Commit Graph

291 Commits

Author SHA1 Message Date
Guilherme Felipe dda8937ef3 Fix memory leak in set_custom_mouse_cursor 2018-05-26 15:55:57 -03:00
Guilherme Felipe 2f823eb6a7 Prevent crash for invalid reference 2018-05-08 15:13:32 +00:00
Rémi Verschelde 7cb027d071
Merge pull request #18362 from guilhermefelipecgs/support_for_atlas_tex_on_cursor
Add support for atlas texture on set_custom_mouse_cursor
2018-05-01 10:01:25 +02:00
Guilherme Felipe d65e95e5d6 Add support for atlas texture on set_custom_mouse_cursor 2018-04-24 18:19:10 -03:00
Guilherme Felipe 6217457b14 [2.1] Fix custom cursor when it's hidden
Port of #18075
2018-04-22 12:05:33 -03:00
Guilherme Felipe 0988796f3c Remove size restriction for mouse cursor 2018-04-05 15:35:20 -03:00
Rémi Verschelde 6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde 4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Xavier Sellier fe11a2d23d Bugfix: This should fix the issue with the mouse global position 2018-01-31 23:27:48 -05:00
binbitten edc1761c6e Fix horizontal scroll for windows platform 2018-01-20 22:10:03 +01:00
Juan Linietsky 809c0ba3fa Added middle button doubleclick, fixes #15567
(cherry picked from commit 0f00384c93)
2018-01-16 00:04:06 +01:00
Pedro J. Estébanez 554ffdcde7 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
MrCdK 1cda47a7bc Fix windows compilation when using MinGW
(cherry picked from commit 651677f033)
2017-12-07 07:30:22 +01:00
Pedro J. Estébanez 838fd94a70 Remove dead code from Windows build script 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez a6cedd736b Add build param for targeted Windows version 2017-12-07 00:00:24 +01:00
Pedro J. Estébanez cb23cc1ca4 Improve/fix multitouch on Windows
- Fix logic error.
- Track touches to enable defensive handling and releasing on focus out.
- Change comment-out by preprocessor `#if`.
2017-12-07 00:00:24 +01:00
marcelofg55 129e0f34d0 Added OS::center_window to center the window precisely on desktop platforms 2017-12-03 17:13:26 -03:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
sersoong 320ee1851f Porting 3.0 filessytem_dock's context menu to 2.1 2017-11-19 11:21:36 +08:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia 06dd291865 Fixed wrong Virtual-KeyCode(0x12) pair on Windows platform (#12073) 2017-10-14 15:49:21 +07:00
Marcelo Fernandez 253db95cba OS::execute can now read from stderr too when executing with a pipe. 2017-09-21 17:44:53 -03:00
Marcelo Fernandez 60cf34b968 Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-19 19:56:24 -03:00
Marcelo Fernandez 68dd103f1b Added new WASAPI driver for Windows 2017-09-03 17:22:05 -03:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Wilson E. Alvarez 48b85347c6 Free memory when Main::setup returns an error
(cherry picked from commit bd257153dc)
2017-08-27 13:02:15 +02:00
Rémi Verschelde 5bcfe43a14 Workaround missing WM_TOUCH on mingw-w64 < 4.0
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/

(cherry picked from commit 2ed87f33cf)
2017-08-27 12:36:55 +02:00
Marcelo Fernandez e0a243385b Fixed issues with borderless windows on Windows 2017-08-20 12:22:14 -03:00
Marcelo Fernandez 830d7c1af1 Fix get_screen_* funcs returning old values after resolution changes on Windows 2017-08-16 13:13:31 -03:00
Rémi Verschelde bba0be7967 Merge pull request #9885 from bruvzg/2.1-win-num-enter-fix
Fix Numpad Enter key on Windows (2.1)
2017-07-31 22:59:32 +02:00
Rémi Verschelde 437cac9f55 Make MinGW test less verbose on non-Bash shells
The &> construct seems to be Bash-specific.
Supersedes #9755.

(cherry picked from commit 9f768cb519)
2017-07-30 21:36:36 +02:00
Brent Taylor 90f853f710 Support MSVC (2015) build tools 2017-07-26 21:45:11 -07:00
bruvzg 673211a692 Fix Numpad Enter key on Windows 2017-07-26 21:39:02 +03:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
George Marques 7174d706aa
Fix MouseWheel position on Windows 2017-06-15 13:18:58 -03:00
George Marques b2f8a365f2
Fix cherry-picking issues caused by code updates 2017-06-07 12:59:42 -03:00
George Marques 48a06f730f
Implement missing WinRT functions
- Fix buildsystem for WinRT/UWP platform.
- Add audio driver and joystick mapping for WinRT.
- Enable thread class for WinRT.
- Refactor MSVC compiler architecture detection to methods.py, so it can
  be used by Windows and WinRT.
2017-06-07 11:36:00 -03:00
Rémi Verschelde aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli e9a7eeaf9c Fix UDP wait() not returning after first received packet
(cherry picked from commit 5c6715a291)
2017-05-12 20:01:53 +02:00
Fabio Alessandrelli bd26eacc59 Allow non blocking UDP put_packet in C++.
- Add blocking mode option to PacketPeerUDP.
- put_packet returns ERR_UNAVAILABLE when operation would block.
- ENet module uses non-blocking UDP.

(cherry picked from commit 5f681d0b0f)
2017-05-12 20:01:53 +02:00
Rémi Verschelde ef351971d8 Drop EXEC PATHP?? super verbose info message
It seems to give nightmares to Windows users.

(cherry picked from commit dd55950b62)
2017-04-20 01:55:54 +02:00
Rémi Verschelde 7f32db5ac9 Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win"
This reverts commit e5d63aaece.
Same reasoning as #8291.
2017-04-08 11:28:25 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00