Hugo Locurcio
42a51390a4
Document custom mouse cursors larger than 128×128 potentially having issues
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(cherry picked from commit 92730fb07d
)
2023-08-28 17:27:14 +02:00
Paweł
0426e2b407
Fix Windows StringFileInfo structure
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(cherry picked from commit e15a086bb9
)
2023-08-28 17:27:14 +02:00
Riteo Siuga
5c9809ced7
Convert the logo's text outlines into paths
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This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb59
)
2023-08-28 17:27:14 +02:00
Bartłomiej T. Listwon
4d8510f9b9
Fix moving position indicator out of bounds in FileAccessMemory
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(cherry picked from commit bff0c71e2e
)
2023-08-28 17:27:14 +02:00
Yuri Sizov
59f98e3f69
Prevent color conversion of the big Godot logo
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Use an off-white color from the palette that we explicitly don't convert.
(cherry picked from commit ce741df43d
)
2023-08-28 17:27:14 +02:00
Hugo Locurcio
9cde5e2977
Document how to use logarithm of base 10 with `log()`
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(cherry picked from commit 3c4f0ca9c6
)
2023-08-28 17:27:13 +02:00
Paweł
268f83e07f
Fix scrolling behaviour with low page value
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(cherry picked from commit 1608bea188
)
2023-08-28 17:27:13 +02:00
Haoyu Qiu
d6221bd614
Notify child controls when BackBufferCopy's rect changed
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(cherry picked from commit 602a0d2fbc
)
2023-08-28 17:27:13 +02:00
Haz
e3be3fbc59
Fix mesh library remove selected item menu option
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Fixes #45969 .
(cherry picked from commits 189acbee60
and aa9d2149e7
)
2023-08-28 17:27:13 +02:00
Rémi Verschelde
47e64671f6
Merge pull request #81026 from Razoric480/raz/use_resource_cache
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[3.x] Make binary resource loader utilize loaded external resources
2023-08-28 14:49:13 +02:00
Rémi Verschelde
fcaf4c7d28
Merge pull request #80888 from dalexeev/3.x-core-array-and-dictionary-recursive-hash
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[3.x] Core: Add recursion level check for `Array` and `Dictionary` hashing
2023-08-28 11:57:06 +02:00
Francois Belair
17d8c09a8c
Actually use loaded resource cache
2023-08-27 09:22:32 -04:00
lawnjelly
09b79ead80
Physics Interpolation - automatic resets for Camera2D and TileMap.
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Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-08-24 10:18:12 +01:00
lawnjelly
65f72c8c02
CPUParticles - fix non-interpolated NOTIFICATION_TRANSFORM
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Updates global particle transforms immediately on receiving notification, to match legacy behaviour.
2023-08-22 18:35:00 +01:00
Danil Alexeev
68e8c1bb8f
[3.x] Core: Add recursion level check for `Array` and `Dictionary` hashing
2023-08-22 15:07:53 +03:00
lawnjelly
723632a76a
CPUParticles2D - fix interpolated transforms and culling
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1) Physics interpolated particles in global mode are specified in global space. In VisualServer they should therefore ignore local transform.
2) Additionally, the expected final_transform should be passed on to children, rather than the identity transform used on the local item.
3) Local bounds in hierarchical culling are fixed for items using identity transform, by calculating their local bound in local space from the global space particles.
2023-08-22 12:57:54 +01:00
Rémi Verschelde
17b403af81
Merge pull request #80843 from lawnjelly/fix_gles3_wrapper_init
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[3.x] Initialize `GLWrapper` earlier in `Storage::initialize()`
2023-08-21 11:16:54 +02:00
lawnjelly
857d884026
Initialize `GLWrapper` earlier in `Storage::initialize()`
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Make sure `GLWrapper` is initialized before `glActiveTexture` is called by other parts of the storage initialize(), to prevent benign warnings.
2023-08-21 08:51:47 +01:00
Mohammad Rezai
f6e2c37c43
Improve BakedLightmap's lightprobes performance
2023-08-19 20:58:20 +03:30
Rémi Verschelde
840fdb7468
Merge pull request #80495 from sk757a/3.x
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[3.x] Fix Tween cheatsheet URL
2023-08-18 17:59:54 +02:00
Rémi Verschelde
cf4ccdfb09
Merge pull request #79598 from TokageItLab/orderdhashmap-blendtree
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[3.x] Make AnimationNodeBlendTree use `OrderedHashMap` insteads `Map`
2023-08-18 17:52:15 +02:00
sk757a
2dea8b3c34
Fix Tween cheatsheet URL
2023-08-18 13:12:36 +02:00
Rémi Verschelde
98976f9260
Merge pull request #80652 from Benedani/3.x_fix_gles2_skinning
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[3.x] GLES2: Make GPU skinning more consistent with GLES3
2023-08-16 17:14:22 +02:00
Rémi Verschelde
dcb097c7a1
Merge pull request #80481 from lawnjelly/clay_unbind_textures
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[3.x] Unbind texture slots when changing framebuffer
2023-08-16 17:13:56 +02:00
Rémi Verschelde
d61eba57ed
Merge pull request #80622 from akien-mga/3.x-scons-disable-exception-handling
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[3.x] SCons: Disable C++ exception handling
2023-08-16 17:12:04 +02:00
Rémi Verschelde
55550da68b
SCons: Disable C++ exception handling
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Upon investigating the extremely slow MSVC build times in #80513 , I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.
This is wasteful on multiple aspects:
- Binary size: Around 20% binary size reduction with exceptions disabled
for both MSVC and GCC binaries.
- Compile time:
* More than 50% build time reduction with MSVC.
* 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.
Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:34:10 +02:00
The Benedani
a66e8a29a7
GLES2: Make GPU skinning more consistent
2023-08-15 12:59:39 +02:00
Rémi Verschelde
21ab700f2d
Merge pull request #80406 from lawnjelly/animated_sprite_normal_fix
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[3.x] Fix AnimatedSprite normal map loading
2023-08-15 09:04:35 +02:00
Rémi Verschelde
c685501f51
Merge pull request #80325 from lawnjelly/fti2d_check_skel_attach
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[3.x] Hierarchical culling - Add extra check to `skeleton_attach_canvas_item`
2023-08-15 09:04:09 +02:00
lawnjelly
5e197fd21e
Unbind texture slots when changing framebuffer
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Prevent bugs whereby texture still in use.
2023-08-12 11:07:13 +01:00
Rémi Verschelde
9435c38b95
Merge pull request #80400 from timothyqiu/eof-debugger
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[3.x] Fix infinite loop on EOF in the command line debugger
2023-08-08 14:29:07 +02:00
Rémi Verschelde
75f427b8af
Merge pull request #80294 from Birdulon/PAlatency
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[3.x] PulseAudio: Remove `get_latency()` caching
2023-08-08 14:28:45 +02:00
Rémi Verschelde
95877b8e1f
Merge pull request #80289 from lawnjelly/fti_2d_reset_on_enter
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[3.x] Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
2023-08-08 14:28:23 +02:00
Rémi Verschelde
da5c95c5d8
Merge pull request #80239 from bruvzg/macos_export_backports
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[3.x] [macOS] Backport notarytool, provisioning profile and PKG export options.
2023-08-08 14:28:00 +02:00
Rémi Verschelde
b8ff6190a8
Merge pull request #80176 from lawnjelly/fti_2d_particles
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[3.x] Physics Interpolation - add support for CPUParticles2D
2023-08-08 14:27:38 +02:00
Rémi Verschelde
39ed0811e1
Merge pull request #80106 from lawnjelly/hier_multimesh_culling
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[3.x] Fix 2D MultiMesh hierarchical culling
2023-08-08 14:27:15 +02:00
Rémi Verschelde
08832a00bf
Merge pull request #80072 from RedworkDE/3x-localize-win-path
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[3.x] Fix `ProjectSettings::localize_path` for Windows paths
2023-08-08 14:26:53 +02:00
Rémi Verschelde
62216ae043
Merge pull request #72661 from DeeJayLSP/backport_audio_icons
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[3.x] Backport AudioStream icons from 4.0
2023-08-08 14:26:25 +02:00
lawnjelly
d02b319ec4
Fix AnimatedSprite normal map loading
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Normal map names are now correctly set up during loading.
2023-08-08 09:42:55 +01:00
Simon Barkehanai
d1dcea79d4
Fix infinite loop on EOF in the command line debugger
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When using the command line debugger (godot -d) on Unix systems, when
entering an EOF (ctrl+D), the debugger enters an infinite loop.
Adding a check for EOF in the debugger loop exits the debugger when EOF
is entered.
Fixes #50170 .
(cherry picked from commit 4ecad8dea3
)
2023-08-08 11:27:17 +08:00
bruvzg
40490bb626
[macOS] Back-port notarytool, provisioning profile and PKG export options.
2023-08-07 08:41:37 +03:00
lawnjelly
d7cca42ef6
Hierarchical culling - Add extra check to skeleton_attach_canvas_item
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Although this check shouldn't be able to fail currently, it provides a small level of extra logic checking at only small cost in DEV builds.
2023-08-06 10:03:49 +01:00
Luke Hubmayer-Werner
d90626f583
PulseAudio: Remove get_latency() caching
2023-08-05 20:25:06 +09:30
lawnjelly
bcfca5ec86
Physics Interpolation 2D - reset on NOTIFICATION_ENTER_TREE
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As a convenience, physics interpolation is reset automatically on entering the tree. This will be desired in most situations, and saves the user having to write code for this explicitly.
2023-08-05 08:33:19 +01:00
lawnjelly
a117a3307a
Physics Interpolation - add support for CPUParticles2D
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Similar to the existing 3D CPUParticles physics interpolation.
2023-08-03 14:44:08 +01:00
Rémi Verschelde
b776cf5498
Merge pull request #80197 from timothyqiu/resource
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[3.x] SpatialEditorPlugin should only handle Spatial
2023-08-03 11:55:56 +02:00
lawnjelly
ad577e3c7e
Fix 2D MultiMesh hierarchical culling
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Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
2023-08-03 06:49:01 +01:00
Haoyu Qiu
98803d4edd
SpatialEditorPlugin should only handle Spatial
2023-08-03 09:41:48 +08:00
Rémi Verschelde
39bbf76584
Merge pull request #80084 from lawnjelly/canvas_item_get_local_bound
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[3.x] Add `debug_canvas_item_get_local_bound()` function to VisualServer
2023-08-02 19:34:46 +02:00
lawnjelly
61e41cc9a1
Add debug_canvas_item_get_local_bound() function to VisualServer
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Useful for debugging hierarchical culling.
2023-08-02 17:05:13 +01:00