Rémi Verschelde
4b85b66339
Merge pull request #9393 from leezh/regex_capture_fixes
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RegEx fixes #9382
2017-06-26 22:23:32 +02:00
Zher Huei Lee
f01ce3276e
Fixed inverted group thrown off by quantifiers
2017-06-26 15:25:10 +08:00
Rémi Verschelde
36548a3fa5
gitignore: Remove pre-.gen filenames
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@Noshyaar was right to remove them in the first place,
we need users with local clones to clean them up to prevent
older .cpp files from being including by globbing.
2017-06-26 09:17:19 +02:00
dotquixote
23f10c31de
ConeTwistJoint: Initialize 'm_angularOnly'.
2017-06-26 09:17:19 +02:00
Zher Huei Lee
382db0898e
Fixes RegEx capture grabbing too much #9382
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Incorrect behaviour was caused when next->test was throwing off the
results.
2017-06-26 15:16:33 +08:00
Rémi Verschelde
03bfa47636
Merge pull request #9384 from toger5/tree_bgcolor_draw_order
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tree fix drawing order for header and removed indentation for custom bg colours
2017-06-26 09:08:51 +02:00
Rémi Verschelde
c9c3db3206
Merge pull request #9383 from toger5/theme_margin_tree_fix
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style box margins for Inspector and list.
2017-06-26 09:08:09 +02:00
toger5
3d89893cb8
style box margins for Inspector and list.
2017-06-25 17:21:12 -07:00
toger5
b941931c95
tree fix drawing order for header +
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- the collapse arrow gets drawn after the background so its not hidden underneath anymore
- custom_bg_color no offset anymore
2017-06-25 17:12:36 -07:00
Juan Linietsky
8caa21a4a9
Merge pull request #9381 from godotengine/revert-9350-x11-ime
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Revert "Workaround for IME on Linux."
2017-06-25 20:10:19 -03:00
Juan Linietsky
e79e135841
Revert "Workaround for IME on Linux."
2017-06-25 20:09:16 -03:00
Juan Linietsky
d41978eb63
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
2017-06-25 18:57:28 -03:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Rémi Verschelde
826784d965
Merge pull request #9357 from GodotExplorer/pr-fix-string-copy_from
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Fix crash with String::copy_from with NULL string parameter
2017-06-25 16:17:42 +02:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
e5d890c23a
i18n: Update template and sync translations
2017-06-25 14:19:51 +02:00
Rémi Verschelde
d9813ba826
i18n: Sync translations with Weblate
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Adds Finnish translation.
2017-06-25 14:16:14 +02:00
Rémi Verschelde
515c714225
Merge pull request #9361 from RameshRavone/patch-1
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Fixes method bind (Curve)
2017-06-25 13:09:37 +02:00
Ramesh Ravone
c6e295c399
Fixes method bind
2017-06-25 16:35:39 +05:30
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
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Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Rémi Verschelde
1b9f31dc15
Merge pull request #9350 from sowfelicity/x11-ime
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Workaround for IME on Linux.
2017-06-25 10:48:27 +02:00
Rémi Verschelde
41bbf106e6
Merge pull request #9349 from volzhs/freetype-2.8
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Update freetype to 2.8
2017-06-25 10:42:04 +02:00
volzhs
0f8cc0fa5b
Update freetype to 2.8
2017-06-25 10:41:12 +09:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Jia Wang
41029eb1f0
Workaround for IME on Linux( fixes #29 #7106 ):
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Workaround for supporting input method frameworks like SCIM,
IBus, Fcitx, etc.
The locale is set when the application starts.
Workaround for input when the input context within the specified
input method is not available.
2017-06-25 08:17:56 +08:00
Rémi Verschelde
a2e4b80ff5
Merge pull request #9345 from nunodonato/animproperties
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Update some property names for animation keys.
2017-06-24 23:52:31 +02:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
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Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
Juan Linietsky
898d8fd557
Merge pull request #9353 from Zylann/gradient_refactor
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GradientTexture now uses a Gradient
2017-06-24 18:13:56 -03:00
Rémi Verschelde
68891baa1b
Merge pull request #9281 from Zylann/fix_freelook_keyboard
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Fixed freelook conflict with text inputs
2017-06-24 23:06:04 +02:00
Rémi Verschelde
44c7210387
Merge pull request #9249 from Noshyaar/pr-colorpick
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ColorPicker: fix DPI, hue & color update issues
2017-06-24 23:02:02 +02:00
Marc Gilleron
2bb1638b0a
GradientTexture now uses a Gradient
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- Added gradient property
- Deleted duplicate code
2017-06-24 21:50:44 +02:00
Juan Linietsky
78468906ab
Merge pull request #9352 from dumitru-stama/blitmaskfor30
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Added 'blit_rect_mask' for 3.0 too
2017-06-24 13:07:23 -03:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
George Marques
bd2dd034a7
Merge pull request #9344 from Noshyaar/pr-envi
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Environment: remove ssr_accel property, fix typo
2017-06-24 12:51:02 -03:00
Juan Linietsky
bc509ac7bd
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
Andreas Haas
cc2cd20870
Capitalize template names in script dialog.
2017-06-24 15:37:27 +02:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
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Fixes #9299
2017-06-24 16:28:19 +03:00
Andreas Haas
e05621ba35
Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0
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Add statements for script types of RichTextLabel
2017-06-24 13:24:42 +00:00
Juan Linietsky
0cac32910a
-Restored support for Canvas BG mode on Environment
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-Improved ease of use of WorldEnvironment (no longer extends Spatial)
-2D editor viewport can now work in HDR!
2017-06-24 08:58:27 -03:00
Nuno Donato
c207c06173
Update some property names for animation keys.
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Added rect_rotation too.
Fixes #9337
2017-06-24 10:39:57 +01:00
Poommetee Ketson
04164bb317
Environment: remove ssr_accel property, fix typo
2017-06-24 16:07:37 +07:00
geequlim
81afb275eb
Add statements for script types of RichTextLabel
2017-06-24 14:18:23 +08:00
Juan Linietsky
6ba1e4677b
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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-Added ability to disable individual collisionshape/polygon
-Moved One Way Collision to shape, allowing more flexibility
-Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer.
-Modifying a CollisionPolygon2D on the fly now works, it can even be animated.
Will port this to 3D once well tested. Have fun!
2017-06-23 23:39:52 -03:00
Juan Linietsky
683f50bef4
Merge pull request #9312 from BastiaanOlij/osx_export
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Osx export
2017-06-23 23:22:51 -03:00
Juan Linietsky
693eb0fa06
Merge pull request #8591 from Zylann/curve_1d
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Added Curve resource
2017-06-23 20:07:01 -03:00
Marc Gilleron
659897cfb8
Added Curve resource
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- New resource for curves in y(x) form
- CurveTexture now has a Curve
- Curve and CurveTexture share the same editor
2017-06-24 01:01:36 +02:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Juan Linietsky
8ef1c41a4e
Small fixes required to get platformer to work.
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Added back CanvasItemMaterial
2017-06-23 14:31:59 -03:00