Juan Linietsky
e9f94ce8d2
fix area center of gravity
2015-03-22 15:11:36 -03:00
Juan Linietsky
15bee515e6
Merge pull request #1487 from hurikhan/x11-window-management
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X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
eefcf93e55
Merge pull request #1331 from fry-/master
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Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
Juan Linietsky
c16276b414
Merge pull request #1378 from erbridge/settings_not_checkbox
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Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1
Merge pull request #1380 from ElectricSolstice/wparentheses_removal
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Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
0302ea5b82
Merge pull request #1396 from Spooner/fix_sprintf_errors
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Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
7436f0bb37
Merge pull request #1401 from NateWardawg/inspectorupdate
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Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky
ffa556aeea
Merge pull request #1402 from ElectricSolstice/editor_match_fix
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Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
da7698073f
Merge pull request #1407 from NateWardawg/documentation
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Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00
Juan Linietsky
f6e537b08f
Merge pull request #1432 from UsernameIsAReservedWord/fixes_platform_windows_detect_py
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Fixes platform/windows/detect.py
2015-03-22 15:01:27 -03:00
Juan Linietsky
68c3e82f7a
Merge pull request #1433 from cheece/patch-1
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COLLADA load morph target normals
2015-03-22 15:01:01 -03:00
Juan Linietsky
ca30c87019
Merge pull request #1438 from Spooner/fix_isometric_demo
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Fix isometric demo
2015-03-22 14:59:58 -03:00
Juan Linietsky
3aed92e5b1
Merge pull request #1450 from theuserbl/master
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Making ToolButton and KEY_MASK_CMD accessable in GDScript and the IDE
2015-03-22 14:58:42 -03:00
Juan Linietsky
c2d975582c
Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash
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should fixes #1284 (KinematicBody .move() crash)
2015-03-22 14:56:30 -03:00
Juan Linietsky
6d813c81b8
Merge pull request #1460 from MarianoGnu/master
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Create Checkbox class with support for Radio Buttons
2015-03-22 14:55:36 -03:00
Juan Linietsky
a8f55d11d3
Merge pull request #1480 from theuserbl/patch-2
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Changed *_scene() to *_tree() in the time-example
2015-03-22 14:54:06 -03:00
Juan Linietsky
3a96937e93
Merge pull request #1512 from the-mech/master
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[Fix] make_dir_recursive on Windows
2015-03-22 14:53:10 -03:00
Juan Linietsky
4069dc7891
Merge pull request #1521 from codx/master
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Fix for InputEvent::set_as_action
2015-03-22 14:48:54 -03:00
Juan Linietsky
47efcff8bb
Merge pull request #1535 from rollenrolm/hidden_files
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New option to show/hide hidden files
2015-03-22 14:46:09 -03:00
Juan Linietsky
1aaaee99e9
Merge pull request #1537 from rollenrolm/issue_#931
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Fix issue #931 : display current view name into editor's 3d scene viewpor...
2015-03-22 14:44:29 -03:00
Juan Linietsky
230739c762
Merge pull request #1538 from rollenrolm/issue_#1484
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Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 14:42:53 -03:00
Juan Linietsky
8c91dadff7
minor comments
2015-03-22 13:01:34 -03:00
Juan Linietsky
1e4841dc52
drag & drop demo (GUI)
2015-03-22 12:52:47 -03:00
Juan Linietsky
78694d8542
gui in 3D demo now uses area for input
2015-03-22 11:52:07 -03:00
Juan Linietsky
92ab362afa
avoid function naming conflict on light scale
2015-03-22 10:39:32 -03:00
Juan Linietsky
a93e33f5c8
added spatial and node2d helper methods
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to perform operations such as translaiton, rotation, etc directly on
nodes.
2015-03-22 10:33:58 -03:00
Juan Linietsky
dac2017dee
fixes/cleans up
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-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
2015-03-22 09:40:26 -03:00
rollenrolm
cde55bee91
Fix for Issue #1484 : Don't strip whitespace on line comment
2015-03-22 10:25:18 +01:00
Juan Linietsky
c6c72a3c37
input events on Area2D is now supported
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also added a demo showing how this works
2015-03-22 01:46:18 -03:00
rollenrolm
4d30bb7241
Fix issue #931 : display current view name into editor's 3d scene viewports
2015-03-21 21:47:21 +01:00
rollenrolm
db0a71fc58
New option to show/hide hidden files
2015-03-21 18:33:32 +01:00
V.VamsiKrishna
4fa71a6ee0
Removing Print statement effects perf.
2015-03-21 22:25:48 +05:30
Juan Linietsky
40496dd76a
signed distance field fonts demo
2015-03-21 10:15:30 -03:00
V.VamsiKrishna
372fa5277c
Fix for canvas_draw_polygon on webgl.
2015-03-21 10:12:25 +05:30
Juan Linietsky
acc6f3b285
signed distance field font support
2015-03-21 00:43:33 -03:00
V.VamsiKrishna
beab10ab9b
Revert "Revert "Missed some things in prev commit.""
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This reverts commit 2e59788aa9
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2015-03-20 11:48:21 +05:30
V.VamsiKrishna
eb3c88b3dd
Revert "Revert "Removing etc1 from build for javascript platform.""
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This reverts commit 9965e93f7e
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2015-03-20 11:47:56 +05:30
V.VamsiKrishna
2e59788aa9
Revert "Missed some things in prev commit."
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This reverts commit d3280f91a1
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2015-03-20 11:12:59 +05:30
V.VamsiKrishna
9965e93f7e
Revert "Removing etc1 from build for javascript platform."
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This reverts commit 41b729ccff
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2015-03-20 11:12:13 +05:30
V.VamsiKrishna
d3280f91a1
Missed some things in prev commit.
2015-03-20 11:06:28 +05:30
V.VamsiKrishna
41b729ccff
Removing etc1 from build for javascript platform.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
2015-03-20 10:18:13 +05:30
Juan Linietsky
90a84b4ddb
wip distance field font import
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font import may not work if using distance field, this is WIP
2015-03-20 00:26:01 -03:00
V.VamsiKrishna
72895ddecf
Replacing spaces with tabs
2015-03-20 07:47:06 +05:30
V.VamsiKrishna
743b3157bc
Fix for newer gcc. Picked from GoogleCode
2015-03-19 10:35:24 +05:30
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
9dd0d8277d
add overlap test function, remove a semicolon
2015-03-18 21:03:11 -03:00
Juan Linietsky
4cac1e0cb6
add functions to test overlap with another body or area
2015-03-17 09:25:35 -03:00
Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
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this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Alex Bonfim
2d4cad7057
Fix for InputEvent::set_as_action
2015-03-15 23:17:48 -03:00