clayjohn
eb07056e70
Add texture reading code to OpenGL3 renderer for web and mobile
...
This allows using texture_2d_get on all platforms which is needed for the get_image function
This commit also fixes some OpenGL warnings on the Web platform that came from attempting to map a buffer with zero length
2022-11-01 13:42:53 -07:00
keptsecret
31d44043bb
implemented mesh_surface_update_x functions
2022-10-22 16:44:33 -04:00
clayjohn
9f708489fa
Fix leaking of Mesh version and lod memory when freeing mesh in GLES3
2022-09-13 08:19:14 -07:00
Rémi Verschelde
337e4d185a
Merge pull request #65016 from timothyqiu/skin-data
...
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07 22:17:55 +02:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
...
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Haoyu Qiu
7c77cd0f7b
Fix crash when executing TubeTrailMesh.get_faces()
with GLES3
2022-08-29 13:05:10 +08:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
clayjohn
bbbcdd725a
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
Aaron Franke
f91934872d
Use a const ref for the bone AABB in rendering code
2022-08-18 12:20:11 -05:00
Aaron Franke
e0d80b37e9
Don't try to merge unused bone AABBs in the rendering server
2022-08-14 23:30:48 -05:00
Omar El Sheikh
f1fda97c33
Implement Octahedral on OpenGL3
2022-08-13 10:20:14 -07:00
clayjohn
4b80cb4aa3
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
Yuri Rubinsky
3dc1a1dbfb
Prevent possible crash when mesh is freed
2022-07-06 19:52:54 +03:00
Bastiaan Olij
ecfcfd97fa
Split dependency logic
...
Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00
clayjohn
5f52936350
Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-14 21:23:20 -07:00
clayjohn
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
2022-05-25 15:46:24 -07:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
clayjohn
9b61c855ef
Add basic lighting to GLES3 renderer.
...
This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
reduz
746dddc067
Replace most uses of Map by HashMap
...
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
clayjohn
1182c95533
Add MeshStorage to GLES3
2022-04-28 11:22:20 -07:00
Bastiaan Olij
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00