Pedro J. Estébanez
c28f5901c7
Polish interaction between windowing, input and rendering
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- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
1b104ffcd8
WorkerThreadPool: Support daemon-like tasks (via yield semantics)
2024-04-10 18:47:42 +02:00
Pedro J. Estébanez
71facbaa88
WorkerThreadPool: Fix data race
2024-04-10 18:47:41 +02:00
Rémi Verschelde
b091162a90
Merge pull request #90488 from dalexeev/editor-fix-enum-detect-unnamed-classes
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Editor: Fix enum detection for unnamed classes
2024-04-10 17:49:59 +02:00
Rémi Verschelde
42e8f42d87
Merge pull request #90455 from kitbdev/te-fix-caret-line-end
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Fix caret last fit when moving to line end
2024-04-10 17:49:53 +02:00
Rémi Verschelde
67076c167d
Merge pull request #90448 from vnen/gdscript-infer-string-format
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GDScript: Infer type with string format operator
2024-04-10 17:49:49 +02:00
Rémi Verschelde
8611fd8400
Merge pull request #90442 from vnen/gdscript-dont-warn-using-default-builtin
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GDScript: Don't warn on unassigned for builtin-typed variables
2024-04-10 17:49:44 +02:00
Rémi Verschelde
7c23d32446
Merge pull request #90441 from Calinou/editor-move-build-profile-editor
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Move engine build profile editor to Tools submenu
2024-04-10 17:49:39 +02:00
Rémi Verschelde
5bb22d87cb
Merge pull request #90378 from AeioMuch/inspect_hovered_node_while_dragging
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Inspect hovered node while dragging
2024-04-10 17:49:34 +02:00
Rémi Verschelde
5bd2af6c38
Merge pull request #90313 from Nazarwadim/unit_tests_oa_hash_map
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Add unit tests for `OAHashMap`
2024-04-10 17:49:29 +02:00
Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
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Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
Rémi Verschelde
7670b81233
Merge pull request #86518 from AThousandShips/array_iter
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[Core] Add iteration support to `Array`
2024-04-10 17:49:14 +02:00
Andreia Gaita
536ca28ea9
Ensure all Visual Studio files are generated with CRLF
2024-04-10 17:26:36 +02:00
AeioMuch
0ba1adfaf9
Inspect hovered node while dragging
2024-04-10 17:15:13 +02:00
George Marques
877802e252
GDScript: Don't warn on unassigned for builtin-typed variables
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If the type of a variable is a built-in Variant type, then it will
automatically be assigned a default value based on the type. This means
that the explicit initialization may be unnecessary. Thus this commit
removes the warning in such case.
This also changes the meaning of the unassigned warning to happen when
the variable is used before being assigned, not when it has zero
assignments.
2024-04-10 11:59:57 -03:00
George Marques
4bdba718c5
GDScript: Infer type with string format operator
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If the left value type is known to be String, assume the format operator
(`%`) will return a string, since it works with any type in the right
hand side. This is also used by type inference even if the right hand
type is unknown at compile time.
2024-04-10 11:49:30 -03:00
Danil Alexeev
fc6c1d6363
Editor: Fix enum detection for unnamed classes
2024-04-10 16:10:55 +03:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to `Array`
2024-04-10 14:49:34 +02:00
Rémi Verschelde
1f0f81049f
Merge pull request #90476 from mihe/revert-pack-trimming
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Revert pack trimming introduced by #82084
2024-04-10 14:22:48 +02:00
Rémi Verschelde
5d4507b914
Merge pull request #90472 from bruvzg/rtl_dc_pr_vc
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[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 14:22:44 +02:00
Rémi Verschelde
fa1164343b
Merge pull request #90460 from Gamepro5/master
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Surface normals are not the same thing as collision normals for `move_and_slide()`
2024-04-10 14:22:40 +02:00
Rémi Verschelde
5c75fa260f
Merge pull request #90458 from clayjohn/RD-weight-buffer
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Clear RIDs of weight buffers when freeing to avoid double free
2024-04-10 14:22:37 +02:00
Rémi Verschelde
258f2705f6
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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Fix GeometryInstance3D Custom AABB assignment in the editor not working
2024-04-10 14:22:33 +02:00
Rémi Verschelde
9c5e968bbc
Merge pull request #90432 from Rindbee/correctly-replace-scene-root-when-must_reload
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Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
2024-04-10 14:22:29 +02:00
Rémi Verschelde
7d7d30340f
Merge pull request #90421 from Krigu/add_option_copy_absolute_path_to_file_system_dock_popup
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Add option to copy absolute path in file system dock popup
2024-04-10 14:22:26 +02:00
Rémi Verschelde
0d50f45482
Merge pull request #90416 from BastiaanOlij/openxr_fix_reverse_z
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OpenXR: Apply fix for reverse Z
2024-04-10 14:22:17 +02:00
Rémi Verschelde
d899558bbc
Merge pull request #90407 from Calinou/doc-softbody3d-wind
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Document Area3D wind properties only affecting SoftBody3D
2024-04-10 14:22:12 +02:00
Rémi Verschelde
d68e04d0f5
Merge pull request #90389 from Krigu/update_documentation_for_camera_server_ios
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Doc: Add hint for required ios camera plugin in CameraServer documentation
2024-04-10 14:22:08 +02:00
Rémi Verschelde
4b82e90f86
Merge pull request #90056 from lyuma/get_skin_reference
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Expose `MeshInstance3D.get_skin_reference` and add docs
2024-04-10 14:22:04 +02:00
Rémi Verschelde
50b89e6c56
Merge pull request #89752 from ze2j/fix_false_positive_errors_in_gdshaderinc_files
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Fix false positive errors in gdshaderinc files
2024-04-10 14:22:00 +02:00
Rémi Verschelde
c59f493620
Merge pull request #89729 from jitspoe/master.shadow_distance_fade_optimization
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-04-10 14:21:56 +02:00
Rémi Verschelde
22299f83f1
Merge pull request #89704 from dalexeev/editor-help-fix-text-color
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Editor: Fix text color in `EditorHelpHighlighter`
2024-04-10 14:21:51 +02:00
Rémi Verschelde
de1f77c78d
Merge pull request #89404 from clayjohn/DOCS-bounce-reflect
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Clarify bounce and reflect docs and update param names
2024-04-10 14:21:46 +02:00
Rémi Verschelde
4b813386d2
Merge pull request #88614 from ramadm/test-camera-2d
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Add unit tests for Camera2D
2024-04-10 14:21:43 +02:00
Rémi Verschelde
492c19732e
Merge pull request #86386 from timothyqiu/empty-layout-name
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Strip edges of editor layout names
2024-04-10 14:21:37 +02:00
Rémi Verschelde
09be7329a2
Merge pull request #81465 from RevoluPowered/unit-test-resolve-hostname
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Add unit test for `IP.resolve_hostname`
2024-04-10 14:21:32 +02:00
RevoluPowered
65d076b78d
Add unit test for resolve_hostname
2024-04-10 14:19:04 +02:00
Lyuma
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs
2024-04-10 14:12:25 +02:00
clayjohn
c0d0bdc160
Clarify bounce and reflect docs and update param names
2024-04-10 14:07:08 +02:00
Mikael Hermansson
a057158d75
Revert pack trimming introduced by #82084
2024-04-10 12:00:04 +02:00
bruvzg
d34c1f7733
[RTL] Fix dropcaps and list prefixes not taking visible characters into account.
2024-04-10 11:08:57 +03:00
Pedro J. Estébanez
114b14b0fa
CommandQueueMT: Fix flush re-entrancy
2024-04-10 10:02:30 +02:00
Danil Alexeev
02253b6b91
GDScript: Fix continuation lines in `GDScriptTokenizerBuffer`
2024-04-10 08:51:02 +03:00
nazarii
0c8e1c69f8
Add unit tests for OAHashMap
2024-04-10 07:51:06 +03:00
jsjtxietian
077e20cd51
Disable mesh compression if vertex position.z is always 0
2024-04-10 11:27:36 +08:00
Gamepro5
4799459e15
Surface normal is not correct
2024-04-09 19:30:57 -07:00
Haoyu Qiu
bafbdc6cb2
Improve search/replace bar behavior
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- When multiple lines are selected:
- Find: Keep previous search instead of putting those lines in the
find input.
- Replace: Focus find input instead of replace input.
- Add placeholder and tooltip for LineEdits and icon buttons.
- Disable related buttons when the operation makes no sense.
2024-04-10 10:10:17 +08:00
ajreckof
248e5bfba2
Revert what needs to be reverted
2024-04-10 09:49:30 +08:00
风青山
41f6a683b6
Correctly replace scene root when `must_reload` in `EditorData::check_and_update_scene()`
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We need to update the scene root in multiple singletons to ensure that
certain flags are correct. This is what `EditorNode::set_edited_scene()`
does.
Usually we use `replace_by` to complete the replacement of the scene
root. Call `EditorNode::set_edited_scene()` when the `replacing_by`
signal is emitted to set the new scene root. This is suitable when
using a single node to replace, which may be problematic if the
replacing node is a tree. Because during the call to `replace_by()`,
the new node and its child nodes will enter tree during `parent->
add_child(p_node)`, and later emits the `replacing_by` signal.
When the parent scene has to be reloaded because the child scene
changes and switches to the parent scene, there is no need to use
`replace_by()` since the scene's diffs are already saved.
2024-04-10 09:49:29 +08:00
clayjohn
bafbde9f4b
Clear RIDs of weight buffers when freeing to avoid double free
2024-04-09 17:52:05 -07:00