Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
krzycho
fafcc52d1c
added some missing biddings
2015-06-22 14:42:52 +02:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
James McLean
8edf4a56f1
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-22 00:33:52 -04:00
James McLean
4e3ec18f7e
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-21 23:15:58 -04:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
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-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
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- registered UndoRedo
2015-06-21 22:23:09 +02:00
Peace Sells
6edbab0a9f
Setting build vs properties in scons.
2015-06-21 14:21:24 -06:00
Guido Berhoerster
acbaefcc02
Fix typo that produced invalid markup for images
2015-06-20 14:47:06 +02:00
Peace Sells
aa4211d477
Hide projects folder.
2015-06-19 21:42:11 -06:00
Juan Linietsky
37af8b4136
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-16 16:39:20 -03:00
Juan Linietsky
669f5c994b
fix "v" pivot adjust function
2015-06-16 16:15:01 -03:00
sanikoyes
14cd70faf3
Script editor: restore line/column after script reload
2015-06-16 15:15:10 +08:00
volzhs
839d69502c
fix register Physics2DTestMotionResult
2015-06-15 08:57:14 +09:00
Juan Linietsky
f2a29aadc6
fixed small refresh issue when moving docks
2015-06-14 01:09:58 -03:00
Juan Linietsky
7674bad6c4
fixes for dock motion
2015-06-14 00:41:08 -03:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28
some editor window changes
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-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Jaguar
7c0051beac
Fixed variables being set before calling the setter method
2015-06-13 14:10:06 -04:00
Bojidar Marinov
852bf95c0c
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
Bojidar Marinov
5a0de04eb7
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
James McLean
86c87ee66a
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-12 20:31:00 -04:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Juan Linietsky
89300b70e7
added ability for Area (3D) to detect other areas
2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
Juan Linietsky
4b35654a02
Update rasterizer_gles2.cpp
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fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
237d6afa16
Merge branch 'master' of github.com:okamstudio/godot
2015-06-11 10:46:59 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
Juan Linietsky
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
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ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
2287d030a2
fixed problem with crashing godot when changing number of steps while no animation added
2015-06-11 14:39:50 +02:00
krzycho
936b6e69f6
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
2015-06-11 05:18:13 +02:00
krzycho
394276c45f
ColorRamp new features:
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- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
volzhs
9bee9e7498
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:25:34 +09:00
volzhs
5ffa3f4ff0
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:23:47 +09:00
James McLean
bb659fa875
Added rot/pos constructor for Matrix32 variant.
2015-06-09 10:55:23 -04:00
Juan Linietsky
bc6d91c897
Merge pull request #2051 from jrimclean/master
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oops, thanks
2015-06-08 14:23:54 -03:00
James McLean
45b453169a
Fixed get_packet/put_packet bindings in PacketPeer.
2015-06-08 13:18:18 -04:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
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closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
7590f3db21
grid container supports separate h and v spacing
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closes #2049
2015-06-08 10:36:26 -03:00
Juan Linietsky
ade337c340
Delete godot.creator.user.RG2068
2015-06-08 01:35:33 -03:00
Juan Linietsky
f0681d3632
logo in svg curves & license
2015-06-08 01:33:46 -03:00
Juan Linietsky
f052153983
Added Node.find_node(mask) function
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by popular request
2015-06-08 00:33:10 -03:00
Juan Linietsky
798b55df30
Merge pull request #2044 from est31/fix-win
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Complete fix for windows compilability
2015-06-07 11:25:14 -03:00
est31
ddba217109
Complete fix for windows compilability
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Thanks @volzhs for testing :)
2015-06-07 16:12:03 +02:00
Juan Linietsky
a30b2bf5df
Merge pull request #2042 from est31/fix-win
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Fix windows compilability
2015-06-07 10:40:04 -03:00
est31
64704ecbc5
Fix windows compilability
2015-06-07 15:36:14 +02:00