Commit Graph

23067 Commits

Author SHA1 Message Date
Fabio Alessandrelli 17be67b8c7 WebSocketServer now sanitize destination peers.
When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Fabio Alessandrelli 5cb41faece Fix CryptoCore signatures, add SHA1 context.
Fix hash size in SHA256 signature
Fix source parameter in hash context update function to be const.
Add SHA1 hash context.
2019-08-19 16:29:37 +02:00
Hugo Locurcio 4cb3984862
Mention caveat with looped animations in `AnimationPlayer.queue()` 2019-08-19 15:04:13 +02:00
Unknown 9d849c21cc fix animation freeze when playing animation from another AnimationPlayer
Donated by IMVU, Inc.

Fixes #31410
When we create an animation player with an animation from which we will start another AnimationPlayer's animation at the moment when that animation is already active - it will  be stopped.  When starting an animation with play() func all the 'outside' animations for animation player were removed (`_stop_playing_caches` func). This pr prevents this behaviour for the case when play is called for animation that's still active. This way the behaviour is the same between "Animation Playback track" and other tracks (tested with value track)
2019-08-19 13:51:08 +02:00
Rémi Verschelde cce148b024
Merge pull request #31473 from Chaosus/shader_bug
Fix ternary operator shader compiler expression
2019-08-19 10:15:22 +02:00
Rémi Verschelde e71cf83fbd
Merge pull request #31470 from clayjohn/GLES2-skeleton-memory-leak
Check if skeleton texture is already allocated before reallocating
2019-08-19 10:05:42 +02:00
Yuri Roubinski 9abf5578ee Fix ternary operator shader compiler expression 2019-08-19 08:40:54 +03:00
clayjohn 99de3906ba check if skeleton texture is already allocated before reallocating 2019-08-18 22:02:57 -07:00
Hugo Locurcio 558e93f069
Improve the appearance of 2D path editors
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Rémi Verschelde bcd2f248ec
Merge pull request #31460 from YeldhamDev/textedit_readonly_syntax_fix
Keep syntax highlighting on TextEdit in readonly mode
2019-08-18 22:24:01 +02:00
Rémi Verschelde 76837e2163
Merge pull request #31462 from YeldhamDev/shader_preview_text_simplification
Simplify structure of preview text in visual shader editor
2019-08-18 22:21:57 +02:00
Michael Alexsander Silva Dias 2fa32d69a5 Keep syntax highlighting on TextEdit in readonly mode 2019-08-18 14:00:12 -03:00
Michael Alexsander Silva Dias c19a66d72f Simplify structure of preview text in visual shader editor 2019-08-18 13:27:08 -03:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Rémi Verschelde 9cd58b6916
Merge pull request #31449 from Chaosus/vs_global_expression
Added global expressions to visual shaders
2019-08-18 17:31:39 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Rémi Verschelde 909d611b33
Merge pull request #31456 from Calinou/travis-use-stages
Travis CI: Use a multi-stage build to run static checks first
2019-08-18 16:09:17 +02:00
Rémi Verschelde 2920c8fbaa
Merge pull request #31447 from Calinou/spatial-editor-use-shortcut-tooltips
Use shortcut tooltips in the spatial editor
2019-08-18 16:07:05 +02:00
Hugo Locurcio 1b7be55bac
Travis CI: Use a multi-stage build to run static checks first
This prevents Travis CI from performing full builds if static checks
have failed.

This also removes `sudo: false` as it is deprecated.
2019-08-18 15:08:21 +02:00
Rémi Verschelde fb5e8b509b
Merge pull request #31448 from Calinou/improve-snap-object-to-floor
Improve "Snap Object to Floor" functionality
2019-08-18 11:07:12 +02:00
Rémi Verschelde 80c2f303ae
Merge pull request #31445 from KoBeWi/how_to_input
Clarify usage of action_press
2019-08-18 11:04:59 +02:00
Rémi Verschelde d154e55f45
Merge pull request #31442 from KoBeWi/grounded_grabber
Update Slider grabber position when using mouse wheel
2019-08-18 11:03:28 +02:00
Rémi Verschelde 7f7e0f9dfc
Merge pull request #31439 from YeldhamDev/node_dock_minor_improvements
Minor improvements to the Node dock
2019-08-18 11:02:50 +02:00
Rémi Verschelde 5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Rémi Verschelde 343466c015
Merge pull request #31440 from akien-mga/diraccesspack-dir_exists
DirAccessPack: Fix dir_exists and file_exists for res:// paths
2019-08-18 10:52:55 +02:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Michael Alexsander Silva Dias 96a256557c Minor improvements to the Node dock 2019-08-17 23:05:58 -03:00
Hugo Locurcio 78878fbc97
Improve "Snap Object to Floor" functionality
- Display an error message if no selected nodes could be snapped
- Only register an undo/redo action if at least one node
  could be snapped
- Increase the maximum snapping height to 20
- Increase the negative snapping limit to 0.2
2019-08-18 01:50:25 +02:00
Aaron Franke 092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Hugo Locurcio 35ad0475c3
Use shortcut tooltips in the spatial editor
This makes the tooltips display the correct shortcuts in case
they are changed, as is done automatically by `set_shortcut()`.

Button shortcuts are now used to apply shortcut actions,
which makes for cleaner code.
2019-08-17 23:39:28 +02:00
Tomasz Chabora b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
Rémi Verschelde cc9f2a2d8b
Merge pull request #31401 from aaronfranke/no-init-scripts
Allow plugins to not have an init script
2019-08-17 22:09:17 +02:00
Hugo Locurcio c0eee235c4
Define a minimum window size in the editor and project manager
This prevents most UI elements from overlapping or being cut off
as a result of the window being too small.

This closes #20669.
2019-08-17 21:56:59 +02:00
Tomasz Chabora 8a0e6e23a7 Update Slider grabber position when using mouse wheel 2019-08-17 21:12:05 +02:00
Rémi Verschelde ad8746e0de DirAccessPack: Fix dir_exists and file_exists for res:// paths
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.

Fixes #26009.
2019-08-17 19:03:28 +02:00
Rémi Verschelde 86371b7298
Merge pull request #31435 from godotengine/revert-31367-add_minmax_winsize_setting
Revert "Add Min/Max Window Size Setting"
2019-08-17 16:19:51 +02:00
Rémi Verschelde 0743a07447
Revert "Add Min/Max Window Size Setting" 2019-08-17 16:19:18 +02:00
Rémi Verschelde f7e57df6a2
Merge pull request #31431 from akien-mga/err_explain
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
2019-08-17 14:44:47 +02:00
Hugo Locurcio c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Holger Dammertz 8fb80788df changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1.
2019-08-17 14:01:55 +02:00
Hugo Locurcio cef7ca4abb
Improve the project manager UI
This incorporates many suggestions from #31342.

This also revises the search behavior to be simpler and more efficient:

- Searching will now search in both the project name and path. A project
  will be displayed if either of these match the search term.
- If the search term contains a "/", the whole path will be used to match
  the search term. Otherwise, only the last path component will be used.
2019-08-17 13:48:25 +02:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde de4aabe89b
Merge pull request #31244 from Unholydeath/BB_ChangeErrorMacros
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 13:31:08 +02:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Rémi Verschelde 40640a01dc
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Rémi Verschelde fe8f73c939
Merge pull request #31422 from sparkart/attachscript_by_scripteditor
Adds Attaching Script via Script Editor
2019-08-17 11:55:48 +02:00
Rémi Verschelde be42f1bf6c
Merge pull request #31399 from Calinou/box-selection-add-borders
Add an outline to box selection rectangles for better visibility
2019-08-17 11:26:05 +02:00
Rémi Verschelde c7a7163dff
Merge pull request #31398 from KoBeWi/1000_ways_to_make_scene
Allow to create scene from FileSystem dock
2019-08-17 11:25:33 +02:00
Rémi Verschelde 9ab02761d7
Merge pull request #31396 from Calinou/low-processor-mode-editor-restart
Set the low processor mode sleep editor settings to require a restart
2019-08-17 11:23:27 +02:00