Commit Graph

70 Commits

Author SHA1 Message Date
John Teasdale 75f1731232 Bullet picking will now ignore objects without input_ray_pickable
(cherry picked from commit 7323f7998b)
2019-07-03 13:58:07 +02:00
Rémi Verschelde 0eab0d9343 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Hein-Pieter van Braam 16ab5e091d 3.0.7-devel
Onwards my precious!
2018-07-31 20:13:10 +02:00
Hein-Pieter van Braam b5338b640f Bump to 3.0.6-devel 2018-07-09 14:32:35 +02:00
Hein-Pieter van Braam 4bf441c32b Bump to 3.0.5
And onwards!
2018-06-23 17:05:45 +02:00
Marc Gilleron 4d7aa0b762 Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided

(cherry picked from commit a66e1af168)
2018-06-14 15:50:15 +00:00
Hein-Pieter van Braam 98609279b6 Bump version to 3.0.4
And onwards!
2018-06-14 15:37:51 +00:00
Hein-Pieter van Braam d24f77be99 Fix documentation version strings 2018-06-01 18:19:33 +02:00
Andrea Catania 739c14b07d Fixed wrong function call
(cherry picked from commit df2a626b49)
2018-04-28 22:35:25 +02:00
Andrea Catania 3b57b95efb Fixed area overlap cleaning
(cherry picked from commit 45b778c7f8)
2018-04-28 22:10:29 +02:00
Alexander Alekseev cf3c1d878d Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer.
(cherry picked from commit b569251110)
2018-04-28 20:18:03 +02:00
Andrea Catania 640063334d physics area added monitorable check
(cherry picked from commit fe768f4f00)
2018-04-28 20:15:24 +02:00
Andrea Catania ac9e87aae3 Fixed physics server area cleaning
(cherry picked from commit 776942981b)
2018-04-28 20:14:28 +02:00
Andrea Catania 5e09cf3e89 Corrected physics query max result checking
(cherry picked from commit 444b8471a3)
2018-04-28 20:13:28 +02:00
Wilson E. Alvarez 42f351db0d Fixed leak in BulletPhysicsServer
(cherry picked from commit e5ae9750ed)
2018-03-29 00:24:09 +02:00
Rémi Verschelde 42e82b9377 doc: Update version string for 3.0.2 2018-02-27 13:57:10 +01:00
Hein-Pieter van Braam 5f15642fde Update doc version strings to 3.0.1 2018-02-24 18:59:38 +01:00
luz.paz 751806b5c7 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6)
2018-02-22 12:17:06 +01:00
Neil Moore 5975b44ded Fixes gravity calculation for kinematic bodies in Bullet
(cherry picked from commit 5fb8a6a6c2)
2018-02-21 23:38:30 +01:00
Andrea Catania 285f47f037 Added return true o collide when no rusult is NULL
(cherry picked from commit f48845428d)
2018-02-19 22:21:58 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Andrea Catania b1d35f62dd Improved stabilization of ray shape in Bullet 2018-01-24 16:00:52 +01:00
Mariano Suligoy d090856560 attemp to fix #15743 2018-01-21 14:23:30 -03:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
AndreaCatania ecfe932eb8 Fixed bullet physics body shape scaling 2018-01-16 12:53:01 +01:00
Rémi Verschelde e141845bfb SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
Rémi Verschelde e12c89e8c9 bullet: Streamline bundling, remove extraneous src/ folder
Document version and how to extract sources in thirdparty/README.md.
Drop unnecessary CMake and Premake files.
Simplify SCsub, drop unused one.
2018-01-13 14:08:45 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
AndreaCatania c507a4988d Removed useless error print on bullet shapes 2018-01-08 16:49:04 +01:00
AndreaCatania 50c99370d2 Fixed Bullet collision shapes scale 2018-01-08 16:44:33 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde f8b58784bc
Merge pull request #13257 from AndreaCatania/master
Fixed kinematic movement stuck, Changed how shape scale works.
2018-01-04 15:26:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
firefly2442 ac2b084fdc fix typo in switch statement 2017-12-30 21:49:04 -07:00
AndreaCatania f4b96cc0a9 Fixed kinematic movement stuck, Changed how shape scale works, Optimized 2017-12-23 18:23:12 +01:00
AndreaCatania 0f5c87bfa4 Fixed dispatch callback 2017-12-23 12:36:51 +01:00
AndreaCatania aea1b2e6c3 Fixed rigidbody sleping, Fixes #13952 2017-12-23 05:13:39 +01:00
AndreaCatania 512c60f1d8 Fixed intersect_shape crash, closes #13697 2017-12-23 00:04:53 +01:00
Andreas Haas 0e624234da
Scons: Build modules in seperate env. 2017-12-13 15:46:35 +01:00
Rémi Verschelde dfb3634c34
Merge pull request #13836 from AndreaCatania/scale
Fixed bullet scale on get_transform and joints
2017-12-11 10:35:09 +01:00
Rémi Verschelde 5cfafaf09e
Merge pull request #14516 from AndreaCatania/patch-2
Implemented physics linear and angular lock
2017-12-11 00:13:06 +01:00
AndreaCatania 5dee44bbc1 Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
AndreaCatania 785173e899 Ray cast return shape id. Fixes #14473 2017-12-10 12:20:36 +01:00
AndreaCatania b546cd50a3 Changed how 6DOF limits works 2017-12-09 19:53:08 +01:00
Rémi Verschelde 25b36f18d3
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
2017-12-09 13:01:41 +01:00
AndreaCatania 32408f3bfd Fixed joint scale 2017-12-09 01:22:36 +01:00
AndreaCatania 5cfc98cace Fixed bullet get_transform scale 2017-12-08 16:46:41 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Andrea Catania 2336927043
Fixed bullet server null pointer check
Fixed bullet server null pointer check
2017-11-30 20:38:57 +01:00