Commit Graph

3546 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 5149311316 Add support for pointer capture 2022-11-07 08:38:28 -08:00
Rémi Verschelde 92aedd5063
Merge pull request #68190 from ztc0611/3.x-ios-promotion
[3.x] Add ProMotion/High Refresh Rate Support to iOS Exports
2022-11-03 11:34:22 +01:00
Zach Coleman e538771d4f [3.x] Add ProMotion Support to iOS Exports 2022-11-02 22:14:34 -04:00
Zach Coleman 5e7b0e3a61 [3.x] Add iOS UI Options 2022-11-02 22:13:18 -04:00
Fredia Huya-Kouadio be4b07c3e4 Add `double_tap` attribute to `InputEventScreenTouch`
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Fredia Huya-Kouadio 71c76a4ff2 Update the `clean` task configuration
Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
Jason Knight 6812e66f33 Change auto to default in cursor css settings. 2022-10-07 12:17:15 -06:00
Fredia Huya-Kouadio 6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
Fredia Huya-Kouadio 46f091a803 Add cursor shape support for the Android platform 2022-10-05 12:08:54 -07:00
Jason Knight 31fe6848e8 Fix null in android keyboard handling. 2022-10-05 11:18:39 -06:00
Rémi Verschelde 6f6c8b114b HTML5: Add missing `OS::get_cursor_shape()` implementation
Fixes #66835.
2022-10-04 12:49:16 +02:00
bruvzg 77fc88e9a6 [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
Rémi Verschelde 8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x 2022-09-22 09:33:40 +02:00
Hugo Locurcio 257305c58d
Enable ANSI escape code processing on Windows 10 and later
This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00
bruvzg 47d2b4e732
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-09-21 10:37:25 +03:00
Ted Spikes 4356077153 Check for ios_simulator when building for x86_64
(cherry picked from commit 21f7bd0723)
2022-09-20 10:26:17 +02:00
Rémi Verschelde d5c1baa288 SCons: Refactor handling of `production` flag and per-platform LTO defaults
Fixup to #63288.
See #65583 for the bug report.

Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191)
2022-09-20 10:26:17 +02:00
Fredia Huya-Kouadio 1f23bac645 Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 07:38:07 -07:00
Fredia Huya-Kouadio da332d69c0 Exclude small screens from the set of supported devices. 2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio f37390cbc5 Update the versioning logic for the Godot Android Editor
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde 953dea1227
Merge pull request #63309 from akien-mga/3.x-scons-refactor-lto 2022-09-08 11:24:54 +02:00
Rémi Verschelde 05e7275fce
Merge pull request #65365 from akien-mga/3.x-html5-emsdk-3.1.20 2022-09-08 10:11:06 +02:00
Rémi Verschelde bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x 2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio 4be7c91cd9 Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio 63df48a59c Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio 440fa10246 Cleanup the Android input logic implementation 2022-09-07 13:29:31 -07:00
Rémi Verschelde 5271d69909 HTML5: Fix warning with Emscripten 3.1.20
And use that version for CI.
2022-09-05 15:37:33 +02:00
Rémi Verschelde 570e6c1730 SCons: Refactor LTO options with `lto=<none|thin|full>`
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-05 14:45:12 +02:00
Rémi Verschelde 0881ca5cca
Merge pull request #64778 from akien-mga/3.x-mono-uwp-unsupported 2022-08-31 21:03:55 +02:00
Fredia Huya-Kouadio 9910d4681d Additional fixes to the Android `get_current_dir()` implementation. 2022-08-30 10:08:30 -07:00
Rémi Verschelde aeb70fc0e2
Merge pull request #65043 from akien-mga/3.x-cherrypicks 2022-08-30 12:51:53 +02:00
bruvzg 3a24839cb2
[3.x, macOS / iOS Export] Fix generation of duplicate locale property list files. 2022-08-30 08:16:49 +03:00
Rémi Verschelde 44af879438 Linux: Fix GNU ld detection for pck_embed linker script
(cherry picked from commit fce3602a1e)
2022-08-29 15:55:45 +02:00
Rémi Verschelde abaa76fcf9 CI: Sync configuration with master branch
Updates various actions to latest versions:

actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11
2022-08-25 14:11:54 +02:00
Rémi Verschelde 59402ff8ad
Merge pull request #64631 from nathanfranke/3-ios-opaque
(3.x) iOS: Force app store icon to be opaque, use proper errors, fix memory leak
2022-08-25 08:43:14 +02:00
Rémi Verschelde 8388ea1d6b
Merge pull request #64839 from akien-mga/3.x-zstd-1.5.2
zstd: Update to upstream version 1.5.2
2022-08-25 00:51:28 +02:00
bruvzg c4885c8be8 Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
(cherry picked from commit e873778561)
2022-08-24 18:26:29 +02:00
bruvzg b7c9eb1a3c Add arch flag to assembler to fix build on ARM64 macOS / iOS.
(cherry picked from commit b767d2e0fd)
2022-08-24 18:26:28 +02:00
Jamie Pate 562d7c616d Improve performance of screen_get_dpi() in Javascript
Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript

Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3  => resolution: 28.799999999999997dpi)

Even in these cases the value matches the result of the previous
`findDPI()` method.

See also:

6cff589b5b (r81273660)
(cherry picked from commit c2e3971013)
2022-08-24 17:16:33 +02:00
Pedro J. Estébanez 0876491983 Clean iOS platform config of long gone macro
(cherry picked from commit 8c2a577350)
2022-08-24 17:13:21 +02:00
Rémi Verschelde ceef056146 Mono: Show custom error explaining that UWP is not supported
Fixes #64490.
2022-08-23 13:21:10 +02:00
Fredia Huya-Kouadio b5e1096c61 Fix issue with `get_current_dir()` returning the wrong path on Android 2022-08-19 20:32:55 -07:00
Nathan Franke da3aecff01
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 2022-08-19 13:18:01 -05:00
Fredia Huya-Kouadio 989d5990ad
Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
Fredia Huya-Kouadio 3ac6b6a596 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
Fredia Huya-Kouadio 30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00
Fredia Huya-Kouadio d2213f76a9 Refactor the export checking logic to improve separation of concerns 2022-08-14 08:47:09 -07:00
Sergey Minakov e8035ffe84 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:19:12 +03:00
Rémi Verschelde 6eee83579a
Merge pull request #64101 from timothyqiu/subsecond 2022-08-08 16:31:49 +02:00
Rémi Verschelde 8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x 2022-08-08 15:54:39 +02:00
Rémi Verschelde 7dc8ec0c61
Merge pull request #63643 from aaronfranke/3.x-mouse-mode-ch 2022-08-08 14:36:45 +02:00
Haoyu Qiu 1be078ebcb Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
bruvzg 8147f04db6
[Linux] Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found. 2022-08-06 11:54:20 +03:00
Rémi Verschelde 0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde 26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
bruvzg e0101e511c Improve some export error messages.
(cherry picked from commit ea00cf7270)
2022-08-01 10:37:04 +02:00
Rémi Verschelde 751b16a285 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70)
2022-08-01 00:40:55 +02:00
Rémi Verschelde 10e8a25ce7 SCons: Fix X11 `use_lld` fallback not being applied 2022-07-31 13:49:12 +02:00
Aaron Franke 0d6e2d1090
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum 2022-07-29 13:46:04 -05:00
pattlebass fb7ecc748f [3.x] HTML5: Add support for `Input.vibrate_handheld()` 2022-07-28 13:20:05 +03:00
Rémi Verschelde 6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Pedro J. Estébanez a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde 364071c2c4
Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
Hansem Ro a36902f2c1 [3.x, X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:39 -07:00
Rémi Verschelde 5bb3063eec SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.

(cherry picked from commit 534f85add1daec0669a1f18edd2cc456f9a296ef)
2022-07-22 01:03:31 +02:00
bruvzg 108dcf3bf0
Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-19 12:23:52 +03:00
pattlebass 82c3e6229b HTML5: Make `OS.get_locale()` match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
Rémi Verschelde 101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Marcel Admiraal 2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
Pedro J. Estébanez 0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Jan Haller 861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Brian Semrau ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Fredia Huya-Kouadio 27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Hansem Ro 193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
Fredia Huya-Kouadio 0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
Rémi Verschelde f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Raffaele Picca 3f8830ec50 Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
bruvzg 6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
Fabio Alessandrelli 2882eaab28
Merge pull request #62522 from Calinou/html5-editor-no-maximize-on-start-3.x
Fix window maximize error message appearing when starting the web editor (3.x)
2022-07-01 09:57:33 +02:00
Hugo Locurcio 786ff06ed7
Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-01 01:54:15 +02:00
Wilson E. Alvarez cf38b6f187
Properly check for fullscreen toggle made through the Window Manager 2022-06-29 21:55:51 -04:00
ne0fhyk 24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde 98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal 061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal 9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Jiri Suchan daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal 50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde 2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Paweł Fertyk b3f822eaae Fix `set_window_size` crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde 0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli 65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
Fredia Huya-Kouadio 5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00