Black Cat!
2fe4c5dda1
Fix error using triplanar UV with detail map
...
Fixes #18550
2018-08-26 21:58:52 +04:00
Michael Alexsander Silva Dias
6fa1b5eca7
Add option to move Tile/GridMap editors to another side
2018-08-22 19:18:23 -03:00
Juan Linietsky
334acc017f
Add distance based dithering to the default material.
2018-08-22 10:24:00 -03:00
Marcin Zawiejski
a1d2fbdeb2
== and != operators for Ref<T> / T*
...
This is to prevent crashes for code like:
...
void Material::set_next_pass(const Ref<Material> &p_pass) {
ERR_FAIL_COND(p_pass == this);
...
that's been fixed in 031f763d4f
2018-08-21 13:25:50 +02:00
Juan Linietsky
031f763d4f
Crash fixes for material and animtree
2018-08-20 16:35:36 -03:00
Chaosus
a6e51c8aa1
Fix crash when setting Material's next pass to itself
2018-08-19 21:27:09 +03:00
Juan Linietsky
d7a9a224fd
Revert "Fix border artifacts at the edge of deep parallax."
2018-08-14 20:33:50 -03:00
Guilherme Felipe
85f4d33276
Fix border artifacts at the edge of deep parallax.
2018-08-09 20:24:52 -03:00
Hugo Locurcio
31c12f05c4
Tweak the default SpatialMaterial properties
...
Roughness is now set to 1 by default and albedo is now white,
even on meshes that do not have any materials defined.
This means there is no longer a visual difference between a
mesh with no materials defined and a mesh with a default
SpatialMaterial defined.
2018-08-07 17:04:30 +02:00
JFonS
0052ee70d2
Added keep scale flag to billboard materials
2018-07-26 09:34:12 +02:00
Alex Roman
2ce1118faa
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
JFonS
c8cf71753c
Add render mode to ensure correct normals when using non-uniform scaling
2018-06-21 00:12:12 +02:00
Juan Linietsky
aacd7f012e
Merge pull request #18374 from JFonS/fix_particles_animation
...
Fix particle animation controls
2018-05-08 11:34:34 -03:00
JFonS
aeda5dccfe
Fix particle animation controls
2018-04-23 11:14:16 +02:00
JFonS
9c307d4b6c
Added flag on SpatialMaterial to disable shadows
2018-03-29 18:46:42 +02:00
luz.paz
612ab4bbc6
Fix typos with codespell
...
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Chaosus
b5e4f637fc
Added refraction possibility for triplanar uv mode
2018-02-15 17:21:09 +03:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
...
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af
Fix Material's shader property binding
...
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38
Make burley default for materials, fixes #15054
2018-01-12 11:50:08 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
...
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
...
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
2017-12-26 11:09:52 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
...
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
7b7ba58493
-Fix particles with size==0, closes #13931
...
-Fixed material previews (dont show sphere unless for spatial)
2017-12-06 19:51:13 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
...
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Juan Linietsky
ed0af05111
Switch to textureLod for parallax offset, avoids errors on UWP.
2017-11-27 17:47:33 -03:00
Juan Linietsky
7010ee3cb9
-Ability to choose operator for emission, closes #10441
...
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Jakub Grzesik
5a83fc50ec
fix a 'proximity_fade_distacne' typo in material
2017-10-25 20:27:52 +02:00
Rémi Verschelde
abea816e54
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
Ferenc Arn
cb0bf1edea
Rename Schlick GGX to GGX.
...
Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21 19:35:54 -04:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
Juan Linietsky
c9a925c4e0
Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.
2017-10-01 19:08:49 -03:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Juan Linietsky
fbabef6da3
Fixes to rim parameter in shader
2017-09-23 08:27:48 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Poommetee Ketson
1c063abf0d
Material: fix priority not int
2017-09-11 18:13:28 +07:00
Juan Linietsky
308a6f4f99
hide next pass for material types that make it pointless, closes #10686
2017-09-05 20:40:50 -03:00
Juan Linietsky
281fb4e4fb
Added transmission shader parameter.
2017-09-03 10:30:37 -03:00
Juan Linietsky
b4efb832a7
Made triplanar local space by default, world space optionally, closes #10159
2017-09-02 09:57:08 -03:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
Rémi Verschelde
c109a6e5a4
Merge pull request #10401 from maxim-sheronov/fix_particles_spritesheet
...
Fix UV calculation for spritesheet in particles
2017-08-31 13:42:37 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
...
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Maxim Sheronov
e41656c345
Fix UV calculation for spritesheet in particles
...
Fix names of uniforms and make correct uv offset calculation
2017-08-23 20:57:31 +03:00