Juan Linietsky
565513fb89
When inserting new values in array property editor, keep type of last item, closes #2391
2015-12-31 17:46:07 -03:00
Juan Linietsky
9c38ad0093
changed shortcuts to be better friends with OSX, closes #2398
2015-12-31 16:14:04 -03:00
Juan Linietsky
ff1763e38f
properly implement save as from script editor, fixes #2415
2015-12-31 13:12:27 -03:00
Juan Linietsky
8dad6415b1
-Fixed focus for shader editor when switching tab, closes #2551
2015-12-31 10:50:39 -03:00
Juan Linietsky
335c52ba03
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-31 00:33:07 -03:00
Juan Linietsky
fd836cad27
-Ensure .tscn and .tres always save in a deterministic way, fixes #2495
...
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
...
removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
135d5fb06d
-property change object's rotation pivot on children of scaled CanvasLayer, fixes #2599
2015-12-29 07:31:50 -03:00
reduz
4028dfa6d2
do not allow editing of tilemap if it's invisible, fixes #2601
2015-12-28 21:23:32 -03:00
reduz
496cb49771
Fix proper ordering of project settings properties, also fixes inability to change order of autoloads
2015-12-28 18:04:22 -03:00
reduz
110de2ccac
-Added proper code completion for singletons
2015-12-28 16:36:29 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
reduz
5d47e42eb6
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-28 09:39:12 -03:00
reduz
fcd4b1a421
-added a visual tool to change the pivot of a sprite/asprite/polygon/etc. Closes #2670
2015-12-28 09:38:15 -03:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
...
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
reduz
9d9520f227
Merge branch 'master' of https://github.com/okamstudio/godot
2015-12-26 10:27:04 -03:00
reduz
13964f59c1
-Added table support to RichTextLabel
...
-Made help more readable, closes #2851
2015-12-26 10:25:17 -03:00
hondres
b431c88146
Colorize Rect2 and NodePath in script editor
2015-12-24 04:20:26 +01:00
Juan Linietsky
15429d6ac9
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-21 09:07:06 -03:00
Juan Linietsky
81f62fb78c
-Fix to progress dialog, speding it up
...
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Ariel Manzur
a5fe71a0e9
this failed in msvc, didn't in linux and mingw
2015-12-20 11:42:55 -03:00
Rémi Verschelde
ed1c4d83a6
Merge pull request #3090 from neikeq/fix_3088
...
Fix Remove Item option in TileSet plugin
2015-12-16 10:18:20 +01:00
Juan Linietsky
fb01d18251
small fix for undo redo
2015-12-16 00:42:34 -03:00
Juan Linietsky
d3cd1250bd
added labels to sections and properties
2015-12-16 00:08:50 -03:00
Juan Linietsky
686c65a354
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-15 23:40:29 -03:00
Juan Linietsky
a1142225bf
-split view of property editor and editor settings
2015-12-15 23:39:36 -03:00
Ignacio Etcheverry
d74c56289f
Fix Remove Item option in TileSet plugin
2015-12-15 23:35:35 +01:00
Rémi Verschelde
08cab3a17a
Merge pull request #3080 from akien-mga/pr-input-presets
...
Prevent deleting input presets as it does not work
2015-12-15 19:21:57 +01:00
Rémi Verschelde
9cb4798f6b
Merge pull request #3083 from TheHX/pr-file-dialog
...
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho
d9f4d3952d
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 14:36:04 -03:00
Rémi Verschelde
87a415f275
Prevent deleting input presets as it does not work
...
Follow-up of #3076 .
Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-15 08:45:34 +01:00
Rémi Verschelde
69c79c0d4a
Merge pull request #3076 from neikeq/rename_actions
...
Option to rename input actions
2015-12-14 23:33:06 +01:00
Ignacio Etcheverry
577bbcc6b3
Forbid renaming input presets
2015-12-14 22:36:53 +01:00
Ignacio Etcheverry
fa085a9c2c
Added input actions renaming
2015-12-14 20:44:57 +01:00
Franklin Sobrinho
fd59d17b22
Avoid project manager from processing gamepad input
2015-12-14 16:31:37 -03:00
Ignacio Etcheverry
6e4b1ff838
Fix editor layouts broken after 9a7ff65
2015-12-14 16:44:15 +01:00
Rémi Verschelde
bfaa179e70
Merge pull request #3074 from neikeq/editor_layouts_patch
...
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:26:25 +01:00
Juan Linietsky
4713bcccf3
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-14 10:25:19 -03:00
Ignacio Etcheverry
d558ced434
Editor layout dialog: name field grabs focus on popup
2015-12-14 14:16:29 +01:00
Rémi Verschelde
c262becd7b
Merge pull request #3073 from TheHX/pr-editor-dialogs
...
Implement double-click on remaining dialogs
2015-12-14 13:22:35 +01:00
Franklin Sobrinho
12bfb55c6c
Implement double-click on remaining dialogs
2015-12-14 08:43:56 -03:00
Juan Linietsky
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
2015-12-14 08:28:01 -03:00
Juan Linietsky
534c8e74b9
do not open dominant script if external editor is selected, fixes #3067
2015-12-14 08:21:18 -03:00
Rémi Verschelde
7155f75e22
Merge pull request #3061 from TheHX/pr-tree-dialogs
...
Double-click item for reparent and choose a node in NodePath dialog
2015-12-14 07:39:51 +01:00
Rémi Verschelde
55684dbea4
Merge pull request #3065 from TheHX/pr-array-editor
...
Fix array editor NodePath being relative to editor
2015-12-14 07:39:17 +01:00
Juan Linietsky
7f96f0603e
-scenes are properly reloaded when a dependency changes, fixes #2896
...
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Juan Linietsky
72ff61963b
fixed and improved selection and list selection, closes #2852
2015-12-13 17:16:13 -03:00
Juan Linietsky
a537c3ca34
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-13 12:56:04 -03:00
Juan Linietsky
95a469ad28
added binary API to StreamPeer, fixes #2863
2015-12-13 12:53:29 -03:00
Franklin Sobrinho
2e8ed75d8d
Fix array editor NodePath being relative to editor
2015-12-13 11:42:29 -03:00