Commit Graph

1036 Commits

Author SHA1 Message Date
Franklin Sobrinho 226e0a7f4f Fix Project Settings dialog add/delete global variable
(cherry picked from commit 48524384d6)
2016-03-06 18:07:42 +01:00
Franklin Sobrinho e69c9021b5 The help page now show the entire object hierarchy
(cherry picked from commit fdd1209276)
2016-03-06 09:48:26 +01:00
Franklin Sobrinho 1bdd5d24cb Removed "__editor_plugin_screen__" metadata creation
(cherry picked from commit b79e83ad6f)
2016-03-06 09:48:15 +01:00
Franklin Sobrinho a1a1c0b9f6 Added search box in Class List dialog (Script Editor)
(cherry picked from commit cc6a6ef08c)
2016-03-06 09:48:06 +01:00
Martin Chuckeles 848c7378fd Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d)
2016-03-05 12:58:01 +01:00
Ariel Manzur e0a66b6e56 deleted files added accidentally
(cherry picked from commit 96b60c281f)
2016-02-29 09:03:31 +01:00
Rémi Verschelde 1af2e1101d Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.

(cherry picked from commit eb5f9ed89b)
2016-02-29 09:01:02 +01:00
Ariel Manzur f619b05751 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
(cherry picked from commit 30d0ca9766)
2016-02-29 09:00:35 +01:00
Ariel Manzur 45a0bbe56e adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Julian Murgia - StraToN d86b12a397 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-27 15:27:25 +01:00
volzhs 87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
volzhs 6adad5e611 Change "erase" to "remove" in project manager. fixes #3796. 2016-02-22 16:56:33 +09:00
Rémi Verschelde 04bdc9b00a Fix pixelated steam capsules 2016-02-22 01:07:27 +01:00
Ariel Manzur 9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky 499308e482 -fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde d27b83d4bd Add a script to sort demos alphabetically
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky 70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN 7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur c0e7155591 Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
Ignacio Etcheverry 9c1bde4e4b Keep 'Play custom scene' button unpressed when not running 2016-02-18 13:16:31 +01:00
Rémi Verschelde 77fd9b1c57 Merge pull request #3749 from akien-mga/pr-codeblock
Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde 01cf698de7 Remove unimplemented SceneAnimationImport plugin from menu
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde b28fc0a3d8 Merge pull request #3744 from neikeq/issue_3742
Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00
Rémi Verschelde 9e4532d689 Implement support for [codeblock] tag in help
It allows to define a multiline space-indented code block that will be properly parsed by the reST converter for the online docs.
The in-editor help understand the [codeblock] tag as it supposedly understand [code] already (i.e. it just seems to discard it, though the code was supposed to switch it to a monospace font, but that's likely another issue.
2016-02-17 21:17:08 +01:00
Ignacio Etcheverry 8c0accc4ba Added option to restart custom scene 2016-02-17 20:54:19 +01:00
Ignacio Etcheverry d8f06085a2 Fix _quick_run method (Play custom scene) 2016-02-17 19:41:19 +01:00
mrezai c5aab4e401 Experimental Docker image for godot 2016-02-17 10:12:40 +03:30
Rémi Verschelde 7496fd4788 Merge pull request #3689 from nunodonato/numpademulation
* Added numpad emulation in the 3d viewport (fixes #3612)
2016-02-16 07:50:51 +01:00
Rémi Verschelde 99bc7877f9 Merge pull request #3692 from neikeq/issue_3682
Rename input actions by editing its item in the list
2016-02-16 07:43:38 +01:00
Rémi Verschelde 080dfa14a0 Merge pull request #3641 from JoshuaGrams/master
AnimationPlayer frame SpinBox snaps to steps.
2016-02-16 07:41:59 +01:00
Ignacio Etcheverry 5d68149d7d Rename input actions by editing its item in the list 2016-02-13 13:18:40 +01:00
Nuno 67a839c791 * Added numpad emulation (fixes #3612) 2016-02-12 11:51:25 +00:00
Rémi Verschelde 334b3bc9b0 Merge pull request #3669 from Hinsbart/fix_joylabel
fix joystick related label text in project settings
2016-02-11 15:46:06 +01:00
hondres 0065be1bcd fix joystick related label text in project settings 2016-02-11 15:39:41 +01:00
Juan Linietsky e46ffe5c66 -fixed more issues resampling sounds 2016-02-11 11:29:29 -03:00
Rémi Verschelde 285c400288 Merge pull request #3658 from Hinsbart/doc_joyevent
doc: use correct identifiers for InputEventJoystick{Motion, Button}
2016-02-11 07:17:43 +01:00
Juan Linietsky db43e94175 -Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
2016-02-11 00:01:35 -03:00
hondres 6de2b9d864 doc: use correct identifier for InputEventJoystick{Motion, Button} 2016-02-10 23:37:25 +01:00
Tegu 8714e3b2e2 Fixed a couple of tooltips on the editor 2016-02-10 22:56:24 +02:00
Ariel Manzur 83b03e1c68 export from command line 2016-02-10 03:41:48 -03:00
Josh Grams 5317ca4c62 AnimationPlayer frame SpinBox snaps to steps. 2016-02-09 15:02:57 -05:00
Juan Linietsky 595de75641 -Allow renaming root node of inherited scene 2016-02-09 16:30:50 -03:00
Juan Linietsky f51c26c025 Insert new key helper is back to 2D editor, missed it? 2016-02-09 16:09:58 -03:00
Juan Linietsky 92a3b9fb9f -Property apply limits to V/H Splits in main editor window. Fixes #3567 2016-02-08 13:01:54 -03:00
Juan Linietsky 3cce2d6881 -Avoid crash in property editor due to newly out of focus but still valid property edition, fixes #3601 2016-02-08 11:59:44 -03:00
Rémi Verschelde 6546ee1d63 Merge pull request #3494 from blackwc/exclude_export
add feature to exclude files from export
2016-02-08 07:33:19 +01:00
Ignacio Etcheverry 7594e963e0 Temporary workaround for #78 2016-02-06 00:09:28 +01:00
Ignacio Etcheverry ed5e4fabd0 Added missing ReloadEmpty editor icon 2016-02-05 20:49:04 +01:00
Juan Linietsky 80e88c6a50 Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
blackwc 87be775b0d add feature to exclude files from export 2016-02-04 04:07:08 -05:00
punto- dcb823b293 Merge pull request #3560 from Hinsbart/axis_names
fix joystick axis names in project settings
2016-02-02 21:58:20 -03:00
Juan Linietsky f026838cbc -only save scripts if changed, takes less time to run projects and does not confuse you with changed dates. 2016-02-02 21:10:52 -03:00
Juan Linietsky 6349c50f5a -Add some offset to spinboxes in tree, so revert icon does not annoy much when pops up, fixes #3415 2016-02-02 20:44:42 -03:00
hondres 1395029d8a fix joystick axis names in project settings 2016-02-03 00:15:50 +01:00
Juan Linietsky 9c4c6e4c4f -fix path clear in animation call param, closes #3448 2016-02-02 19:04:45 -03:00
Juan Linietsky 857edbea1c -make animationplayer thinner, also toolbuttons too. fixes #3526 2016-02-02 18:22:37 -03:00
Juan Linietsky a9412b8744 -make autoloads keep order when toggling singleton, fixes #3482 2016-02-02 08:06:59 -03:00
Juan Linietsky a479ce6e86 -Made Joystick menus friendlier, show button index, more up to date names and axis names. Closes #3501 2016-02-02 07:56:08 -03:00
Juan Linietsky 3732688231 -Make sure to properly use node path from animation track as base path, fixes #3448 2016-01-31 20:06:37 -03:00
Juan Linietsky 0364d6b076 do not fail on invalid audio driver, fixes #3466 2016-01-31 18:47:13 -03:00
Juan Linietsky 8341038bbe -Increment resources total in scene format text, fixes #3506 2016-01-29 08:51:51 -03:00
hondres 54d53e0a78 fix dpad left/right not showing correctly in project settings 2016-01-28 20:53:15 +01:00
Rémi Verschelde 9a2dd3ebbb Merge pull request #3490 from TheHX/issue-3453
Fix input passing to script editor even if not visible
2016-01-27 18:10:25 +01:00
Franklin Sobrinho d6adb9b9c2 Fix input passing to script editor even if not visible 2016-01-27 13:56:05 -03:00
Franklin Sobrinho 9f5d537993 Fix animation toolbar 2016-01-27 11:10:51 -03:00
Juan Linietsky 1d99e71d94 defer project export filesystem update if not visible 2016-01-27 07:23:51 -03:00
Rémi Verschelde 9cafd47ed8 Merge pull request #1453 from adolson/remove-inspector-headings
remove column titles in property inspector
2016-01-26 21:29:02 +01:00
Franklin Sobrinho 081df6e8ba Fix crash when renaming nodes using focus loss 2016-01-26 13:25:04 -03:00
Rémi Verschelde 87517c564b Merge pull request #3436 from neikeq/rm_dbg_x
Removed debugger X (hide) button
2016-01-25 11:02:26 +01:00
Rémi Verschelde 6eb616087d Merge pull request #3432 from TheHX/pr-groups-editor
Groups Editor: Clear LineEdit after creating a new group
2016-01-25 10:59:27 +01:00
Juan Linietsky 31a4762fea Merge pull request #3435 from neikeq/output_focus_steal
Fix Output panel annoying focus steal
2016-01-25 00:30:14 -03:00
reduz 48d2b7f4be avoid crash when scaling tilemap too much, fixes #266 2016-01-24 17:22:17 -03:00
reduz e997c0d242 -avoid allowing selection of canvasitems inside a viewport, fixes #1383 2016-01-24 16:41:50 -03:00
Ignacio Etcheverry dd197cd6d3 Removed debugger X (hide) button 2016-01-24 16:44:59 +01:00
Ignacio Etcheverry a3e4914355 Fix Output panel annoying focus steal 2016-01-24 16:26:03 +01:00
Franklin Sobrinho d0de508ff3 Groups Editor: Clear LineEdit after creating a new group 2016-01-24 10:51:42 -03:00
Juan Linietsky 6c27df8df6 -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
Juan Linietsky 5ca338bab6 -Fixed revert scene, should work proprely now, fixes #2782 2016-01-23 18:28:30 -03:00
Juan Linietsky a04cd80a23 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-23 17:21:37 -03:00
Juan Linietsky 08e536dbe0 -Support the TRNS flag on libpng, fixes #3097 2016-01-23 17:19:51 -03:00
Juan Linietsky dc7c6c19f3 Revert "Better search for SectionedPropertyEditor, added "All" section" 2016-01-23 16:05:27 -03:00
Juan Linietsky 2cc640dbed Fix wrong condition test for saving, fixes #3287 2016-01-23 14:44:37 -03:00
Juan Linietsky 579ec65d36 Revert "Tree and PropertyEditor confirm value change on focus loss" 2016-01-23 11:20:54 -03:00
Rémi Verschelde 14c1d7fef0 Merge pull request #3408 from neikeq/issue_1123_fix
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry 88fd782060 EditorNode: Ignore unhandled input if there is a dialog visible 2016-01-21 23:51:06 +01:00
Franklin Sobrinho 06cafeac0a Tree and PropertyEditor confirm value change on focus loss 2016-01-21 13:03:06 -03:00
eska 42b57154f0 Center status display in web export per flexbox
- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
kubecz3k e80d7d2a91 Wider initial size of the panel with scripts
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. 
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Rémi Verschelde f3f74cf9ae Merge pull request #3391 from eska014/web-export-page
Overhaul web export page
2016-01-20 07:57:07 +01:00
Juan Linietsky c9580965ea -Remote deploy now uses FS over USB on Android, super fast! 2016-01-20 00:29:34 -03:00
eska 696643ce18 Revamp web export page 2016-01-20 03:41:39 +01:00
hondres 4cca09921d thumbnail preview for AtlasTextures 2016-01-19 04:27:27 +01:00
Juan Linietsky d1bb868a19 -fixed bug related to mouse cursor changes, fixes #3366 2016-01-18 19:49:54 -03:00
Ovnuniarchos ded1acc33e New shader nodes are now created under (more or less) the cursor. 2016-01-18 16:02:42 +01:00
Rémi Verschelde 4481e8af5c Merge pull request #3358 from neikeq/issue_1123
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18 14:46:17 +01:00
Rémi Verschelde c0b9634235 Merge pull request #2854 from MarianoGnu/color_picker
new ColorPicker
2016-01-18 13:52:51 +01:00
Juan Linietsky 4290a25bd5 small fix 2016-01-17 22:27:56 -03:00
Juan Linietsky d68d36dac3 fixes to keying updating 2016-01-17 20:10:24 -03:00
Juan Linietsky b9e408a421 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-17 20:04:36 -03:00
Juan Linietsky 74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00