Commit Graph

59269 Commits

Author SHA1 Message Date
bruvzg d4d5d68eda
[iOS, GDExtension] Fix loading and exporting static libraries and xcframeworks. 2023-11-09 20:04:40 +02:00
David Snopek 09fcc3a1ad Change `GDExtension`'s `library_path` back to an absolute path 2023-11-09 11:24:57 -06:00
Rémi Verschelde c2246a5a6f
Merge pull request #84668 from YuriSizov/gui-dont-warn-when-popup-subs-are-nameless
Allow auto-generated node names in `PopupMenu::add_submenu_item`
2023-11-09 18:10:35 +01:00
Rémi Verschelde 02e52da774
Merge pull request #84667 from timothyqiu/semi-redundant
Remove a redundant semicolon from `max_fps` documentation
2023-11-09 18:10:11 +01:00
Rémi Verschelde 884c794754
Merge pull request #84663 from AThousandShips/cs_rename
Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
2023-11-09 18:09:48 +01:00
Rémi Verschelde f7a701587e
Merge pull request #84662 from YuriSizov/gui-warn-about-autowrapping
Warn about autowrapped labels in containers
2023-11-09 18:09:25 +01:00
Rémi Verschelde 19db9308ff
Merge pull request #84657 from RandomShaper/lang_srv_threading
Make languages bookkeeping thread-safe
2023-11-09 18:09:01 +01:00
Rémi Verschelde d36cc7313e
Merge pull request #84547 from kitbdev/mouse-notif-3
Make Mouse Enter/Exit notifications match Mouse Events
2023-11-09 18:08:37 +01:00
Rémi Verschelde 25e650ab61
Merge pull request #83388 from jsjtxietian/document-resource-saver-uid
Document UID behavior in ResourceSaver's save function
2023-11-09 18:07:41 +01:00
Rémi Verschelde 9ff5ee79b8
Merge pull request #82991 from jsjtxietian/update-doc-for-draw-poly-line
Update `draw_polyline` documentation to clarify negative width behavior
2023-11-09 18:07:16 +01:00
Rémi Verschelde 95a42aeb96
Merge pull request #82092 from jitspoe/master.pr_physical_keycode_doc_fix
Fix documentation on how to get the keycode string from a `physical_keycode`
2023-11-09 18:06:51 +01:00
Rémi Verschelde 75d27e3893
Merge pull request #79832 from DarkMessiah/fix-autoload-settings
Fix undo methods for DELETE in EditorAutoloadSettings
2023-11-09 18:06:28 +01:00
Rémi Verschelde 460dd9fdb7
Merge pull request #79021 from KoBeWi/hide_slider_and_EVERYTHING_ELSE
Fix missing arrows in integer vector properties
2023-11-09 18:06:01 +01:00
Pedro J. Estébanez f3e96a8548 Make languages bookkeeping thread-safe 2023-11-09 18:03:43 +01:00
kobewi aff49d3a76 Fix missing arrows in integer vector properties 2023-11-09 17:35:15 +01:00
Rémi Verschelde 354c622aa7
doc: Clarify that `DisplayServer.window_set_*_callback` aren't supported on Window nodes 2023-11-09 17:23:38 +01:00
Yuri Sizov edcad2ea88 Allow auto-generated node names in `PopupMenu::add_submenu_item` 2023-11-09 17:12:41 +01:00
Yuri Sizov 58a3cfa192 Warn about autowrapped labels in containers 2023-11-09 16:33:46 +01:00
Haoyu Qiu d6bd0e1289 Remove a redundant semicolon from max_fps documentation 2023-11-09 22:18:01 +08:00
kit d24d73ba31 Make mouse-enter/exit notifications match mouse event propagation
`NOTIFICATION_MOUSE_ENTER` and `NOTIFICATION_MOUSE_EXIT` now includes
the areas of children control nodes if the mouse filters allow it.

In order to check if a Control node itself was entered/exited, the newly
introduced `NOTIFICATION_MOUSE_ENTER_SELF` and
`NOTIFICATION_MOUSE_EXIT_SELF` can be used.

Co-authored-by: Markus Sauermann <6299227+Sauermann@users.noreply.github.com>
2023-11-09 09:11:59 -05:00
A Thousand Ships 668761fa8e Rename `Vector2/3/4I.Min/Max` to `MinValue/MaxValue`
More consistent with the `Mathf` constants they reference
2023-11-09 14:16:53 +01:00
jitspoe 1e01fcd038
Fix documentation on how to get the keycode string from a `physical_keycode`
Fixes #82091.

Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-11-09 13:03:29 +01:00
Markus Sauermann 75b4ea05a4 Fix stuck cursor in Advanced Scene Importer
Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Rémi Verschelde d1381bbca2
Merge pull request #84625 from KoBeWi/yeet_sprite_node()
Remove AnimatedSprite pointer when clearing editor
2023-11-09 11:48:12 +01:00
Rémi Verschelde e769a75640
Merge pull request #84618 from YuriSizov/docs-resolve-method-reference-collisions
Resolve collisions in reference anchors added for methods
2023-11-09 11:47:48 +01:00
Rémi Verschelde 26f1c503ec
Merge pull request #84617 from YuriSizov/editor-this-one-is-for-all-my-subs
Fix node names of submenu items across the editor
2023-11-09 11:47:24 +01:00
Rémi Verschelde b153f4868a
Merge pull request #84567 from timothyqiu/shapecast-doc
Sync changes between ShapeCast and RayCast class references
2023-11-09 11:47:00 +01:00
Rémi Verschelde aaafc69132
Merge pull request #84513 from bruvzg/x11_fallback_and_spam
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-09 11:46:36 +01:00
Rémi Verschelde 0e8781e818
Merge pull request #84504 from jitspoe/master.pr_fullscreen_to_windowed_fix
Fix bug where maximized->fullscreen->windowed mode stays maximized.
2023-11-09 11:46:12 +01:00
Rémi Verschelde ce53362f98
Merge pull request #83670 from raulsntos/notification-predelete-cleanup
Add `NOTIFICATION_PREDELETE_CLEANUP` notification to fix C# `Dispose()`
2023-11-09 11:45:49 +01:00
Rémi Verschelde 432c75d6af
Merge pull request #83081 from Rindbee/fix-wrong-split
Fix `EditorFileSystemDirectory::get_file_deps()` may return wrong result
2023-11-09 11:45:21 +01:00
bruvzg 4fda7e14be
[macOS] Fix fullscreen <-> exclusive fullscreen transition. 2023-11-09 08:02:56 +02:00
Rémi Verschelde e5bacbc471
Merge pull request #84628 from KoBeWi/no_meta_only_path
Don't store shader edit path in metadata
2023-11-08 19:18:55 +01:00
kobewi 9c810ef061 Don't store shader edit path in metadata 2023-11-08 19:14:16 +01:00
Rémi Verschelde 57a0ac27d5
Merge pull request #84614 from YuriSizov/editor-set-shader-shortcut-context
Correctly set up shortcut context in the shader editor
2023-11-08 19:11:10 +01:00
Rémi Verschelde cfcb0a1efc
Merge pull request #84605 from bruvzg/fix_list_al
[RTL] Fix list bullet alignment.
2023-11-08 19:10:47 +01:00
Rémi Verschelde ae20b74ad5
Merge pull request #84597 from KoBeWi/zeroed_existence
Keep Variant type after `zero()`
2023-11-08 19:10:23 +01:00
Rémi Verschelde 2cfb5ff23a
Merge pull request #84585 from clayjohn/GL-instance-id
Properly rename ``INSTANCE_ID`` and ``VERTEX_ID`` in canvas item shaders in the compatibility backend
2023-11-08 19:09:59 +01:00
Rémi Verschelde f0c52c0e35
Merge pull request #84576 from clayjohn/mesh-tangents-always
Create tangent array if mesh created without tangents
2023-11-08 19:09:36 +01:00
Rémi Verschelde 7efe2e3d82
Merge pull request #84317 from clayjohn/RD-samplers
Use default samplers in base uniform set when rendering to reflection probes
2023-11-08 19:09:12 +01:00
Rémi Verschelde 84e16de8eb
Merge pull request #84099 from BastiaanOlij/fix_openxr_samplecount
Fix OpenXR sample count
2023-11-08 19:08:48 +01:00
Rémi Verschelde 491160c33d
Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one
Fix TileMap layer reverts and defaults
2023-11-08 19:08:19 +01:00
kobewi 55f7d493ee Remove AnimatedSprite pointer when clearing editor 2023-11-08 18:09:42 +01:00
Yuri Sizov 0924ae0167 Resolve collisions in reference anchors added for methods
While the anchors themselves were sufficiently unique,
when converted to HTML all underscore characters are
replaced. This created collisions between, say, Object._get and
Object.get, where the latter would get a generic unique
anchor identifier, e.g. id1.
2023-11-08 15:16:35 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Yuri Sizov e7dba3b064 Correctly set up shortcut context in the shader editor 2023-11-08 13:07:31 +01:00
kobewi 275e9d7028 Keep Variant type after zero() 2023-11-08 12:13:36 +01:00
bruvzg e1c6dd522b
[RTL] Fix list bullet alignment. 2023-11-08 08:26:30 +02:00
Juan Linietsky c430ff2396 Comment the shader template light function by default
This is a minor usability tweak.

The light functions replace the default ones, so even if empty
they will avoid the current shader to have proper lighting and
users will have no idea why.

Code was changed to have the shader function commented by default,
indicating that uncommenting replaces the default function.
2023-11-07 23:20:45 +01:00
clayjohn 9c5adac342 Properly rename INSTANCE_ID and VERTEX_ID in canvas item shaders in the compatibility backend 2023-11-07 17:55:51 +01:00