Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
c83aa5f863
Merge pull request #5794 from TheHX/editor-settings-dialog
...
Keep selected section in Editor Settings when reopening the dialog
2016-07-19 07:41:24 +02:00
Rémi Verschelde
919e9dd358
Merge pull request #5793 from TheHX/issue-5722
...
Fix Editor Settings dialog range editing by dragging and using the slider
2016-07-19 07:39:32 +02:00
Rémi Verschelde
17f86eee33
Merge pull request #5792 from neikeq/pr-issue-3868
...
Label: Added `get_visible_line_count` method
2016-07-19 07:38:06 +02:00
Rémi Verschelde
569541bafc
Merge pull request #5790 from neikeq/pr-issue-1149
...
MenuButton: Fix event propagation with dialogs
2016-07-19 07:36:25 +02:00
Rémi Verschelde
1f519e7ebb
Merge pull request #5787 from akien-mga/pr-fix-warnings
...
Fix multichar character constant warning
2016-07-19 07:36:09 +02:00
Rémi Verschelde
6626ac463e
Merge pull request #5783 from TheHX/issue-5782
...
Fix crash when dropping scene as a sibling of the root node
2016-07-19 07:35:50 +02:00
Rémi Verschelde
13fe615ea3
Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option
...
Script Editor: adding close all docs menu option
2016-07-19 07:35:20 +02:00
Juan Linietsky
b49476a011
Merge pull request #5731 from neikeq/pr-issue-5642
...
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-18 19:29:24 -03:00
Juan Linietsky
3e3108abe2
Always soft reload editor plugins. Closes #5273
2016-07-18 19:24:38 -03:00
Franklin Sobrinho
ea77553416
Keep selected section in Editor Settings when reopening the dialog
2016-07-18 19:21:20 -03:00
Franklin Sobrinho
eeb8987276
Fix Editor Settings dialog range editing by dragging and using the slider
2016-07-18 18:46:16 -03:00
Ignacio Etcheverry
78819b6b54
Label: Added `get_visible_line_count` method
2016-07-18 23:33:06 +02:00
Juan Linietsky
7a4d67ae71
Property convert images to RGBA before applying hq2x, fixes #5168
2016-07-18 18:30:30 -03:00
Ignacio Etcheverry
c45837cf3f
MenuButton: Fix event propagation with dialogs
2016-07-18 23:06:14 +02:00
Juan Linietsky
587826f879
remove GLU dependency, closes #3787
2016-07-18 17:25:03 -03:00
Juan Linietsky
f93e333e85
Properly transform sub-viewport input, closes #3580
2016-07-18 17:16:49 -03:00
Juan Linietsky
f10bd217a2
properly fixed notificaitons for theme changed, closes #5774
2016-07-18 16:41:59 -03:00
Rémi Verschelde
9698571d61
Fix multichar character constant warning
...
Multi-character character constants are implementation defined,
and therefore they are risky to use for use when trying to be compatible
with so many different platforms. Fixes #2540 .
2016-07-18 21:34:50 +02:00
Rémi Verschelde
4f9dea3aed
Revert "Change default extension to .tscn when import 3d scene"
...
Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326
.
2016-07-18 21:32:10 +02:00
Franklin Sobrinho
2a97d79a64
Fix crash when dropping scene as a sibling of the root node
2016-07-18 15:00:14 -03:00
Siyuan Gao
0c3b1b51b8
Script Editor: adding close all docs menu option
2016-07-18 10:09:42 -07:00
Rémi Verschelde
b0c2801458
Merge pull request #5780 from TheHX/script-editor-layout
...
Fix ScriptEditor don't saving the layout when opening a help page
2016-07-18 17:52:24 +02:00
Rémi Verschelde
f04137b942
Merge pull request #5781 from vnen/create-node-base-icon
...
Add icon for root node in Create Dialog
2016-07-18 17:52:13 +02:00
George Marques
0610c77e43
Add icon for root node in Create Dialog
...
Close #5766
2016-07-18 12:39:59 -03:00
Franklin Sobrinho
3ca6e584e5
Fix ScriptEditor don't saving the layout when opening a help page
...
- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18 12:30:43 -03:00
Rémi Verschelde
72194ceede
Merge pull request #5778 from volzhs/import-3d-scene-tscn
...
Change default extension to .tscn when import 3d scene
2016-07-18 16:57:37 +02:00
Rémi Verschelde
e91bd708d9
Merge pull request #5777 from Paulb23/caret_stretching
...
Fixed caret width on tabs
2016-07-18 16:57:12 +02:00
Rémi Verschelde
f53e7efefe
Merge pull request #5527 from djrm/color_picker_fixes
...
Color picker fixes
2016-07-18 16:43:41 +02:00
Rémi Verschelde
3725114a16
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
...
Optimized one-way collision loops.
2016-07-18 16:37:50 +02:00
volzhs
edf7082326
Change default extension to .tscn when import 3d scene
2016-07-18 23:28:13 +09:00
Paulb23
5505f0c776
Fixed caret width on tabs
2016-07-18 15:15:40 +01:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
...
OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
...
Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
be563a1663
Merge pull request #5757 from Razzlegames/blendIndexFix
...
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde
d6f2e41e6f
Merge pull request #5750 from TheHX/issue-5681
...
Keep debugger selected tab open when pressing the pause button
2016-07-18 00:54:32 +02:00
Rémi Verschelde
4958963abe
Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton
...
TreeItem.set_button exposed.
2016-07-18 00:53:39 +02:00
Rémi Verschelde
62eae7cbe2
Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
...
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
...
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
...
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Rémi Verschelde
523e46ad0a
Revert "Make editor compatible with Windows high contrast themes"
...
This reverts commit 85a5290ee8
.
The patch itself is good and it could maybe be readded in the future,
but right now Microsoft forced its Windows 10 "update" on people with older
Intel HD Graphics 3000 IGP without ensuring that they can ship proper drivers,
and such users seem to get Godot crashing due to this patch. Sorry :(
Closes #5452 .
2016-07-18 00:24:21 +02:00
Rémi Verschelde
e6cf0d444b
Merge pull request #5758 from TheHX/issue-5756
...
Fix editor states saving, and remove related error messages
2016-07-17 23:44:16 +02:00
Franklin Sobrinho
7767aa2722
Fix editor states saving, and remove related error messages
2016-07-17 16:59:15 -03:00
Kyle Luce
4e69bc3bff
Could not use pre multiply alpha for material in editor
...
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
2016-07-17 11:09:47 -07:00
Rémi Verschelde
7b28976af5
Merge pull request #5755 from TheHX/issue-5716
...
Fix empty reference pages after restarting Godot
2016-07-17 19:06:03 +02:00
Juan Linietsky
5218f35b7f
Forgot to clear signals on recompile, closes #5729
2016-07-17 13:49:59 -03:00
Franklin Sobrinho
18f165b494
Fix empty reference pages after restarting Godot
2016-07-17 13:29:50 -03:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
...
Part of #5031
2016-07-17 18:25:21 +02:00
Franklin Sobrinho
f20680947b
Keep debugger selected tab open when pressing the pause button
2016-07-17 09:27:36 -03:00