Paul Joannon
484f664331
Change 'Build Project' button style in Mono panel
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Address #15208
2018-01-10 21:03:07 +01:00
Rémi Verschelde
c037f6339f
Merge pull request #15463 from neikeq/the-stack-frame-madness
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Mono: Implement stack info for errors and exceptions
2018-01-09 19:44:10 +01:00
Rémi Verschelde
958a15c7a7
Merge pull request #15533 from neikeq/issue-15307
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Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:43:37 +01:00
Ignacio Etcheverry
252702a304
Mono: Fix iteration order of object types when generating bindings
2018-01-09 19:06:59 +01:00
Rémi Verschelde
7251c5b582
Improve Control and Label documentation about mouse filtering
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Fixes #9657 .
2018-01-09 17:40:19 +01:00
Ignacio Etcheverry
1c6269f2dd
External editor fixes
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- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
52165fa12d
Fix bindings of EditorSettings.set_initial_value
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Also ran doctool.
2018-01-09 16:52:46 +01:00
Rémi Verschelde
29ae3e5f33
Revert "Fix "Attach Node Script" inherits popup type"
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This reverts commit 227238b424
.
This dialog is used to both open and create scripts, so it needs to have
the features of the save dialog.
2018-01-09 16:15:22 +01:00
Rémi Verschelde
e1c799f1b4
Merge pull request #15495 from poke1024/font-oversampling
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Two potential glitches in font oversampling
2018-01-09 16:03:13 +01:00
Rémi Verschelde
3c0dd37744
Merge pull request #15518 from volzhs/shader-compile-error-android
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Fix shader compile error on Android
2018-01-09 14:36:32 +01:00
volzhs
1c806abdaa
Fix shader compile error on Android
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**ERROR**: EffectBlurShaderGLES3: Fragment Program Compilation Failed:
23:191: S0001: Type mismatch, cannot convert from 'int' to 'float'
At: drivers/gles3/shader_gles3.cpp:168:_display_error_with_code() - EffectBlurShaderGLES3: Fragment Program Compilation Failed:
2018-01-09 16:44:56 +09:00
Rémi Verschelde
4b414f45c4
Merge pull request #15507 from poke1024/fix15106
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Fix whole word search missing occurences
2018-01-08 22:59:16 +01:00
Bernhard Liebl
3af5dfbbf3
Fix whole word search missing occurences
2018-01-08 22:50:33 +01:00
Rémi Verschelde
99da466979
Add author mappins for the git log
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See https://git-scm.com/docs/git-shortlog#_mapping_authors
Makes for a prettier commit overview:
$ git shortlog -s -n --no-merges
1673 Juan Linietsky
696 Rémi Verschelde
239 volzhs
225 Andreas Haas
209 Ignacio Etcheverry
164 Daniel J. Ramirez
164 Pedro J. Estébanez
153 George Marques
150 Paul Batty
129 Poommetee Ketson
122 Franklin Sobrinho
120 marynate
115 Bojidar Marinov
107 Leon Krause
96 Thomas Herzog
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2018-01-08 22:29:53 +01:00
Rémi Verschelde
1748ce74cc
Merge pull request #15504 from Jerome67000/fix_inherits_open_file_type
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Fix "Attach Node Script" inherits popup type
2018-01-08 21:41:42 +01:00
Jerome67000
227238b424
Fix "Attach Node Script" inherits popup type
2018-01-08 21:33:51 +01:00
Rémi Verschelde
bc521741a9
Merge pull request #15500 from Jerome67000/removed_depthprepass_disable
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removed unused project setting rendering/quality/depth_prepass/disable
2018-01-08 21:32:44 +01:00
Jerome67000
87bbaddac3
removed unused project setting rendering/quality/depth_prepass/disable
2018-01-08 21:02:53 +01:00
Rémi Verschelde
d2f4964f58
Merge pull request #15490 from AndreaCatania/kin
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Fixed #15417 kinematics char jumping
2018-01-08 20:13:27 +01:00
Rémi Verschelde
15cb56122e
Merge pull request #15498 from poke1024/fix15478
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Don't delete edit menu too early when closing script tabs
2018-01-08 20:08:04 +01:00
Bernhard Liebl
7e1b39245f
Don't delete edit menu too early when closing script tabs
2018-01-08 19:47:47 +01:00
Rémi Verschelde
299e490cf4
Merge pull request #15494 from brainsick/obsolete-undoredo-max-steps
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obsolete UndoRedo max_steps; no users identified
2018-01-08 19:33:15 +01:00
Rémi Verschelde
05297d8b39
Merge pull request #15060 from poke1024/camera2d-update
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Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 19:31:50 +01:00
Bernhard Liebl
d4adcf3fa2
Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESS
2018-01-08 18:29:22 +01:00
Bernhard Liebl
a64dc5af74
Two potential glitches in font oversampling
2018-01-08 18:09:41 +01:00
Todd Ross
6e932c3108
obsolete UndoRedo max_steps; no users identified
2018-01-08 10:57:07 -06:00
Rémi Verschelde
efe27c6ed2
Merge pull request #15491 from volzhs/doc-kinematicbody
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Fix KinematicBody documentation about move_and_slide
2018-01-08 17:09:06 +01:00
volzhs
e04a9cdf6e
Fix KinematicBody documentation about move_and_slide
2018-01-09 01:05:28 +09:00
AndreaCatania
c507a4988d
Removed useless error print on bullet shapes
2018-01-08 16:49:04 +01:00
AndreaCatania
50c99370d2
Fixed Bullet collision shapes scale
2018-01-08 16:44:33 +01:00
Juan Linietsky
c791c1d48e
Merge pull request #14907 from scayze/rigid_vehicle
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Added RigidBody functionality to VehicleBody
2018-01-08 11:50:49 -03:00
Rémi Verschelde
0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
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Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Rémi Verschelde
1fea0adc5c
Merge pull request #15337 from touilleMan/fix-classdb_get_method_list-without-instrospection
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Fix _ClassDB::get_method_list when instrospection is disabled
2018-01-08 15:18:20 +01:00
Rémi Verschelde
51709cd8c8
Merge pull request #15344 from bruvzg/osx_dylib_export
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[GDnative] macOS `dylib` export fixes
2018-01-08 15:12:50 +01:00
Rémi Verschelde
0edca99361
Merge pull request #15377 from mrcdk/wav_correct_loop
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Fixed loop mode values when importing a wav file.
2018-01-08 14:52:19 +01:00
Rémi Verschelde
35d6004600
Merge pull request #15455 from Jerome67000/color_names.in_doc
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Add standardised color names to doc
2018-01-08 14:48:39 +01:00
Rémi Verschelde
86ef33108e
Merge pull request #15475 from sambler/freebsd_execvp
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Fix use of execvp for freebsd
2018-01-08 14:34:13 +01:00
Rémi Verschelde
8f4140c9c1
Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_history
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Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 14:28:25 +01:00
Jerome67000
feef8615d2
Add standardised color names to doc
2018-01-08 11:55:49 +01:00
Rémi Verschelde
11cc703810
Merge pull request #15483 from Noshyaar/pbm
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Fix imported BitMap dimension flip
2018-01-08 11:05:00 +01:00
Rémi Verschelde
8f814e44bc
Merge pull request #15458 from volzhs/fix-editor-settings-1
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Fix editor setting value is back to default
2018-01-08 10:55:09 +01:00
Poommetee Ketson
3c6dfbfea5
Fix imported BitMap dimension flip
2018-01-08 16:43:47 +07:00
Blazej Floch
9d3eb3d2b0
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08 03:12:41 -05:00
Rémi Verschelde
e7400a0f4e
Merge pull request #15426 from poke1024/fix15409
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Fixes RegEx::sub injecting null character (issue 15409)
2018-01-08 09:07:55 +01:00
Rémi Verschelde
b49f32deae
Merge pull request #15461 from endragor/better-loading-screen-msg
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Improve missing iOS loading screen error message
2018-01-08 08:10:13 +01:00
Rémi Verschelde
a385460a6e
Merge pull request #15457 from volzhs/custom-font-source-code
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Set source code font with ttf, otf
2018-01-08 08:07:13 +01:00
Rémi Verschelde
06bb4acae0
Merge pull request #15440 from volzhs/fix-android-touch
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Fix Android multi touch
2018-01-08 08:04:33 +01:00
sambler
384055c86f
Fix use of execvp, earlier fix was short sighted and only worked
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when godot could be found in PATH.
The correct fix is to use sysctl to get the path to the current executable
this also fixes the ability to call external commands.
2018-01-08 12:07:28 +10:30
Ruslan Mustakov
90f7c84bba
Improve missing iOS loading screen error message
2018-01-07 21:50:41 +01:00