Commit Graph

56878 Commits

Author SHA1 Message Date
KurtBliss 300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
MewPurPur d009caef2b Add CurveXYZTexture icon 2023-08-14 12:44:33 +03:00
Emmanuel Ferdman f000be3237
docs: fix link to two's complement wiki page
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2023-08-14 12:44:11 +03:00
lawnjelly fa7be20ee1 Fix crash on exit where TileSet calls destroyed TileSetAtlasSourceEditor
Removes signal from TileSet on destroying TileSetAtlasSourceEditor, to prevent TileSet calling function in destroyed TileSetAtlasSourceEditor.
2023-08-14 10:25:50 +01:00
bruvzg 3709ca5404
[RTL] Improve scroll bar responsiveness during updates. 2023-08-14 11:36:05 +03:00
Rémi Verschelde 0308422f46
Merge pull request #80594 from rsubtil/fix_window_input_event
Support other input methods on Popup/Dialogs' `_input_from_window`
2023-08-14 09:38:08 +02:00
Rémi Verschelde 122f3730ca
Merge pull request #80547 from DarioSamo/windows-subsystem-console
SCons: Carry over the `windows_subsystem` setting to the generated vsproj
2023-08-14 09:37:45 +02:00
Rémi Verschelde 06eaa8c95c
Merge pull request #80543 from mandryskowski/csgmesh_docs
Clarify the behavior of CSGMesh using ArrayMesh
2023-08-14 09:37:22 +02:00
Rémi Verschelde 8a9e04bc94
Merge pull request #80521 from scgm0/master
C#: Fix exporting for Android
2023-08-14 09:36:58 +02:00
Rémi Verschelde e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
Rémi Verschelde 8b3de35c64
Merge pull request #79867 from WhalesState/master
Fix Camera2D is not working inside a MainScreenEditorPlugin
2023-08-14 09:36:06 +02:00
Mounir Tohami 4e4a725fff Fix Camera2D is not working inside EditorPlugin 2023-08-13 22:14:13 +00:00
Alexander Hartmann 6e2b311c33 Replaced Command with Cmd in documentation 2023-08-13 23:53:24 +02:00
Ricardo Subtil f0927250ca Support controller input on popup/dialogs 2023-08-13 17:32:08 +01:00
MewPurPur 93318d2dd5 Optimize and fix up some SVGs 2023-08-13 17:48:17 +03:00
Fredia Huya-Kouadio 63d47dced0 Add export setting to control whether to show the Godot app in the app library 2023-08-13 09:54:10 -04:00
Dario 420f3890b0 Fix incorrect error checking and notifications introduced in PR #80414.
There was an error in the other branch of the refactored function where the size of the array was not properly multiplied by the size of the float to check against the buffer size. This was only an error in the error-checking itself and not the functionality. There was also an error where the proper notification was not emitted whenever the buffer for the multimesh is recreated to invalidate the previous references the renderer might've created to it. This fixes CPU Particles getting corrupted when they're created without emission being enabled.
2023-08-13 09:08:20 -03:00
Yuri Rubinsky 7ba79d68bd
Merge pull request #80568 from Sauermann/fix-superfluous-quote 2023-08-13 12:23:22 +03:00
Markus Sauermann fa8fec2cc1 Fix superfluous `"` in error message 2023-08-13 00:38:10 +02:00
Dario cda4b4ebf3 Carry over the windows_subsystem setting to the generated vsproj if it's not the default.
Even if you specify the subsystem to be the console one, the vsproj doesn't carry over the setting, which makes working with this mode in the IDE a bit annoying since it'll regenerate the vsproj right afterwards. Since there's only two options and 'gui' is the default, we only carry over the 'console' setting.
2023-08-12 10:42:48 -03:00
sakrel 80a36ff985 Add support for GLSL source-level debugging with RenderDoc (`--generate-spirv-debug-info`) 2023-08-12 14:56:49 +02:00
Dario 0d7deca4e2 Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
Direct buffer copies are required to perform certain operations more efficiently, as the only current alternative is to download the buffer to the CPU and upload it again. As the first use case, the new function is used when enabling motion vectors on multimeshes.
2023-08-12 09:38:39 -03:00
Yuri Sizov 2445414aa0 Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
mandryskowski 378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh 2023-08-12 13:21:27 +02:00
kobewi 90160eff80 Fix _set example 2023-08-12 12:46:46 +02:00
Daniel Roberts 46e395abb1 Add handles to control Curve3D tilt 2023-08-12 14:55:38 +08:00
scgm0 05bc070f7c C#: Fix exporting for Android 2023-08-12 09:22:49 +08:00
MewPurPur 57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Aaron Franke d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
George Marques cff69b0612
GDExtension: Copy DLL to a temp file before opening
This is done only in the editor and only on Windows, to avoid a file
lock that prevents the original library being updated (e.g. by a
compiler).

When the game runs it will load the original DLL and pick up any
changes, only the editor will stay with the copy (until it is restarted
and create a new copy).

The copy is done in place by prepending a `~` to the original file name,
so dependencies that are loaded with a relative file path still work.
When the library is unloaded the copy file is deleted. The copy is also
marked as hidden to not show up in explorer.
2023-08-11 10:44:23 -03:00
Septian 793cc080cb Fix `get_method` from named lambda 2023-08-11 20:31:08 +07:00
Mikael Hermansson 8be20c495c Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
Hugo Locurcio cb0814f051
Document behavior of the `application/config/version` project setting
The alternative is to default to `1.0.0`, but this means that it
won't be saved to `project.godot` if the version number is equal to `1.0.0`.
2023-08-11 11:38:08 +02:00
Rémi Verschelde 4714e95896
Merge pull request #80502 from BastiaanOlij/fix_mobile_tonemapper
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:33:47 +02:00
Rémi Verschelde a8edbcfe13
Merge pull request #80485 from Calinou/volumetric-fog-clamp-length
Clamp Volumetric Fog Length property to prevent rendering issues
2023-08-11 10:33:23 +02:00
Rémi Verschelde 478b80310c
Merge pull request #80482 from akien-mga/scons-msvc-disable-incremental-linking
SCons: Disable misbehaving MSVC incremental linking
2023-08-11 10:33:00 +02:00
Rémi Verschelde a22cadfee9
Merge pull request #76778 from eugene87222/create-plugin-dialog
Apply new input validation method for Create Plugin dialog
2023-08-11 10:32:36 +02:00
Rémi Verschelde 33198d0df0
Merge pull request #75784 from Riteo/int-scale
Add content scale stretch modes, implement integer scaling
2023-08-11 10:32:11 +02:00
Rémi Verschelde 48a447b5ee
Merge pull request #58389 from rcorre/blender-numeric
Implement numeric blender-style transforms.
2023-08-11 10:31:40 +02:00
Danil Alexeev fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside 2023-08-11 11:22:01 +03:00
Bastiaan Olij 715ebcc3f1 Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
Riteo 87cfc415a3 Add content scale stretch modes, implement integer scaling
Integer scaling is achieved (after aspect expansion) by "lying" to the
stretching code about the window's size, telling it that it's always an
integer multiple of the viewport so that it only gets stretched to an
integer factor.

This approach works with all stretch and aspect modes and doesn't
require handling for each, only requiring to "loosen up" some
self-excluding conditions (in other words, replacing some `else if`s
with just `if`s) regarding viewport offset and margin calculation (black
bars).

Includes a tiny usability change that adds a range hint for the content
scale factor between 0.5 to 8.0.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-08-10 19:45:47 +02:00
Geoffroy Warin f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Eugene Yang 8671dc4e03 Add validation pane to create plugin dialog 2023-08-10 22:08:51 +08:00
Hugo Locurcio 8041cff865
Clamp Volumetric Fog Length property to prevent rendering issues
A length of 0 units doesn't make sense anyway.
2023-08-10 15:55:36 +02:00
kobewi fca3ab5564 Deprecate project_settings_changed signal 2023-08-10 15:07:25 +02:00
Rémi Verschelde 7df393312f
Merge pull request #80476 from bruvzg/log_print_rich_ml
[Editor Log] Clear rich print tags only after the last line.
2023-08-10 14:55:56 +02:00
Rémi Verschelde 5ba34564b9
Merge pull request #80474 from Sai-Suraj-27/spelling_error_fix
Fixed tiny spelling error in `doc\classes\NavigationAgent2D.xml`
2023-08-10 14:55:33 +02:00
Rémi Verschelde 850b9b1f40
Merge pull request #80472 from ajreckof/Fix-slowliness-of-autocompletion-on-nodepath
Fix CodeEdit completion being very slow in certain cases
2023-08-10 14:55:09 +02:00
Rémi Verschelde 6eed73788b
Merge pull request #80471 from bruvzg/fix_api_validation
Fix API validation script on macOS.
2023-08-10 14:54:46 +02:00