Commit Graph

6713 Commits

Author SHA1 Message Date
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde 297241f368
Merge pull request #60714 from Calinou/typedef-remove-ref
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
2022-05-03 14:28:18 +02:00
Rémi Verschelde 262018df1e
Merge pull request #60689 from trollodel/use_collisionobject3d_in_navmeshgen 2022-05-03 11:21:08 +02:00
Fabio Alessandrelli 0275d60c1b
Merge pull request #60444 from snailrhymer/expand-websocketclient-error-messages
Add detail to some error messages in wsl_client
2022-05-03 06:07:09 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
trollodel 72c37c4bcd Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes 2022-05-02 08:41:33 +02:00
Haoyu Qiu 3012b76ec5 Validate image size for Noise get image methods 2022-05-01 15:53:27 +08:00
Eduardo Rodrigues b2841ce194 Improve description for GDScript built-in range
Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
2022-04-30 15:17:17 -03:00
Hendrik Brucker 6d876baf60 Improve the VisualShader/VisualScript editor UI 2022-04-30 03:56:57 +02:00
Aaron Franke 1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Aaron Franke b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
bruvzg 6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
Implement TextServer word break method.
2022-04-28 14:35:41 +03:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Hugo Locurcio 53b8899be9
Decrease default sizes of some primitive and CSG meshes for consistency 2022-04-27 22:45:38 +02:00
Rémi Verschelde 6e6fe2b025
Merge pull request #59582 from Faless/net/4.x_tcp_explicit_poll 2022-04-27 13:56:58 +02:00
Rémi Verschelde f626e8ef91
Merge pull request #60396 from vnen/gdscript-self-lambda 2022-04-27 13:11:24 +02:00
Rémi Verschelde e2f29a4312
Merge pull request #59381 from gaudecker/fix-csg-gizmos 2022-04-27 12:54:29 +02:00
Rémi Verschelde 3dd550e1ca
Merge pull request #59613 from PastMoments/dict-arr-const-fix 2022-04-27 12:45:30 +02:00
Rémi Verschelde f05ec69158
Merge pull request #60384 from timothyqiu/noise-skirt 2022-04-27 12:44:06 +02:00
Rémi Verschelde d22850234c
Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu 2022-04-27 11:51:49 +02:00
Rémi Verschelde 523a7ecef3
Merge pull request #60481 from V-Sekai/animation-library-gltf 2022-04-27 11:07:22 +02:00
Rémi Verschelde b3f4a81a9e
Merge pull request #60385 from timothyqiu/openxr-set-array 2022-04-27 10:14:42 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 3541890f4d
Merge pull request #60312 from Geometror/improve-noise-2
Restructure and refine the noise module
2022-04-27 08:00:38 +02:00
bruvzg 40f0b23482
Create NavMap thread pool only when it's used, to prevent creating excessive amount of running threads. 2022-04-26 15:00:00 +03:00
Rémi Verschelde c45202a89b
Merge pull request #60359 from adamscott/nav-map-thread-work-pool 2022-04-26 11:51:02 +02:00
Rémi Verschelde cb5f3a39b9
Merge pull request #60418 from ShimmyShaman/master 2022-04-26 11:11:08 +02:00
Rémi Verschelde bc520e443d
Merge pull request #60436 from Scony/fix-map-get-path-crash
Fix crash in `GodotNavigationServer::map_get_path`
2022-04-25 23:13:59 +02:00
Rémi Verschelde bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Rémi Verschelde faddbcfc0c
Merge pull request #60394 from Chaosus/fix_range_doc 2022-04-25 17:20:45 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde 63a052d96b
Merge pull request #60386 from bruvzg/label3d 2022-04-25 15:51:31 +02:00
George Marques 01d13ab2c1
GDScript: Allow using self in lambdas 2022-04-24 21:49:02 -03:00
K. S. Ernest (iFire) Lee 6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
K. S. Ernest (iFire) Lee 44b6ee001e Discard images from gltf import for the animation library.
This is an optimization.
2022-04-23 17:41:34 -07:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
Nathan Franke 1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
SnailRhymer da8bfbf278 Add detail to some error messages in wsl_client
Add messages, and add expected and actual values to other messages in _verify_headers for easier troubleshooting.
2022-04-22 22:00:06 +01:00
Pawel Lampe 66856d5fb0 Fix crash in `GodotNavigationServer::map_get_path` 2022-04-22 18:49:45 +02:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
ShimmyShaman b3922a42e9 improved error msg for gdscript load_source_code 2022-04-22 16:10:48 +12:00
Yuri Roubinsky 540fca147d Fix typo in `GDScript::range` doc 2022-04-20 19:38:49 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Haoyu Qiu 925e8c8f3e Validate input in OpenXR array setter 2022-04-20 11:00:58 +08:00
Haoyu Qiu 0e5c41857c Validate input in NoiseTexture::set_seamless_blend_skirt() 2022-04-20 10:47:28 +08:00
Adam Scott 732102cbc5 Use ThreadWorkPool instead of thread_process_array in NavMap 2022-04-19 18:35:15 -04:00
Hendrik Brucker bde6fc9c82 Restructure and refine the noise module 2022-04-19 19:49:48 +02:00
PastMoments b3704e664d Fixes GDScript define nested dictionary and array as constants #50285 2022-04-19 08:57:23 -04:00
Clay John 1d2177938d
Merge pull request #59984 from BastiaanOlij/more_storage_20220407
More work on splitting up RendererStorage
2022-04-18 21:27:46 -07:00
David Cambré 8d4b2b0c30 Improve VisualScript search and instancing of nodes
Constructors are more accessible.
Basic type methods are now based on ClassDB and not registerd_node_names.
Selecting search_classes now automatically changes the scope.
2022-04-17 15:21:26 +02:00
FireForge 6fac7158d6 Add spaces to FastNoiseLite enum hint names 2022-04-16 23:51:23 -05:00
Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 2022-04-17 12:59:50 +10:00
Rémi Verschelde 7032b111ce
Merge pull request #60007 from aaronfranke/gds-op-adj-tr3d
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix
2022-04-15 08:17:27 +02:00
kleonc 9ab69b89f8 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:13:53 +02:00
Rémi Verschelde 970debed93
Merge pull request #60177 from reduz/animation-library-import
Import scenes as AnimationLibrary
2022-04-13 22:47:54 +02:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde 46ef52162e Color: Rename `to_srgb`/`to_linear` to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
Fabio Alessandrelli 7fab11da0c
Merge pull request #40975 from rohanrhu/master
Added set_extra_headers() to WebSocketServer
2022-04-12 23:04:26 +02:00
Oğuzhan Eroğlu fd4341fba4 Added set_extra_headers() to WebSocketServer 2022-04-12 17:50:53 +03:00
Priyansh Rathi 0ea7780e33
move gltf export under scene menu 2022-04-12 19:42:41 +05:30
Nicholas Huelin e8a326a08f Fix Visual Script's jump to function relative to zoom
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-12 15:27:49 +02:00
bruvzg 4bf99f4af2 Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
Josh Kabo 1570bcd03b catch null profile_def causing crash on startup 2022-04-11 08:55:23 -07:00
Rémi Verschelde 4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde 831dc74b1f
Merge pull request #59940 from BastiaanOlij/xr_new_controllers_20220405 2022-04-11 11:38:39 +02:00
Rémi Verschelde eb6ebdc4af
Merge pull request #59995 from Scony/fix-threaded-navmesh-baking
Fix navmesh baking
2022-04-09 01:27:55 +02:00
Pawel Lampe fcd26b8841 Fix navmesh baking
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-08 21:01:59 +02:00
George Marques cdbd6056ef
GDScript: Fix method call on singletons 2022-04-08 12:20:57 -03:00
Aaron Franke f3eca5abef
GDScript: Rename OPCODE_TYPE_ADJUST_TRANSFORM to have a 3D suffix 2022-04-07 23:32:56 -05:00
Rémi Verschelde d4b54e35f9 Fix path handling in FBX and Blend importers
Fixes #59996.
2022-04-07 23:33:28 +02:00
David Maziarka 1f62965d26 Add built-in Variant types to autocompletion list
Co-authored-by: Gustav <gusan092@student.liu.se>
2022-04-07 11:10:19 -05:00
Rémi Verschelde 4d0fdf2e98
Merge pull request #59947 from vnen/gdscript-static-methods-classdb 2022-04-06 20:57:34 +02:00
George Marques 4710e2b278
GDScript: Add support for static method calls in native types 2022-04-06 14:14:38 -03:00
Bastiaan Olij f8dab282cb Added missing interaction profiles and making sure related extensions are enabled if available 2022-04-06 23:00:26 +10:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Eeli Reilin 60f3d1d36f Fix CSG gizmos only working on root shapes 2022-04-06 13:36:34 +03:00
Rémi Verschelde 5d55846715
Merge pull request #59862 from bruvzg/font_delay_texture_update
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping.
2022-04-06 08:39:45 +02:00
Rémi Verschelde e4f0fc50f7
Merge pull request #59930 from Scony/fix-navi-get-simple-path-master
Fix `map_get_path` aka `get_simple_path` behavior in 2D & 3D
2022-04-05 23:55:47 +02:00
Pawel Lampe dcab82ad43 Fix get_simple_path behavior in 2D & 3D 2022-04-05 23:26:37 +02:00
Paweł Fertyk 79b4844be5 Fix `NoiseTexture._generate_texture` crash
Fixes #59915 .
2022-04-05 22:24:58 +02:00
Rémi Verschelde 77843355a0 CI: Update black formatter and apply changes 2022-04-05 17:43:12 +02:00
bruvzg aad9d1414c
Delay font texture update, until `draw` is called. Rasterize glyphs during shaping. 2022-04-05 10:49:41 +03:00
Rémi Verschelde b512fe67a6
Merge pull request #59888 from akien-mga/clang-tidy 2022-04-04 23:57:30 +02:00
Rémi Verschelde db8e6bd83f
Merge pull request #59885 from Jayman2000/autoload-inheritance-message 2022-04-04 23:56:20 +02:00
Jason Yundt 1cc7e7ec33 Improve autoload inheritance error message
Autoloaded scripts should always inherit from Node. When you run a
project that tries to autoload a script which doesn’t inherit from Node,
then Godot gives an error.

Before this change, the error said “Script does not inherit a Node”.
That error message is a little bit misleading. If a class inherits a
Node, then one of its superclasses has a Node. If a class inherits
_from_ Node, then one of its superclasses is Node. This change corrects
that mistake.

Fixes #59884.
2022-04-04 15:51:02 -04:00
Rémi Verschelde b78aa4fe19 Style: Apply clang-tidy to current code, add `readability-redundant-member-init` 2022-04-04 21:49:51 +02:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Rémi Verschelde 338b23d572
Merge pull request #59513 from BastiaanOlij/openxr_actionmap_editor 2022-04-04 14:26:28 +02:00
Bastiaan Olij 9b7b9de0e5 Add action map editor for OpenXR 2022-04-04 18:43:29 +10:00
cdemirer 3c5b9d1be3 Fix issues with multiple bind patterns in match statement 2022-04-04 15:47:08 +08:00
Marc Gilleron 277825e956 Initialize pointer variables to fix random crash on startup.
`configure_blender_dialog` is lazily created if equal to null,
however nothing really sets it to null.
2022-04-03 23:21:29 +01:00
Rémi Verschelde c630c2001d
Merge pull request #59633 from EricEzaM/better-code-complete-update
Improve sorting of Code Completion options.
2022-04-03 12:34:00 +02:00
dzil123 726614ff4b fix gridmap cursor showing the wrong mesh 2022-04-02 01:53:36 -07:00
Eric M 4ab605d14d Improve sorting of Code Completion options.
Done by ordering options by their location in the code - e.g. local, parent class, global, etc.
2022-04-01 20:39:09 +10:00
Rémi Verschelde 4263f02f28
Merge pull request #59764 from reduz/blender-import-autodetect 2022-04-01 11:42:05 +02:00
reduz e32215fbad Add Blender install autodetection and configuration.
This PR is a continuation to #54886

* Changed Blender path editor setting from binary to installation.
* Add a class to query whether the format is supported.
* This class allows to create proper editors to configure support.

**NOTE**: This PR only provides autodetection on Linux. Code needs to be added for Windows and MacOS to autodetect the Blender installation.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2022-04-01 11:01:12 +02:00
FireForge 60dfe76e1f Fix group name in FastNoise and Gradient 2022-03-31 21:21:04 -05:00