Juan Linietsky
4fdab4f555
added a new function to escape properly json, fixes #3282
2016-01-10 15:01:06 -03:00
Juan Linietsky
cc34e0dee9
Make sure variant parser actually writes floats when float property is requested, closes #3301
2016-01-10 11:51:05 -03:00
Juan Linietsky
6c8cf30697
-fix stray file left open when parsing configuration, closes #3299
2016-01-10 10:00:58 -03:00
Juan Linietsky
f5a3c1ccde
make sure file is closed if something fails
2016-01-10 09:59:14 -03:00
Alexander Holland
151e9600aa
comment some print_lines
2016-01-09 23:53:34 +01:00
Juan Linietsky
292e8bf0ab
fix issues related to StringArray parsing
2016-01-08 21:09:13 -03:00
Juan Linietsky
176afb2feb
-Use simpler methods for parsing simple tags, fixes #3274
2016-01-08 19:03:17 -03:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
Juan Linietsky
b6388e6001
added ':' support to VariantParser, given it' s used by export.cfg
2016-01-07 09:16:11 -03:00
Juan Linietsky
4e367a4b7b
-fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207
2016-01-07 09:07:18 -03:00
mrezai
5bf25e46be
Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:10:38 +03:30
Juan Linietsky
3d0bd1a3f3
-make signals throw an error when target method is not found, fixes #2036
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-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
2016-01-04 09:35:21 -03:00
Juan Linietsky
0e71d49ef4
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
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-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky
7a931b4d3a
Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
1597082c85
-Ability to roll-back script-exported properties to their default value on the script, closes #2128
2016-01-02 20:17:31 -03:00
Juan Linietsky
32a6120a5c
fixed string operator[], which was broken. Closes #2202
2016-01-02 14:58:27 -03:00
Juan Linietsky
757b8c4206
-Restore mouse on X11 when debugger break happens, closes #2232
2016-01-02 12:58:59 -03:00
Juan Linietsky
432e2e7769
proper joy axis support as actions, can be configured and inquired, fixes #2317
2016-01-02 09:37:16 -03:00
hondres
83baa05915
bind trigger constants
2016-01-02 04:23:39 +01:00
hondres
117ae93cf1
Analog values for gamepad triggers, using axes 6 & 7
2016-01-02 03:34:32 +01:00
Ignacio Etcheverry
3de30bf01d
Added default value param to ConfigFile.get_value()
2016-01-01 21:12:54 +01:00
Juan Linietsky
199a29b353
Merge pull request #3184 from vnen/update-copyright-2016
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Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
810f049edf
introspection of signals and signal connections from GDScript was not working, fixes #2325
2016-01-01 10:28:15 -03:00
Juan Linietsky
37f2222dd7
-Added Color8(r8,g8,b8,a8) function as well as .r8,.g8,.b8,.a8 members to Color, to deal with colors in the 0-255 range. Closes #2345
2015-12-31 18:26:49 -03:00
Juan Linietsky
6b1849d29b
make json sub-dictionaries shared, fixes #2381
2015-12-31 17:56:51 -03:00
Juan Linietsky
bc2b1696e6
suport old-style engine.cfg colors in VariantParser, fixes #3176
2015-12-31 14:30:50 -03:00
Juan Linietsky
586e482a98
-Fix parsing of comments in VariantParser, fixes #3175
2015-12-31 10:25:21 -03:00
Juan Linietsky
b60a3e7202
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
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-It is now finally possible to parse back a variant from text!
2015-12-31 00:54:00 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
101fe4b845
remove an extra line
2015-12-29 14:58:16 -03:00
reduz
77b5b4f4df
removed some prints
2015-12-29 12:56:58 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
punto-
33e5c3181d
Merge pull request #3101 from Hinsbart/remapping-new
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Better gamepad support
2015-12-20 11:08:04 -03:00
Ariel Manzur
b989d4f887
thread can't rename itself on initialization :(
2015-12-18 09:48:39 -03:00
Ariel Manzur
f25812794d
thread renaming by core_bind
2015-12-18 03:06:51 -03:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Ariel Manzur
10298b9534
thread set name
2015-12-17 06:24:27 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Juan Linietsky
1312df7fdc
implement point cloud function using convex hull for ConvexPolygonShape2D, fixes #2848
2015-12-14 09:06:53 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
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(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
7c39ebd05c
-hash dictionaries properly instead of using pointer, fixes #2880
2015-12-13 15:20:58 -03:00
Juan Linietsky
39f345a9ae
-deprecated pcz, replaced by just zip. Closes #2879
2015-12-13 14:15:55 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Juan Linietsky
9f75dd086e
no more time error, fixes #2892
2015-12-12 19:21:43 -03:00
Juan Linietsky
6316f8941c
variant parser was not parsing rect2 properly, fixes #2948
2015-12-12 17:10:43 -03:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
b191e740d2
add pop_back/pop_front/push_back/push_front to array, to make it according to doc, fixes #3040
2015-12-12 08:27:30 -03:00
Rémi Verschelde
6221570f53
Merge pull request #3039 from TheHX/pr-in-operator
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Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 15:15:01 +01:00
Franklin Sobrinho
6a34ab201a
Fix "in" operator, make it use evaluate() instead of operator==
2015-12-11 10:29:55 -03:00
Franklin Sobrinho
e4dce93520
Fix error message when using is_connected with a script signal
2015-12-11 07:53:40 -03:00
Juan Linietsky
aadced2f72
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-09 09:10:00 -03:00
Juan Linietsky
6bc6b8fcf2
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
2015-12-09 09:08:41 -03:00
romulox_x
2cc8340594
updated aes256 implementation to newer version from upstream. Also uses faster lookup table implemetation.
2015-12-08 16:13:06 -08:00
Juan Linietsky
176916524d
Merge pull request #2841 from akien-mga/pr-ustring-snprintf
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Cleanup calls to _snprintf in ustring
2015-12-08 17:17:49 -03:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
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Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
a6ac1fcd94
Merge pull request #2983 from koalefant/vector_ptr
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Vector<>::_ptr is now typed and points to the beginning of the array rather than refcounting block
2015-12-08 17:02:13 -03:00
Juan Linietsky
7ba484bc74
some fixes
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-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho
3c4b0236cb
Add constructor for Image built-in type
2015-12-06 09:12:14 -03:00
Juan Linietsky
fe2a9bc746
optional streaming from thread for Theora
2015-12-05 23:16:41 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
koalefant
c7b730c655
Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block
2015-12-04 05:58:56 +01:00
est31
e1d02e4831
Make the setting unix-only.
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For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Juan Linietsky
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
admix
bc998c9195
fixed crash when creating new object with wrong number of arguments
2015-11-28 17:30:59 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
est31
a23e29ab36
Correct retvals of String::to_ascii() and String::to_utf8()
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Both return RawArray, not String.
My fault from commit f83f96cb44
.
2015-11-24 05:11:39 +01:00
Rémi Verschelde
a961347d8c
Fix return type of Matrix32 member vars
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Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde
74e0c76216
Merge pull request #2788 from masoudbh3/pck-file-name
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Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
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Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
masoud bh
6277fe3078
add priority to load binaryname.pck
2015-11-20 12:47:55 +03:30
masoud bh
6f718228d4
Load binaryname.pck
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if not found data.pck search for binaryname.pck in linux and windows
2015-11-20 12:47:55 +03:30
Rémi Verschelde
f7e4c4e359
Fix call to _snprintf on GCC
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Was a regression from ddbf2ff
.
This commit also introduce a "#define snprintf _snprintf", so the rest of the file was simplified to make use of this
instead of distinguishing between snprintf and _snprintf in the various functions.
2015-11-20 00:30:35 +01:00
Juan Linietsky
2769da7744
compile fixes
2015-11-19 20:24:43 -03:00
Ariel Manzur
ddbf2ffd1d
fix compile error in some msvc version (snprintf not found)
2015-11-19 18:09:57 -03:00
Juan Linietsky
fd5ee87c24
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Aren Villanueva
5c7e9e7e63
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser to break.
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Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-11-19 22:01:42 +11:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
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Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
63e84e1824
Merge pull request #2798 from bojidar-bg/patch-6
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Change handling of invalid JSON escape sequences.
2015-11-18 19:41:46 -03:00
Juan Linietsky
f738906519
Merge pull request #2737 from akien-mga/type-specific-error-output
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Display error type (error, warning, script error) in OS::print_error + cleanup error ANSI coloring
2015-11-18 18:58:22 -03:00
Juan Linietsky
5dcfdb3435
Merge pull request #2749 from TheHX/fix_string_content_test
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Fix String content test
2015-11-18 18:55:01 -03:00
Bojidar Marinov
f59a1fd50d
Change handling of invalid JSON escape sequences.
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Instead of reporting an error, just ignore the first backslash and continue.
Fixes #2521
2015-11-16 17:05:39 +02:00
Franklin Sobrinho
541812e999
Implement Quat multiply operator, and xform method
2015-11-11 11:30:55 -03:00
Rémi Verschelde
6334895088
Display error type (error, warning, script error) in OS::print_error
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Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127 .
2015-11-10 18:29:34 +01:00
masoud bh
24f3f43457
Add icon to exe file in windows export
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add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Franklin Sobrinho
d5fbd1d262
Fix String content test
2015-11-06 18:52:15 -03:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky
d123c89c58
-fixed a quite serious scene corruption bug when saving that has been around for months.
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good thing no one ran into it :P
2015-10-21 23:57:43 -03:00