before referencing it
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See the comment from @MartiniMoe at #2366 .
2015-09-22 20:27:48 -03:00
Juan Linietsky
4fef36825e
Merge pull request #2503 from eska014/master
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Add missing `return` so Visual Studio compiles again
2015-09-22 09:38:46 -03:00
eska
ab3b0c82c8
Add missing `return` so Visual Studio compiles
2015-09-22 05:59:10 +02:00
George Marques
e6e9e83c2e
Fix typo in ItemList bindings
2015-09-21 14:08:10 -03:00
Juan Linietsky
ce6fefced8
Properly implement OS.alert() from script, and use xmessage on X11
2015-09-21 09:39:46 -03:00
Juan Linietsky
8f07f24318
remove required argument from streamplayer (was a bug), make it default as 0, closes #2492
2015-09-21 03:47:56 -03:00
Juan Linietsky
205634791c
fixed stupid bug caused by accidentally removed line before commit
2015-09-20 17:29:36 -03:00
George Marques
1d45c9a04c
Make dict2inst set internal members of instance
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Fix #2490
2015-09-20 16:17:30 -03:00
Juan Linietsky
83d9a692be
Ability to visually debug geometry visually:
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-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky
3f9e5afe68
begin work on debugging collisions....
2015-09-18 23:10:58 -03:00
Sergey Lapin
4210d5e459
Remove of use_exclude_ctrl_bones option
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use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.
Closes #2476
2015-09-18 12:52:34 +03:00