Commit Graph

26381 Commits

Author SHA1 Message Date
Rémi Verschelde
4ee8c5ad1f Merge pull request #33903 from gururise/anim_length_edit
change step size of anim length EditSpinSlider to match min anim length
2020-02-10 11:30:57 +01:00
Rémi Verschelde
8d96a44582 Merge pull request #33950 from Calinou/gridmap-editor-zoom-shortcut
Implement zooming using Ctrl + Mouse wheel in the GridMap editor
2020-02-10 11:30:10 +01:00
Rémi Verschelde
01d487c4f5 Merge pull request #34027 from Calinou/tweak-project-manager-renderer-selection
Improve the renderer selection display in the project manager
2020-02-10 11:28:32 +01:00
Rémi Verschelde
a832776262 Merge pull request #34140 from bruvzg/ios_auto_icons_and_loadscreens
[iOS] Option to automatically generate icons and launch screens
2020-02-10 11:27:47 +01:00
Rémi Verschelde
9d8e095946 Merge pull request #34288 from bojidar-bg/33425-always-suggest-subsequence
Always display subsequence autocompletion matches
2020-02-10 11:25:35 +01:00
Rémi Verschelde
1ceba5a653 Merge pull request #35260 from Calinou/project-manager-enter-open-first
Select the first project when searching in the project manager
2020-02-10 11:16:47 +01:00
Rémi Verschelde
0ead0eeabb Merge pull request #35301 from Calinou/improve-console-error-logging
Improve the console error logging appearance
2020-02-10 11:16:01 +01:00
Rémi Verschelde
ed51c55625 Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find
Ignore hidden files and directories in find in files
2020-02-10 11:05:54 +01:00
Rémi Verschelde
bcb201c60a Merge pull request #36074 from akien-mga/travis-python3
Travis: Use Python 3 for SCons
2020-02-10 11:04:43 +01:00
Rémi Verschelde
37432587f9 Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
Re-add a way to generate a single convex shape from the editor
2020-02-10 10:49:05 +01:00
Rémi Verschelde
052118afa6 Merge pull request #35802 from bruvzg/linux_tablet_ranges
Fix pressure / tilt ranges on Linux.
2020-02-10 10:47:54 +01:00
Rémi Verschelde
10de9978b8 Merge pull request #35812 from touilleMan/gdnative-uses-godot_string_name-where-possible
Use StringName in pluginscript's set/get_prop and add_global_constant
2020-02-10 10:47:22 +01:00
Rémi Verschelde
6c1f428b32 Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
Improve icons in the Input Map editor
2020-02-10 10:46:37 +01:00
Rémi Verschelde
4e458db7eb Merge pull request #35958 from Anutrix/LGTMProjectBadge
Added LGTM Alert Badge
2020-02-10 10:42:30 +01:00
Rémi Verschelde
e4ddbe8fd8 Merge pull request #36003 from MennoMax/linux-cursor-fallback
Adjusted linux cursors and added fallbacks
2020-02-10 10:40:31 +01:00
Rémi Verschelde
b7f844a2e5 Merge pull request #36043 from timothyqiu/packed-scene-resource
Fixes broken scene created via New Resource
2020-02-10 10:37:58 +01:00
Rémi Verschelde
0b9f0cd412 Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10 10:36:43 +01:00
Rémi Verschelde
0e98841d60 Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10 10:36:21 +01:00
Rémi Verschelde
354a94e8a8 Merge pull request #36063 from Calinou/remove-unused-icons
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10 10:35:59 +01:00
Rémi Verschelde
83ec7cc425 Travis: Use Python 3 for SCons 2020-02-10 10:30:44 +01:00
Pedro J. Estébanez
aeff876868 Ignore hidden files and directories in find in files 2020-02-10 09:32:15 +01:00
Rémi Verschelde
cc6b49ec0d Merge pull request #36068 from Chaosus/vst_fix_class_constant
Fix VisualScriptClassConstant to be updated properly
2020-02-10 09:22:25 +01:00
Yuri Roubinsky
386d0fe988 Fix VisualScriptClassConstant to be updated properly 2020-02-10 10:55:27 +03:00
Rémi Verschelde
47f19cc776 Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices
Fix undefined behavior with atan in GPU Particles
2020-02-10 08:32:10 +01:00
Rémi Verschelde
096ff5a2bd Merge pull request #33613 from aaronfranke/down
Fix 2D CollisionShape controls pointing the wrong way
2020-02-10 08:19:20 +01:00
MennoMax
a9946b9515 adjusted linux cursors, added fallbacks 2020-02-10 01:52:19 +01:00
Aaron Franke
ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons 2020-02-09 23:23:17 +01:00
Hugo Locurcio
a0c35b4d0d
Tweak the "Changes may be lost!" text color to match the icon's color 2020-02-09 22:24:02 +01:00
Rémi Verschelde
8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
Added movement handles to 2D
2020-02-09 22:19:32 +01:00
Rémi Verschelde
9f9d6c6cc1
Merge pull request #35656 from ericrybick/35460-fix2
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-09 22:14:31 +01:00
Eric Rybicki
bb0358dd8d Use a new approach to fix bone pose override not being reset when IK animation is stopped.
This reverts PR #35460 & commit 551c37167b.
2020-02-09 19:50:13 +01:00
Hugo Locurcio
88213b54ba
Change the Pick Tile and Select default shortcuts in the TileMap editor
The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.

This closes #34170.
2020-02-09 17:46:01 +01:00
Rémi Verschelde
d617df5f34
Merge pull request #36048 from AndreaCatania/SoftBodyStiff
Make softbody completelly stiff to attachment point
2020-02-09 16:05:19 +01:00
Rémi Verschelde
cedf9f68b1
Merge pull request #35649 from aaronfranke/color-unsigned
Use uint/ulong for Color in C#
2020-02-09 13:35:05 +01:00
Rémi Verschelde
8e674ea70c
Merge pull request #35701 from AlexHolly/fix-double_tap-pressed-regression
Fix double tap pressed event regression
2020-02-09 13:12:16 +01:00
Rémi Verschelde
ad2ceaade2 Merge pull request #35768 from Eoin-ONeill-Yokai/hiddenRichText
Fix to RichTextEffect `visibility` - Label Now Accounts for Skipped Characters.
2020-02-09 12:57:04 +01:00
Rémi Verschelde
0f80df0dc4
Merge pull request #35858 from MostafaMTH/doc_editor_inspector
Brief and Description for Editor Inspector
2020-02-09 12:55:13 +01:00
Rémi Verschelde
51863f6e1e Merge pull request #35808 from clayjohn/unexpose-compress-base
Unexpose ARRAY_COMPRESS_BASE
2020-02-09 12:54:24 +01:00
Rémi Verschelde
e420b85ba5
Merge pull request #35840 from timothyqiu/groups-match
Fixes add group in Group Editor dialog
2020-02-09 12:53:37 +01:00
Rémi Verschelde
7f95e027b4
Merge pull request #35814 from timothyqiu/line-edit-shortcut
Adds CTRL-A CTRL-E support to LineEdit on macOS
2020-02-09 12:51:59 +01:00
Rémi Verschelde
480bfbd42e Merge pull request #36039 from YeldhamDev/tree_text_clip_fix
Fix text clipping in Tree items not working with negative values
2020-02-09 12:51:26 +01:00
Rémi Verschelde
ea31f362e9
Merge pull request #35953 from Faless/upnp/windows_regression
Fix UPNP on windows after #30205.
2020-02-09 12:50:28 +01:00
Rémi Verschelde
23531207a5 Merge pull request #36008 from AndreaCatania/physical_bone_impr
Skeleton animates physical bones
2020-02-09 11:15:43 +01:00
Andrea Catania
ca7ee56759 Make softbody completelly stiff to attachment point 2020-02-09 10:18:11 +01:00
Andrea Catania
557d38cad3 Fixed Skeleton Physical Bone generation 2020-02-09 09:41:18 +01:00
Haoyu Qiu
9cff286de1 Fixes broken scene created via New Resource 2020-02-09 14:21:10 +08:00
zxcvdev
3580ad6005 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
2020-02-09 03:41:48 +01:00
Rémi Verschelde
de932a5285 doc: Sync classref with current source 2020-02-09 00:34:08 +01:00
Michael Alexsander
830dd5cd8d Fix text clipping in Tree items not working with negative values 2020-02-08 20:08:18 -03:00