Commit Graph

34172 Commits

Author SHA1 Message Date
Haoyu Qiu 9d6f4a76d1 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:28 +08:00
Haoyu Qiu aaff2e3982 i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-03 15:33:46 +08:00
Hugo Locurcio 2893090a50
Color 3D editor FPS label depending on the performance level
This provides easier visual grepping.

Incindentally, this change will force constant editor redrawing whenever
the View FPS option is enabled in the 3D viewport settings. This is
required to get an accurate FPS display in 3.x.
Otherwise, the FPS counter shot all the way up to 145 FPS
whenever nothing was changing on screen (even if actual
performance was much lower).
2022-03-02 22:16:13 +01:00
Hugo Locurcio 413689559c
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00
George Marques f2166ba92f
GDScript: Don't coerce default values to the export hint type
This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.

For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
Rémi Verschelde cf970aab26
Merge pull request #58681 from akien-mga/3.x-cherrypicks 2022-03-02 12:34:16 +01:00
Rémi Verschelde c63ab664d2 Revert "PitchShift effect quality and performance tweaks for different pitch scale values"
(cherry picked from commit dae0135ae5)
2022-03-02 12:02:37 +01:00
Haoyu Qiu 56fd92ca76 Fix `UndoRedo::create_action()` invalid memory usage
(cherry picked from commit b00b7f9b7c)
2022-03-02 12:02:37 +01:00
Sergey Minakov e3cd47f6cc [iOS] Fix multitouch not working correctly
(cherry picked from commit 15ef056997)
2022-03-02 11:00:26 +01:00
Haoyu Qiu 7e07d4781a Fix AnimatedSprite infinite loop
(cherry picked from commit 3a439a9c03)
2022-03-02 11:00:26 +01:00
Hugo Locurcio 824eaabd7b Print every file exported with `PCKPacker.flush()`s verbose parameter
Previously, only one line per 100 files was printed.

This also refactors the print statement to use Godot methods and
make it more informative overall.

(cherry picked from commit 8e57e5dc6a)
2022-03-02 11:00:26 +01:00
jfons e66003b09a Upgrade stb_rect_pack to 1.01
Enables large rectangle support by default.

(cherry picked from commit 0395b5e414)
2022-03-02 11:00:26 +01:00
janglee a1155b86e4 Fixed 0 width issue of rich text label
Fixes #37746

(cherry picked from commit 5e64c146bc)
2022-03-02 11:00:26 +01:00
janglee 8bbcc624fd Fixed underlines and striketrough not respecting visible character
(cherry picked from commit 9c2c2ab2b0)
2022-03-02 11:00:26 +01:00
Nova c4041ca8c0 Added or improved documentation to a few more String methods
(cherry picked from commit f159e7e5ab)
2022-03-02 11:00:26 +01:00
Markus Sauermann 54eac2aba5 Update doc for match: empty argument doesn't match anything
(cherry picked from commit 70ae6c21de)
2022-03-02 11:00:26 +01:00
Rémi Verschelde a58ae4c368
Merge pull request #58678 from timothyqiu/feature-profile-desc 2022-03-02 10:59:53 +01:00
Haoyu Qiu e5102872c0 Translate class brief description in Editor Feature Profile dialog 2022-03-02 16:23:48 +08:00
Rémi Verschelde 195b7374b2
Merge pull request #58650 from lawnjelly/portals_fix_prefix_duplication
Portals - fix duplication of instanced scenes during conversion
2022-03-01 19:56:20 +01:00
Silc 'Tokage' Renew 7b9a912ff6 fix cubic interpolate when looping 3.x
Co-authored-by: robfram <robfram@gmail.com>
2022-03-01 19:15:25 +09:00
Rémi Verschelde 29d78f20de
Merge pull request #58642 from rburing/joints_fix_signals_3.x 2022-03-01 11:01:35 +01:00
lawnjelly 4ec4b5a60d Portals - fix duplication of instanced scenes during conversion
During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.

This PR corrects this.
2022-03-01 09:44:40 +00:00
Fredia Huya-Kouadio 19ec1c2456
Merge pull request #58627 from timothyqiu/i18n-multiline
[3.x] Make string inside `TTR()` single-line
2022-03-01 01:43:48 -08:00
Ricardo Buring 322e3a9567 Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
Ricardo Buring f197e5eebb Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
Rémi Verschelde 706d282cd5
Merge pull request #58381 from lawnjelly/fti_fix_double_ticks
Fix get_global_transform_interpolated() with multiple ticks per frame
2022-02-28 21:13:48 +01:00
Haoyu Qiu 1348f868c9 Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
Rémi Verschelde a76316c0f0
Merge pull request #58557 from lawnjelly/bvh_fix_area_area 2022-02-26 12:52:07 +01:00
lawnjelly 036bace9e9 BVH - Fix area-area collision regression
Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-02-26 11:36:27 +00:00
Rémi Verschelde 6ca309e058
Merge pull request #58531 from rburing/area_call_queries_fix_premature_return
[3.x] Godot Physics `AreaSW` and `Area2DSW`: fix premature return in `call_queries`
2022-02-26 09:36:14 +01:00
Ricardo Buring 89ce63a84f AreaSW and Area2DSW: fix premature return in call_queries 2022-02-25 14:41:34 +01:00
lawnjelly 688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame
The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
lawnjelly d24c715678 Float literals - fix math classes to allow 32 bit calculations
Converts float literals from double format (e.g. 0.0) to float format (e.g. 0.0f) where appropriate for 32 bit calculations, and cast to (real_t) or (float) as appropriate.

This ensures that appropriate calculations will be done at 32 bits when real_t is compiled as float, rather than promoted to 64 bits.
2022-02-24 16:46:02 +00:00
jfons 0959ff2fe4 Add sanity checks to lightmap unwrap texel size
(cherry picked from commit d0fd5fd3c7)
2022-02-24 13:31:17 +01:00
Rémi Verschelde 76de874f01 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
CakHuri, floppyhammer, rafallus, Sauermann, Scony, trollodel,
winterpixelgames

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit 093b46ddf0)
2022-02-24 13:29:01 +01:00
skyace65 310adf533d Add more information on triangulate polygon
(cherry picked from commit bcc4d26c48)
2022-02-24 10:33:52 +01:00
Rémi Verschelde ae9fa90091
Merge pull request #58470 from Calinou/doc-glow-mobile 2022-02-23 18:31:41 +01:00
Hugo Locurcio 595d67ae8b
Document glow rendering caveats when using GLES3 on mobile 2022-02-23 17:47:16 +01:00
Rémi Verschelde 74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
Rémi Verschelde 8fb81fd7cd
Merge pull request #58355 from timothyqiu/gridmap-export-3.x 2022-02-23 13:05:53 +01:00
Rémi Verschelde f35a680aa5
Merge pull request #58428 from lawnjelly/giprobe_gizmo_fix
Fix GIProbe gizmo out of bounds crash
2022-02-22 19:51:54 +01:00
lawnjelly e3f84916de Fix GIProbe gizmo out of bounds crash
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.

This PR removes the Vector2s as they were unused.
2022-02-22 17:37:31 +00:00
Rémi Verschelde 24713a27ae
Merge pull request #51316 from Chaosus/fix_shader_test 2022-02-22 13:53:53 +01:00
Rémi Verschelde bc82747629
Merge pull request #58425 from akien-mga/3.x-ci-mono-static 2022-02-22 13:38:40 +01:00
Yuri Roubinsky 4c2ffa7af3 Fix test_shader_lang (for 3.x) 2022-02-22 15:24:34 +03:00
Rémi Verschelde 6475c676a8 CI: Use mono_static=yes for Mono builds
This removes the dependency on shared libmonosgen installed locally
and makes the artifacts usable as standalone for testing without
needing a full Mono install.
2022-02-22 13:10:17 +01:00
Rémi Verschelde c8e7e89e8d
Merge pull request #58422 from lawnjelly/portals_improve_static_bounds 2022-02-22 12:14:33 +01:00
lawnjelly cb108fb4f8 Portals - improve STATIC bounds on conversion
Introduces fallback path for geometry types that are not recognised.
Allows STATIC mode for CPUParticles (using expansion margin)
Allows STATIC mode for Particles (using "visibility_aabb")
2022-02-22 10:00:17 +00:00
Bastiaan Olij 7e2c4aac7e Fix external textures not working correctly with viewport texture 2022-02-22 14:24:34 +11:00
Rémi Verschelde 1bbf46bfba
Merge pull request #58391 from rburing/cull_aabb_for_body_once_3.x 2022-02-21 15:16:59 +01:00