CowThing
3ba4e6b2ac
Filling in documentation
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VisibilityNotifier and VisibilityEnabler (2D and 3D).
2016-05-30 15:05:27 -04:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
George Marques
67d44e18f5
Add pt_BR editor translation file
2016-05-30 15:43:07 -03:00
Rémi Verschelde
405094c167
i18n: Enable parsing RTR strings
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TTR is used in the editor, and RTR is for content that it shared between
the editor and games (e.g. in scenes/gui)
2016-05-30 19:30:39 +02:00
Rémi Verschelde
d0292a68cf
i18n: Sync PO files with template
2016-05-30 19:29:03 +02:00
Rémi Verschelde
73918100be
GH Linguist: Ignore drivers/*
2016-05-30 18:41:32 +02:00
Rémi Verschelde
8b1c665087
Merge pull request #4921 from Leandros/master
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Properly detect .h as a C++ header file
2016-05-30 18:33:45 +02:00
Arvid Gerstmann
18484eb6c7
properly detect .h as a C++ header file
2016-05-30 18:30:36 +02:00
Ignacio Etcheverry
7e4c58c563
Fixed and improved search bar
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- Search no longer selects the results
- Return focus to the text editor when hiding the bar
- Fix connecting to invalid signal
- Update/redraw the text editor after searching
2016-05-30 18:15:41 +02:00
Paulb23
6ae126ef9b
Current line draws behind line numbers and breakpont gutter
2016-05-30 16:28:31 +01:00
Rémi Verschelde
f232782966
Merge pull request #4910 from ZX-WT/master
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Incomplete Traditional Chinese translation(zh_HK)
2016-05-30 16:35:58 +02:00
Rémi Verschelde
4a4968e5a8
Merge pull request #4902 from Geequlim/translatable-dialogs
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Make dialogs translatable
2016-05-30 16:27:31 +02:00
Geequlim
dde995a513
Make dialogs translatable
2016-05-30 22:23:53 +08:00
Bonfi96
9845b08f81
Added Italian Localization ( #4908 )
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Full Italian localization of the Godot interface
2016-05-30 15:30:33 +02:00
ZX-WT
889d141ba9
Incomplete Traditional Chinese translation(zh_HK)
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probably can be used as zh_TW translation
2016-05-30 21:17:02 +08:00
Rémi Verschelde
8a70c6eaf1
i18n: Sync Russian translation with template
2016-05-30 09:02:44 +02:00
Rémi Verschelde
77d998934c
i18n: Convert Russian PO to Unix format
2016-05-30 09:01:44 +02:00
Rémi Verschelde
a35ee35785
Merge pull request #4899 from DimOkGamer/master
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Added Russian Localization
2016-05-30 08:30:33 +02:00
Rémi Verschelde
77da64ca96
Merge pull request #4891 from Hinsbart/dpi_demo
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Update window management demo to show screen dpi
2016-05-30 07:28:09 +02:00
Daniel J. Ramirez
72c0d6d706
Second batch of icons
2016-05-29 23:43:49 -05:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Daniel J. Ramirez
7dd0b5857a
Added first batch of svg icons
2016-05-29 21:30:37 -05:00
DimOkGamer
db4948030e
Added Russian Localization
2016-05-30 02:01:24 +03:00
Andreas Haas
d02a819fd0
window management demo: show screen dpi
2016-05-30 00:46:20 +02:00
Rémi Verschelde
e6e878e139
Icon: Remove more grey capsules behind official logo
2016-05-30 00:41:42 +02:00
Rémi Verschelde
e0e52055bc
i18n: Fix parsing bug while adding locations to the template
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Also sync the template and PO files to reflect this change
+ the recent TTR additions/removals.
2016-05-30 00:21:36 +02:00
Rémi Verschelde
d5fe48831a
Merge pull request #4888 from vnen/pr-remove-comment-ttr
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Remove translatable strings in comments
2016-05-29 23:51:07 +02:00
George Marques
e623a50be6
Remove translatable strings in comments
2016-05-29 18:37:49 -03:00
Juan Linietsky
c7d24b7814
hidpi for now not available on mingw, sorry
2016-05-29 14:34:06 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Rémi Verschelde
d31696e3db
Merge pull request #4874 from Hinsbart/x11_dragndrop
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x11: Add support for filesystem drag & drop using xdnd
2016-05-29 18:40:27 +02:00
Rémi Verschelde
c2b1315689
Merge pull request #4847 from Hinsbart/fix_icon_scale_new
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Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
96bdab6edf
Merge pull request #4845 from vnen/pr-magnetometer
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Add magnetometer sensor support for Android
2016-05-29 18:37:33 +02:00
Rémi Verschelde
a2fee79459
Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
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Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
e8d5ff5169
Merge pull request #4823 from Paulb23/fix_backspace_selection_redo_crash
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Fix crash when redoing backspace to clear selection
2016-05-29 18:34:31 +02:00
Rémi Verschelde
d3b46b6bf2
Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
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Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
5bbb67fcac
Merge pull request #4814 from neikeq/pr-issue-4805
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Debugger: show error message if description is not available
2016-05-29 18:32:35 +02:00
Rémi Verschelde
6a7530c718
Merge pull request #4812 from neikeq/pr-search-bar
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Rémi Verschelde
7d262947af
Merge pull request #4810 from marcelofg55/master
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Added application/fat_bits property for EditorExportPlatformOSX::Edit…
2016-05-29 18:28:10 +02:00
Rémi Verschelde
3f8cd70c1a
Merge pull request #4871 from Geequlim/translation-zh_cn
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Add Simplified Chinese translation
2016-05-29 18:16:50 +02:00
Geequlim
0a046e6232
Simplified Chinese Translation:
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Fix issuse in last commit
Add more translation
2016-05-30 00:08:33 +08:00
Geequlim
f9253fa47a
Add Simplified Chinese translation
2016-05-30 00:08:33 +08:00
Andreas Haas
2c9b28df13
xdnd: can handle more than 3 different target types
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Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Rémi Verschelde
53279bf02d
FreeType: Add mandatory license text
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Part of #4859 .
2016-05-29 17:30:57 +02:00
Juan Linietsky
65615c0353
fix freetype paths on osx and mingw
2016-05-29 12:26:15 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
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-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 14:26:19 +02:00
Rémi Verschelde
a5777994cb
Merge pull request #4868 from Geequlim/more-tranlatable
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Set more visible string to translatable
2016-05-29 11:55:11 +02:00
Geequlim
cb05e8450d
Set more visible string to translatable
2016-05-29 16:10:23 +08:00