Rémi Verschelde
545d1c0adb
Merge pull request #82416 from Calinou/decal-fix-clamp-extents
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Fix Decal clamping to positive values not being applied to RenderingServer
2023-09-27 09:21:58 +02:00
Hugo Locurcio
a052d34129
Fix Decal clamping to positive values not being applied to RenderingServer
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This means the Decal editor gizmo could be incorrect compared to the actual
rendering if you enter a negative value in the inspector.
2023-09-27 02:21:07 +02:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
f14ed3067d
Merge pull request #81573 from YuriSizov/docs-use-theme-binds-in-help
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Use bound theme properties for documentation
2023-09-26 22:46:10 +02:00
Marcel Admiraal
3a7eda8f87
Check if input marked handled before processing additional CollisionObjects
2023-09-26 20:42:15 +02:00
Yuri Sizov
596dd726a1
Use bound theme properties for documentation
2023-09-26 18:48:51 +02:00
Rémi Verschelde
1a7ea4ba50
Merge pull request #82360 from kleonc/tilemap-tile-animation-time-float-error
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Fix animated tile time-slice calculation accumulating float errors
2023-09-26 17:52:55 +02:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
Rémi Verschelde
008b08b5fb
Merge pull request #82358 from jsjtxietian/fix-can-not-set-process-priority-of-node-in-editor
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Fix can not set process priority of node in certain cases
2023-09-26 13:45:36 +02:00
Rémi Verschelde
eefe161549
Merge pull request #81610 from Ughuuu/add-angle-limits-and-motor-to-pin-joint-2d
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Update PinJoint2D API with angle limits and motor speed
2023-09-26 13:45:07 +02:00
Rémi Verschelde
ca8b229e1c
Merge pull request #80410 from bruvzg/rtl_img_features
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[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 13:44:46 +02:00
Rémi Verschelde
21cdedb79c
Merge pull request #77819 from 0xafbf/char-fx-tests
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Make it possible to change character transform in RichTextEffect
2023-09-26 13:44:28 +02:00
jsjtxietian
e36117f557
Fix can not set process priority of node if not any process is processing
2023-09-26 19:29:25 +08:00
kleonc
20d6a9b2e1
Fix animated tile time-slice calculation accumulating float errors
2023-09-26 12:07:42 +02:00
Dragos Daian
0fcfb07246
Update PinJoint2D API with angle limits and motor speed
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add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00
bruvzg
bc6585a5a7
[RTL] Add support for image dynamic updating, padding, tooltips and size in percent.
2023-09-26 09:39:51 +03:00
Rémi Verschelde
571792cd9d
Merge pull request #81695 from bitsawer/fix_bone_attachment_signal
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Fix BoneAttachment3D signal connection
2023-09-26 08:21:45 +02:00
Rémi Verschelde
538928b273
Merge pull request #81545 from bitsawer/fix_lightmap_gridmap_bake
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Fix LightmapGI baking with GridMap
2023-09-26 08:20:29 +02:00
Rémi Verschelde
7dccb9e039
Merge pull request #80796 from smix8/navgenerator_2d_4.x
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Add 2D navigation mesh baking
2023-09-26 08:17:58 +02:00
Rémi Verschelde
79805262f1
Merge pull request #77829 from AThousandShips/mp_fix
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Disallow nested custom multiplayers in `SceneTree`
2023-09-26 08:17:02 +02:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
PucklaMotzer09
d2e651f403
Add Duplicate Lines shortcut to CodeTextEditor
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This keyboard shortcut has been made with inspiration from the VS Code keyboard shortcut editor.action.copyLinesDownAction. It duplicates all selected lines and inserts them below no matter where the caret is within the line.
2023-09-25 23:41:31 +02:00
Rémi Verschelde
023b6b30c1
Merge pull request #73813 from groud/improve_y_sort_performances
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Greatly improve Y-sort performance on TileMaps
2023-09-25 22:47:22 +02:00
smix8
0ee7e3102b
Add 2D navigation mesh baking
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Adds 2D navigation mesh baking.
2023-09-25 19:48:14 +02:00
Gilles Roudière
30b94bb8ab
Improve TileMap Y-sorting performance
2023-09-25 18:49:04 +02:00
Rémi Verschelde
a9af6af4b6
Merge pull request #82285 from lyuma/nan_lods
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Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-25 17:18:43 +02:00
Rémi Verschelde
e4cfd4e26a
Merge pull request #82195 from AThousandShips/radian_fix
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Replace `radians` range hint with `radians_as_degrees`
2023-09-25 17:18:38 +02:00
Rémi Verschelde
8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
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Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Rémi Verschelde
cd39da2df7
Merge pull request #81197 from DarioSamo/fsr2-rd
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 17:18:12 +02:00
Rémi Verschelde
91420573c0
Merge pull request #79965 from KoBeWi/popup_menu_sidequest
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Free submenu children when clearing PopupMenu
2023-09-25 17:17:55 +02:00
Rémi Verschelde
c57d9f3483
Merge pull request #79104 from DrRevert/focusable_tabs_refactor
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Allow to focus individual tabs in `TabBar`/`TabContainer`
2023-09-25 17:17:51 +02:00
Rémi Verschelde
3408aab7c6
Merge pull request #76027 from AThousandShips/focus_direction
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Expose finding valid focus neighbors of a `Control` by side
2023-09-25 17:17:33 +02:00
kobewi
df24882f9a
Free submenu children when clearing PopupMenu
2023-09-25 16:45:41 +02:00
Dario
057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
A Thousand Ships
a5fe392b78
Disallow nested custom multiplayers in `SceneTree`
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Enables clearing the custom multiplayer
2023-09-25 14:59:05 +02:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
Lyuma
acf76027bd
Avoid crash when generating LODs on meshes with non-finite vertices.
2023-09-24 23:05:26 -07:00
Rémi Verschelde
df0a822323
Merge pull request #82236 from Chubercik/item_list_separator_fix
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Remove the separator from ItemList's thumbnails mode
2023-09-24 23:37:20 +02:00
Rémi Verschelde
7287df4633
Merge pull request #82218 from YuriSizov/themes-vary-vary-duck-duck-goose
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Check for type variations in inherited themes
2023-09-24 23:36:56 +02:00
Rémi Verschelde
37d5e1e0e3
Merge pull request #82210 from YuriSizov/editor-animation-uiux-cleanup
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Fix theme access and improve UX in AnimationTree editor
2023-09-24 23:36:33 +02:00
Rémi Verschelde
42fb795eb8
Merge pull request #80227 from raulsntos/get_tab_bar
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Expose the `TabBar` of a `TabContainer`
2023-09-24 23:30:56 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
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Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
Rémi Verschelde
3237b5d08f
Merge pull request #71915 from MewPurPur/grid-ient
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Overhaul the Gradient Editor
2023-09-24 23:29:35 +02:00
Jakub Marcowski
2e28fb7cdd
Remove the separator from ItemList's thumbnail mode
2023-09-24 13:06:11 +02:00
Yuri Sizov
98f9ef5f88
Check for type variations in inherited themes
2023-09-24 02:54:52 +02:00
Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
Raul Santos
408a08f2c1
Expose the `TabBar` of a `TabContainer`
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Add `TabContainer::get_tab_bar` method to retrieve the `TabBar` of a `TabContainer`.
2023-09-22 20:08:28 +02:00
DennisManaa
f248420a2b
made visual shader ports expandable by default if there is only one output port and it's of any vector type
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Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
2023-09-22 15:28:59 +02:00
MewPurPur
7b86969719
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
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Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00