Saracen
57f1e5dcdc
Fix imported track flag on sliced animations.
2023-11-18 15:36:33 +00:00
Alistair Leslie-Hughes
b0e0615075
Fix Resource Importer use after free
2023-11-14 16:39:41 +11:00
Rémi Verschelde
15b8185c68
Don't use TTR/RTR for ERR/WARN prints
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We don't translate those, only editor strings are translated.
2023-11-12 12:00:55 +01:00
Markus Sauermann
75b4ea05a4
Fix stuck cursor in Advanced Scene Importer
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Display an Arrow mouse cursor, while the mouse is moved within the
`SubViewportContainer` of the Advanced Scene Importer.
2023-11-09 12:50:13 +01:00
Aaron Franke
58076b9ccb
Implement glTF compat version system for files from older Godot versions
2023-11-03 12:07:25 -05:00
Yuri Sizov
802813d8f9
Merge pull request #83036 from jsjtxietian/move-animation-slice-processing-to-_post_fix_animations
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Move animation slice processing to `_post_fix_animations`
2023-11-03 12:52:08 +01:00
Rémi Verschelde
44a54f4500
Merge pull request #84252 from clayjohn/ensure_tangents
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Enhance checks and user experience around tangent arrays in meshes.
2023-11-02 09:11:32 +01:00
Rémi Verschelde
64bb27aefd
Merge pull request #83600 from jsjtxietian/make-translation-import-more-robust
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Make translation importer skip not-supported lang tag, make it more robust
2023-11-02 09:11:00 +01:00
clayjohn
d1043a5f93
Enhance checks and user experience around tangents.
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Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.
Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.
Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Rémi Verschelde
4f138db264
Merge pull request #83764 from timothyqiu/suffix-only
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Fix infinite loop when importing 3D object named "-colonly"
2023-10-26 16:00:08 +02:00
Saracen
d0e5bff542
Add method check for _notify_skeleton_bones_renamed.
2023-10-26 10:22:59 +01:00
clayjohn
8f9cd4e1e3
Some more fixes for compressed meshes
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This cleans up a few more cases of uint32_t->uint64_t
Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Haoyu Qiu
2413952a4c
Fix "as" capitalization in editor strings
2023-10-23 16:10:05 +08:00
Haoyu Qiu
c19bf7cda9
Fix infinite loop when importing 3D object named "-colonly"
2023-10-22 11:31:28 +08:00
jsjtxietian
0099791fc0
Make translation importer skip not-supported lang tag
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Also give better warning.
2023-10-20 16:17:29 +08:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
bruvzg
9a1e0e4aef
[Bitmap fonts] Add support for scaling.
2023-10-13 12:57:45 +03:00
Clay
acb65377cd
Cleanup instances of using uint32_t for mesh formats
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And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
Rémi Verschelde
fb6dc8c630
Merge pull request #83076 from SaracenOne/make_rest_fixer_tracks_imported
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Set new SkeletonRestFixer tracks as imported
2023-10-10 09:12:42 +02:00
Saracen
96c3d0e73e
Set new RestFixer tracks as imported
2023-10-09 23:43:37 +01:00
jsjtxietian
3a85e4bbd5
Move animation slice processing to _post_fix_animations
2023-10-09 18:58:55 +08:00
A Thousand Ships
f18aa00e85
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
clayjohn
51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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This allows Godot to automatically compress meshes to save a lot of bandwidth.
In general, this requires no interaction from the user and should result in
no noticable quality loss.
This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.
Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
Shnazzy
17364e20b5
Fixed the Advanced Import Settings window's camera rotation order in the 3D viewport when moving the mouse.
2023-09-29 23:02:22 -04:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Hugo Locurcio
fcbf7011cc
Make 3D editor gizmos and debug shapes ignore fog
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This makes them easier to see in their intended colors in scenes with fog.
2023-09-27 00:54:57 +02:00
Rémi Verschelde
fcbc50ec14
Merge pull request #82302 from MewPurPur/alt-font-icon
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Add Font and Mesh icons that aren't grayed out
2023-09-25 18:38:29 +02:00
MewPurPur
fb030beac5
Add white Font and Mesh icons
2023-09-25 17:29:14 +03:00
Rémi Verschelde
9e011c3950
Merge pull request #82190 from BlueCube3310/aabb-import-shadows-disable
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Disable bounding box shadows for advanced scene importer
2023-09-24 23:35:22 +02:00
Rémi Verschelde
98747a9040
Merge pull request #78803 from EMBYRDEV/additional-mesh-import-options
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Add layer, shadow and visibility range options to the Scene importer
2023-09-24 23:30:30 +02:00
BlueCube3310
1121c7bbaf
Disable bounding box shadows for advanced scene importer
2023-09-23 15:18:57 +02:00
Rémi Verschelde
cdef53df1e
Merge pull request #81705 from AThousandShips/null_check_editor
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[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-16 21:24:53 +02:00
kobewi
cd0aaab48c
Cleanup some GLOBAL_DEFs
2023-09-15 21:32:23 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
d8ff69d53c
Extract ScriptInstance to simplify includes
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This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.
This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Yuri Sizov
237515d0ed
Register and cleanup resource importer singletons in a predictable way
2023-08-07 17:49:33 +02:00
Rémi Verschelde
f5b2d7d393
Merge pull request #79774 from aaronfranke/scene-import-root-type-name
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Improve overriding the root type or root name in the scene importer
2023-08-02 12:19:34 +02:00
Aaron Franke
ba3fb66d71
Merge pull request #79907 from kdiduk/fix-advanced-scene-reimport-default-settings
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Fix reimporting scene with default values selected
2023-08-01 15:30:07 -05:00
Aaron Franke
aa187d8d69
Improve overriding the root type or root name in the scene importer
2023-08-01 13:30:57 -05:00
Yuri Sizov
2bd1d8ac28
Merge pull request #80107 from Spycemyster/reimport-path-message
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Add path to missing import texture metadata to error message
2023-08-01 17:26:10 +02:00
Yuri Sizov
266e195c0d
Merge pull request #77533 from EMBYRDEV/phys-mat-import-option
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Add more physics options to the Scene importer
2023-08-01 17:25:02 +02:00
Spencer Chang
57d9e3bb0e
Added path to output of missing import texture metadata
2023-08-01 01:28:36 -07:00
Kirill Diduk
8b729e5b7e
[bugfix] Fix reimporting scene withh default values selected
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This commit fixes #78140
When the scene was re-imported with non-default values of some settings, re-importing it again using default values for those settings didn't have the effect.
The problem was that when handling the reimport, a wrong dictionary of the settings was used.
2023-07-28 16:53:33 +02:00
Pedro J. Estébanez
abd0dcac88
Fix life cycle of ResourceImporterTexture better
2023-07-28 11:52:09 +02:00
Pedro J. Estébanez
79c798fa0b
Fix life cycle of ResourceImporterTexture not tracked properly
2023-07-27 13:54:30 +02:00
Haoyu Qiu
80728bdf1e
Fix typo in ResourceImporterImageFont
2023-07-21 09:50:29 +08:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00