Commit Graph

26697 Commits

Author SHA1 Message Date
Marcel Admiraal e869da9665 Remove unnecessary check for zero determinant in Basis::orthonormalize().
(cherry picked from commit 8e6e91f2cd)
2020-04-16 12:57:22 +02:00
Marcel Admiraal 3e71992eda Assign zero to range when ConvexPolygonShape2D is empty.
(cherry picked from commit 88d307df14)
2020-04-16 12:57:22 +02:00
Nico Mitchell 616d106247 Change round return type to float
(cherry picked from commits c2ffaf5b2b
and f7cc2b090c)
2020-04-16 12:57:21 +02:00
lawnjelly b6d652367b Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section.

This makes it far easier to optimize games to minimize drawcalls.
2020-04-16 11:52:22 +01:00
Thakee Nathees 3d69fe95e5 autocomplete for disconnect, is_connected implemented
(cherry picked from commit efe90fce01)
2020-04-16 12:47:19 +02:00
Marcel Admiraal b4ab045444 Fix loss of precision in X11 device info.
(cherry picked from commit 9369b37f1f)
2020-04-16 12:47:19 +02:00
Marcel Admiraal 5bd603a542 Fix Engine get_target_fps() returning float instead of int.
(cherry picked from commit 0b9e95cac5)
2020-04-16 12:47:19 +02:00
bruvzg acfd8b67bd Ignore process serial number (`-psn_...`) command line argument passed by macOS Gatekeeper.
(cherry picked from commit e92a14ac5f)
2020-04-16 12:47:19 +02:00
Markus Sauermann 7607fafda1 Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
Resolves #37683

(cherry picked from commit 3f19b5e0b3)
2020-04-16 12:47:18 +02:00
theludovyc 58fcbc2b06 Remove unused ofs variable
(cherry picked from commit 875c994109)
2020-04-16 12:47:18 +02:00
lupoDharkael c0047023e6 NoiseTexture: prevent race condition because of Ref::unref()
(cherry picked from commit 1f0f0b8cea)
2020-04-16 12:47:18 +02:00
Guilherme Felipe ddde3819d6 Fix TextureRect::flip_* when used with atlas texture
Fix #37526

(cherry picked from commit fb2d2dd5d0)
2020-04-16 12:47:18 +02:00
Yuri Sizov ad1c7a53d9 Added missing LinkButton colors in Editor Theme
(cherry picked from commit 0671d7b276)
2020-04-16 12:47:18 +02:00
janglee f10d2affb0 Reversed timeline zoom slider
Fixes #37409

(cherry picked from commit 3f23e1d600)
2020-04-16 12:47:18 +02:00
Michael Alexsander 5e45717be7 Remove unnecessary Panel in "Features" section in the Export dialog
(cherry picked from commit a1a096eb09)
2020-04-16 12:47:18 +02:00
Nannaquin 27989ae8f8 Add reference of Color8 function to Color class documentation
(cherry picked from commit 06aeff3044)
2020-04-16 12:47:18 +02:00
lucaslcode cd10966652 clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.

(cherry picked from commit cbe73766e3)
2020-04-16 12:47:18 +02:00
Hugo Locurcio 0ce6ac0bbb Warn about built-in script limitations in the script creation dialog
This partially addresses #31758.

(cherry picked from commit ac210e196c)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp 18c5ef5473 Add style for highlighted Slider grab area
(cherry picked from commit 4c8173af0f)
2020-04-16 12:47:17 +02:00
Zak Grumbles 6fa871027c Make dict erase node sequenced godotengine#37477
* Updated macro call to make the visual Dictionary Erase node sequenced.

(cherry picked from commit d648f77119)
2020-04-16 12:04:10 +02:00
Vasiliy cf135e3723 Add "preview_on_sphere" setting of material editor plugin
(cherry picked from commit 48b144afb7)
2020-04-16 12:03:02 +02:00
Rémi Verschelde a8bdcd3c03 etc2comp: Fix max iterations for RGBA channels
Those checks were *very likely* meant to clamp the max value,
not the min one.

Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.

(cherry picked from commit dbf52c63cc)
2020-04-16 12:02:34 +02:00
Zak Grumbles 294008015e Clarify Dictionary duplicate params godotengine#37162
* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.

(cherry picked from commit 469b7c948f)
2020-04-16 12:02:18 +02:00
SkyJJ 92df8cc83a Fix profiler frame number stops updating when window is minimized
(cherry picked from commit c1ee20a05d)
2020-04-16 12:01:52 +02:00
Thakee Nathees 233997aac5 replace selected text with empty string bug fixed
Fix: #37416
(cherry picked from commit 2144eb05df)
2020-04-16 11:58:57 +02:00
Leleat 8da00fbfc7 fixed PopupMenus letterjumping on any InputEvent
(cherry picked from commit 8a5660f3d1)
2020-04-16 11:58:14 +02:00
Yuri Sizov 22ebdd72d9 Add more verbosity for property overrides in RST documentation
(cherry picked from commit 38821dc6d7)
2020-04-16 11:57:50 +02:00
Tomasz Chabora 472b0e0d34 Properly handle node remove via undo
(cherry picked from commit 37ffb40047)
2020-04-16 11:56:50 +02:00
Thakee Nathees 3658f7127e `:=` fails on some nodes fix: #37357
(cherry picked from commit bdd7048cb5)
2020-04-16 11:46:23 +02:00
Juan Linietsky 94f451e070 Ensure COWData does not reallocate on push back, fixes #22561
(cherry picked from commit 0c24a844ec)
2020-04-16 11:46:00 +02:00
MickeMakaron e3ca6d87ad Handle huge offset values in Path2D and Path3D set_offset
(cherry picked from commit 2edb59ec88)
2020-04-16 11:45:40 +02:00
Zak Grumbles 5d9108c9c6 Fix OptionButton docs godotengine#36803
* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.

(cherry picked from commit a8de034f78)
2020-04-16 11:45:19 +02:00
Danil Alexeev 2ef1ee9da7 Improve the `File.store_{8,16,32,64}()` documentation
Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.

(cherry picked from commit 97e20b2f30)
2020-04-16 11:44:58 +02:00
Thakee Nathees 324213a6db fix project manager don't consume Enter key #17620
(cherry picked from commit b98153886f)
2020-04-16 11:44:44 +02:00
Waridley 219ce2f149 Fix volume interpolation in positional audio nodes
Fixes #22016

(cherry picked from commit ff1fbd2bc5)
2020-04-16 11:43:58 +02:00
janglee e1ca49b4b6 Corrected text selection in color picker
Fixes #35603

(cherry picked from commit 77b70aa79d)
2020-04-16 11:43:35 +02:00
Andrea Catania a51e78528f Fixed IK rotation issue
(cherry picked from commit 277696d6c5)
2020-04-16 11:42:07 +02:00
SkyJJ 96e381ac03 Validate supported architectures when exporting to Android
(cherry picked from commit 7fcd13575e)
2020-04-16 11:41:41 +02:00
fhuya 373db27788 Migrate legacy apache dependency to the GodotPayment plugin
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.

(cherry picked from commit c591cb8fda)
2020-04-16 11:41:23 +02:00
Rémi Verschelde 88e1264893 Android: Bump build tools to 29.0.3
(cherry picked from commit ca896ddbf0)
2020-04-16 11:41:11 +02:00
fhuya ff7b455478 Delete unused drawable resources.
(cherry picked from commit 73d4e2eefb)
2020-04-16 11:40:56 +02:00
fhuya fd045b8b91 Update Android custom template build configuration.
(cherry picked from commit 9c11076a20)
2020-04-16 11:40:06 +02:00
Yuri Roubinsky 5914fdc067 Implements estimate/compute_cost for AStar2D
(cherry picked from commit bad77bcb52)
2020-04-16 11:35:52 +02:00
Hugo Locurcio b5d41bb517 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.

(cherry picked from commit 2f6f029a75)
2020-04-16 11:16:08 +02:00
Rémi Verschelde 2ec4af6f16 Set version to 3.2.2-beta
The 3.2.2 release will include quite a few new features which warrant
at least one beta build before RC:

- GLES2 2D batching
- Mono/C# support for iOS
- New Android plugin system
2020-04-16 11:07:56 +02:00
lawnjelly a4cd274ca7 Batching with Extra Matrix commands
Defers sending 'transform' commands within a RasterizerCanvas::Item until they are needed for default batches. Instead locally caches the extra matrix and applies it using software transform, preventing unnecessary batch breaks.

The logic is relatively complex, and the whole 'extra matrix' of the legacy renderer in addition to the final_transform is not ideal. However this is required to accelerate some user drawing techniques, and later the lines in the IDE.
2020-04-15 12:48:36 +01:00
Ignacio Etcheverry 0e43565a7c Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
Ignacio Etcheverry 6b38fe691a Mono/C#: Fix MinGW build not supporting `.lib` libraries
MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC.
2020-04-14 18:03:10 +02:00
Rémi Verschelde 36a30f681f
Merge pull request #37825 from qarmin/leak_with_drives
Fixes leak with drives [3.2]
2020-04-13 00:44:03 +02:00