Yuri Sizov
b6b65e08d1
Remove redundant String operation from GDScript enum exports
2021-10-11 02:12:30 +03:00
Rafał Mikrut
1558f4a599
Speedup parsing big GDScript files
2021-10-07 07:39:56 +02:00
Rémi Verschelde
3f05c388a1
Merge pull request #52521 from kdiduk/52499-preload-parsing-error-when-newline-encountered
2021-10-06 10:13:19 +02:00
Kirill Diduk
835143b7bd
#52499 Fix parsing 'preload': increase/decrease parenthesis count
2021-10-06 09:35:21 +02:00
Francois Belair
3754759e26
Fix extends parsing breaking if it has the cursor
2021-10-01 11:31:05 -04:00
Rémi Verschelde
1de8f31448
CI: Upgrade Emscripten to 2.0.25
...
That's the version used by current containers for Godot 3.4.
Fixes a couple stray warnings that new Emscripten/LLVM catches.
2021-08-18 11:13:34 +02:00
Rémi Verschelde
6355877c0d
Merge pull request #47863 from mphe/same_line_warning_ignore
...
Allow warning-ignore in the same line as the respective warning
2021-05-18 15:08:00 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
...
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Marvin Ewald
3715ea268f
Allow warning-ignore in same line
2021-04-13 13:55:33 +02:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Mateo de Mayo
edb79e584a
Fix misleading editor message when redeclaring variables
2020-10-22 18:32:34 -03:00
Haoyu Qiu
82900e54ea
Fixes crash after using enums in export variables
2020-10-20 18:41:41 +08:00
Thakee Nathees
a69c3cace2
GDScript signal lines marked as safe
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Fix : #33927
2020-10-01 17:01:11 +05:30
Rémi Verschelde
bca2633f93
Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
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Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Pedro J. Estébanez
a0969662cd
Prevent cyclic reference between script and its members
2020-09-09 13:51:53 +02:00
Thakee Nathees
d04d329a1f
autocompletion inside comments bug fixed
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Fix : #41438
2020-08-23 23:01:54 +05:30
Thakee Nathees
d53f5b55ec
Auto completion enhanced for extends and class level identifier
2020-08-17 12:54:01 +05:30
Francois Belair
e3f16a83dc
Fix line num of enums reported as the line before
2020-08-08 11:52:25 -04:00
Thakee Nathees
9ce1fe59ea
Fix: editor crash on super constructor called
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Fix : #39909
(cherry picked from commit 023b3f2786
)
2020-07-06 16:47:44 +02:00
Thakee Nathees
fc92f83c30
Debugger stepping to incorrect line fix
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Fix : #39296
(cherry picked from commit fc89c5c76d
)
2020-06-18 11:29:28 +02:00
Thakee Nathees
931a927a40
shodowed var warning for `for` loop counter
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Fix : #39268
(cherry picked from commit 54835a5302
)
2020-06-18 10:51:45 +02:00
Rémi Verschelde
1cf8652945
Merge pull request #39263 from ThakeeNathees/is-operation-fail
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[3.2] Fix `is` operation fail on get_script()
2020-06-16 16:28:43 +02:00
Hugo Locurcio
aeb5513bab
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
(cherry picked from commit 30053de182
)
2020-06-05 12:50:55 +02:00
Thakee Nathees
837cba7567
predefined var check for `for` loop counter
...
(cherry picked from commit e153772de2
)
2020-06-05 12:45:12 +02:00
Thakee Nathees
8f795cb38e
Fix `is` operation fail on get_script()
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Fix : #39244
2020-06-03 21:04:48 +05:30
George Marques
a0983637cf
GDScript: Allow get_script() to be considered a type
2020-06-03 10:48:43 -03:00
Tan Wang Leng
48a2fd7a3d
gdscript_parser: Fix "unreachable code" false positive for loops
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Depending on the conditional statements of the 'for' and 'while' loops,
their body may not even execute once. For example:
func a():
var arr = []
for i in arr:
return i
# can be reached, but analysis says cannot
return -1
func b():
var should_loop = false
while should_loop:
return 1
# can be reached, but analysis says cannot
return 0
The parser will complain that the statements after the comment cannot
be reached, but it is clearly possible for our scenario. This is
because the parser falsely assumes that the loop body will always
execute at least once.
Fix the code to remove this assumption for both of those loops.
(cherry picked from commit 7b1423a61e
)
2020-05-25 16:31:07 +02:00
James Buck
9347a6ad6a
Trigger an error when trying to define a preexisting signal in GDScript
...
A class can't have multiple signals with the same name, but previously users
would not be alerted to a conflict while editing the script where it occurred.
Now a helpful error will appear in the editor during script parsing.
(cherry picked from commit 9e44739324
)
2020-05-25 16:29:20 +02:00
Thakee Nathees
9ee77179b5
break, continue outside of a loop, match statement handled
...
(cherry picked from commit c076a2b7e9
)
2020-05-16 00:08:37 +02:00
Thakee Nathees
d13f46bc41
shadowed var warning in nested block bug fix
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Fix : #38552
(cherry picked from commit 79eee93b9a
)
2020-05-14 22:01:45 +02:00
Thakee Nathees
40c43da96f
set parser error when infer type is null
...
(cherry picked from commit 687b1941b4
)
2020-05-14 22:01:26 +02:00
Thakee Nathees
e42318e41c
regression: var declaration type info parser bug fix
...
(cherry picked from commit e5d735851d
)
2020-05-13 16:14:22 +02:00
Thakee Nathees
6d7fb3d322
regression: static func can't access const fix
...
(cherry picked from commit e7f056dfac
)
2020-05-13 16:14:08 +02:00
Thakee Nathees
72aa9ce7fc
range() with non-numeric const argument crash fix
...
(cherry picked from commit 3e10392d48
)
2020-05-13 16:08:33 +02:00
Thakee Nathees
55b4e0c44a
parser error for static func access non-static variables
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Fix : #38408
(cherry picked from commit ce978517e0
)
2020-05-11 11:01:13 +02:00
Thakee Nathees
22053ed75f
GDScript class var type resolve bug fixed
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Fix : #37545
(cherry picked from commit e67eb5ca36
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
6b0cfc87af
more clearer unexpected statement end error messages
...
(cherry picked from commit 5758d87f09
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
7111aa0688
pass keyword inside a class implemented
...
(cherry picked from commit 63ce1fc438
)
2020-05-11 10:50:46 +02:00
janglee
d16abbdee4
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70
)
2020-05-11 09:33:21 +05:30
Steven Schoen
40125c7cce
Mention offending function name in "Indented block expected" error
...
(cherry picked from commit e6e5ba32cd
)
2020-05-04 16:10:22 +02:00
Tom Evans
2859ceec6f
Fix for marking assert lines as safe bug
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Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
(cherry picked from commit bd081df519
)
2020-05-01 10:56:58 +02:00
Thakee Nathees
1a4530e84c
export var type reduce() implemented
...
(cherry picked from commit cd487201c6
)
2020-05-01 10:56:58 +02:00
Tom Evans
3bd5fc2e5e
Mark assert lines as safe in gdscript
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Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
(cherry picked from commit 8dc8833782
)
2020-04-27 10:10:20 +02:00
Thakee Nathees
95f6bdfa78
GDScript class name existance check enhanced
...
(cherry picked from commit 62280c3d47
)
2020-04-23 11:10:51 +02:00