Commit Graph

1070 Commits

Author SHA1 Message Date
Pedro J. Estébanez 4cb50673d7 Add support for ARMv8 (64-bit) on Android 2018-04-25 17:49:04 -04:00
Xavier Sellier 692f4250e7 Trying to create a mutex twice 2018-04-16 17:12:40 -04:00
Guilherme Felipe 0988796f3c Remove size restriction for mouse cursor 2018-04-05 15:35:20 -03:00
Rémi Verschelde 1c81775f8a
Merge pull request #17999 from xsellier/bugfix-17987/input-device-management
Prevent a device to be added/deleted more than once on Android
2018-04-05 18:34:03 +02:00
Rémi Verschelde 14a5888a80
Merge pull request #17954 from xsellier/bugfix/null-pointer-exception-android-payment
Prevent NullPointerException when data is null during a Payment
2018-04-05 18:31:14 +02:00
Xavier Sellier fb5a601217 Prevent a device to be added/deleted more than once on Android 2018-04-05 10:15:57 -04:00
Xavier Sellier d87578c3cd Prevent NullPointerException when data is null during a Payment 2018-04-05 09:59:02 -04:00
Xavier Sellier 21d03317d7 Initialize sensors to default values for Android platform 2018-04-05 09:50:22 -04:00
Xavier Sellier 657bf8c1a3 Add check when pausing/unpausing audio OpenSL interface (android) 2018-04-04 14:37:41 -04:00
Xavier Sellier 4d2853fcdc Add clipboard operation for android OS 2018-04-03 13:27:00 -04:00
Rémi Verschelde 60835ce88e X11: Fix -Wc++11-narrowing error with clang
Fixes #17725.
2018-03-24 12:16:32 +01:00
Xavier Sellier 7535698c8a Prevent android to split-screen
Add android:resizeableActivity='false' to the manifest.
2018-03-20 21:35:11 -04:00
Rémi Verschelde 940bab2734
Merge pull request #17646 from volzhs/android-device-info-2.1
Fix getting Android device information (2.1)
2018-03-20 11:28:46 +01:00
volzhs 79f155a42e Fix getting Android device information 2018-03-20 14:18:38 +09:00
Leon Krause 6e549d41eb Fix inverted relative mouse motion in HTML5 export
(cherry picked from commit 640d8cc5d2)
2018-03-18 18:14:03 +01:00
Leon Krause c445ba29aa Fix HTML5 key events 2018-03-18 18:14:03 +01:00
Leon Krause 4e0643a51c Fix HTML5 start-up, remove godotfs.js 2018-03-18 18:13:55 +01:00
Rémi Verschelde b30c46bb9d
Merge pull request #17195 from RandomShaper/touch-to-mouse-x11-2.1
Generate mouse events from touch on X11 (2.1)
2018-03-06 10:14:20 +01:00
Pedro J. Estébanez 5571ada4f5 Generate mouse events from touch on X11
To match behavior on other platforms.
2018-02-26 21:19:57 +01:00
Xavier Sellier 88e779cd5e Improve android java support
- Use Log.d/Log.w instead of System.printf
- Remove commented code
- Cherry-pick: Manual backport of d698814367
2018-02-22 13:36:34 -05:00
Xavier Sellier 0af3f8e053 Backport of clang-format 7cb6e6b723 2018-02-22 13:00:36 -05:00
George Marques 1738f5a600
Fix build for WinRT using VS2017 2018-02-18 20:16:53 -03:00
Marcelo Fernandez 20b821780c Detect javascript platform using EMSCRIPTEN env as well
(cherry picked from commit 33daf4d8bc)
2018-02-18 20:33:56 +01:00
Rémi Verschelde e3bcb8cf4a Silence verbose stderr info message on X11
(cherry picked from commit 94f315df01)
2018-02-18 16:57:14 +01:00
Rémi Verschelde bad7a8a657 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.

(cherry picked from commit b526088ae2)
2018-02-18 16:56:34 +01:00
Pedro J. Estébanez 04151ac0b4 Improve/fix fullscreen on X11
- Fix fullscreen flag being unconditionally added.
- Fix setup for non-WM-compliants.
- Backport setting the compositor hint (from 3.0).
2018-02-16 21:59:48 +01:00
Rémi Verschelde 6a180a6983
Merge pull request #15565 from RandomShaper/adpod-topmost-2.1
Add new window setting: always-on-top (2.1)
2018-02-14 16:43:20 +01:00
Rémi Verschelde f1891f6c22
Merge pull request #16647 from xsellier/bugfix/android-iap-signal-instead-of-timer
AndroidModule GodotPaymentsV3 - emit signal when connected (2.1)
2018-02-14 08:03:52 +01:00
Xavier Sellier 546b48813f Add signals and a check function for Android service connectivity.
- Add a iap_connect and iap_disconnect events for android platform.
- Add isConnected() function returning true if its connected to android service, false otherwise
2018-02-13 19:03:51 -05:00
Rémi Verschelde 4e46b0b668
Merge pull request #13930 from marcelofg55/center_window_2.1
Added OS::center_window to center the window precisely on desktop platforms
2018-02-14 00:15:07 +01:00
Xavier Sellier fe11a2d23d Bugfix: This should fix the issue with the mouse global position 2018-01-31 23:27:48 -05:00
Pedro J. Estébanez f43981e9a6 Implement always-on-top for MacOS
Courtesy of @bruvzg.
2018-01-30 20:40:12 +01:00
volzhs 082a2f95df
Merge pull request #16125 from volzhs/fix-android-build
Fix Android build
2018-01-28 11:54:52 +09:00
volzhs add0c1aa28 Fix Android build
it's same fix with #15400, #15605 but for 2.1 branch
2018-01-28 09:21:35 +09:00
Rhody Lugo 7b25a33762 add Colemak layout 2018-01-23 03:15:45 -04:00
binbitten edc1761c6e Fix horizontal scroll for windows platform 2018-01-20 22:10:03 +01:00
Juan Linietsky 809c0ba3fa Added middle button doubleclick, fixes #15567
(cherry picked from commit 0f00384c93)
2018-01-16 00:04:06 +01:00
Pedro J. Estébanez 554ffdcde7 Add new window setting: always on top
Implemented for Windows and Linux.
2018-01-05 21:28:56 +01:00
Pedro J. Estébanez a84cb60994 Unify X11 fullscreen setup 2018-01-05 21:28:56 +01:00
George Marques 2fae3e786d
Add option to sign WinRT exports with signtool
Windows-only.
2018-01-04 17:08:52 -02:00
Rémi Verschelde 13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
volzhs 62475459fa Update android build tool to latest 2018-01-03 17:06:48 +09:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde dec619296a iOS: Drop obsolete code from never-public modules
(cherry picked from commit 5563f4cc56)
2017-12-11 15:32:53 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
Pedro J. Estébanez 088569fe14 Fix no mouse if touch device present in X11
Plus several improvements in this area.

Sadly, grabbing has been disabled until a better solution is found.
2017-12-10 07:15:07 +01:00
Rémi Verschelde 78364d4b07
Merge pull request #14355 from volzhs/ios-delegate
use application:didFinishLaunchingWithOptions: instead of application…
2017-12-07 09:33:25 +01:00