Commit Graph

42618 Commits

Author SHA1 Message Date
Rémi Verschelde
0898f04e4e
Merge pull request #59768 from ConteZero/window_unmaximize_master 2022-03-31 23:57:13 +02:00
ConteZero
2eb36b8bdb Fix X11 is_window_maximized 2022-03-31 23:21:32 +02:00
Rémi Verschelde
142a039f43
Merge pull request #59712 from Calinou/doc-canvasitem-top-level 2022-03-31 23:18:54 +02:00
Rémi Verschelde
1358efde1f
Merge pull request #59709 from Sauermann/fix-dragndrop-subviewport-transform 2022-03-31 22:31:59 +02:00
Rémi Verschelde
af7a4c4672
Merge pull request #59762 from YeldhamDev/tabc_fixes 2022-03-31 22:28:13 +02:00
Rémi Verschelde
8e5d927af5
Merge pull request #59590 from Calinou/rename-print-stray-nodes 2022-03-31 22:21:51 +02:00
Rémi Verschelde
47d58b5a97
Merge pull request #59753 from V-Sekai/let-there-be-light 2022-03-31 22:21:23 +02:00
Michael Alexsander
b8ce726dd0 Small fixes for TabContainer 2022-03-31 16:43:09 -03:00
nova++
05718796db
Fixing some of my own typos...
(and a little improvement to wording that was bugging me)
2022-03-31 14:20:37 -04:00
Rémi Verschelde
155a94fabe
Merge pull request #59385 from BastiaanOlij/extract_shader_storage 2022-03-31 19:19:03 +02:00
K. S. Ernest (iFire) Lee
d8b3d14d82 Add support for Blend importing of material placeholders.
Couldn't get the 'NONE' option to work.
2022-03-31 10:11:06 -07:00
Rémi Verschelde
44b2962f4f
Merge pull request #59750 from KoBeWi/commit_farm_seems_still_functional_🤔 2022-03-31 18:48:22 +02:00
Rémi Verschelde
1ed978574e
Merge pull request #59747 from bruvzg/clang_san_fixes 2022-03-31 18:47:49 +02:00
Rémi Verschelde
3aa32ef4b0
Merge pull request #59737 from Sauermann/fix-physics-ignoring-canvas-transform 2022-03-31 18:34:24 +02:00
K. S. Ernest (iFire) Lee
b675a6b9de Allow importing punctual lights from Blend. 2022-03-31 09:34:12 -07:00
Hugo Locurcio
a29f2bfe54
Rename Node.print_stray_nodes() to Node.print_orphan_nodes()
The "orphan" terminology is already used elsewhere.
2022-03-31 18:33:02 +02:00
kobewi
004ced89aa Fix name of the created static trimesh body 2022-03-31 18:02:18 +02:00
bruvzg
947d7c8329
Fix some issues found by clang sanitizers. 2022-03-31 18:35:56 +03:00
Rémi Verschelde
c5f9424fbd
Merge pull request #59740 from bruvzg/brotli_san 2022-03-31 17:32:24 +02:00
bruvzg
4d9689e7f6
[Brotli] Use aligned reads when building with sanitizers. 2022-03-31 18:00:49 +03:00
Rémi Verschelde
fda87d4a89
Merge pull request #59735 from akien-mga/zlib-1.2.12 2022-03-31 16:17:35 +02:00
Markus Sauermann
5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde
b0df742cbe Re-add some needed patterns to .gitignore 2022-03-31 15:37:54 +02:00
Rémi Verschelde
368fb62a22
Merge pull request #59728 from timothyqiu/clip-key 2022-03-31 15:33:40 +02:00
Rémi Verschelde
420d0d50bc zlib/minizip: Update to version 1.2.12
Security update, fixes CVE-2018-25032 in zlib.

Preliminary assessment doesn't show Godot as affected since we don't
seem to call `deflate` with the problematic parameters, but the extent
of the vulnerability is not fully clear upstream yet.
2022-03-31 15:19:11 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Rémi Verschelde
0d15f6344b
Merge pull request #59726 from bruvzg/gde_icu_suffix 2022-03-31 13:44:24 +02:00
Rémi Verschelde
e17ce39d59
Merge pull request #59725 from bruvzg/hb_420 2022-03-31 13:44:16 +02:00
Bastiaan Olij
36defd1179 Extract global variable, shader and material storage 2022-03-31 21:49:42 +11:00
Haoyu Qiu
c7e06e2202 Clip animation track keyframe rects 2022-03-31 18:39:04 +08:00
bruvzg
824927dc50
[ICU] Add library name suffix for API rename to avoid conflicts (GDExtension build). 2022-03-31 13:04:54 +03:00
bruvzg
56544d8013
HarfBuzz: Update to version 4.2.0 2022-03-31 13:03:43 +03:00
Rémi Verschelde
fc4e9d6299
Merge pull request #59702 from Sauermann/fix-subviewport-container-event-transform
Fix event transform in SubViewportContainer
2022-03-31 11:07:21 +02:00
Rémi Verschelde
755e28e888
Merge pull request #59706 from Sauermann/fix-control-warp-mouse-canvas-transform
Fix Control::warp_mouse to respect canvas transform
2022-03-31 11:06:55 +02:00
Hugo Locurcio
f049c7ed06
Clarify what top_level does in CanvasItem 2022-03-31 02:04:55 +02:00
Markus Sauermann
529e2279e1 Fix Drag n Drop Transform in main embedding window 2022-03-31 00:43:52 +02:00
Rémi Verschelde
b7850bb1e8
Merge pull request #58395 from Geometror/editor-node-data-cleanup 2022-03-30 23:41:36 +02:00
Rémi Verschelde
021cbe8b8f
Merge pull request #59701 from Calinou/doc-array-operators 2022-03-30 23:21:08 +02:00
Markus Sauermann
0472839509 Fix Control::warp_mouse to respect canvas transform 2022-03-30 23:18:23 +02:00
Markus Sauermann
c8573ea3df Fix event transform in SubViewportContainer
The transform does not take the canvas transform into account.
2022-03-30 20:56:36 +02:00
Hendrik Brucker
314430b868 Cleanup EditorNode and EditorData
Co-authored-by: Eric M <itsjusteza@gmail.com>
2022-03-30 20:12:26 +02:00
Hugo Locurcio
de363db2a6
Improve documentation for Array operators 2022-03-30 20:04:45 +02:00
Rémi Verschelde
5ba3b993d5
Merge pull request #59694 from vnen/gdscript-better-call-super 2022-03-30 17:58:11 +02:00
Rémi Verschelde
543c5658ba
Merge pull request #58983 from Chaosus/gds_fix_builtin_methods_completion 2022-03-30 17:33:27 +02:00
George Marques
be718285f7
GDScript: Fix issues with completion and super calls
- Make call errors use the call node instead of the calle, which will be
  empty on super calls.
- Don't allow `super()` to be used within lambdas.
2022-03-30 11:58:29 -03:00
Rémi Verschelde
bfd26b3347
Merge pull request #59653 from V-Sekai/fbx-import 2022-03-30 16:50:29 +02:00
Yuri Roubinsky
0584387918 Fix autocompletion of static methods in built-in types in GDScript 2022-03-30 17:40:41 +03:00
Rémi Verschelde
20649b383b
Merge pull request #59667 from timothyqiu/strip-feature-tag 2022-03-30 15:47:14 +02:00
Rémi Verschelde
05ac2a4139 CI: Re-enabled godot-cpp test
Compatibility with current master was fixed in
https://github.com/godotengine/godot-cpp/pull/734
2022-03-30 15:38:46 +02:00
K. S. Ernest (iFire) Lee
0a6889d834 Add fbx2gltf support for importing .fbx files
Lets you drag or place .fbx files in the project folder and it will import the files.

An editor setting sets the location of the fbx2gltf binary.

Enables .fbx and .blend by default.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-03-30 15:22:46 +02:00