Commit Graph

25618 Commits

Author SHA1 Message Date
Hugo Locurcio
bb62c07fce
Improve the Basis class documentation 2019-12-22 18:04:51 +01:00
Rémi Verschelde
67f94ad76e
Merge pull request #34543 from Calinou/doc-fix-node-process-priority
Fix the Node `process_priority` description to match actual behavior
2019-12-22 17:29:29 +01:00
Hugo Locurcio
0bab51ab55
Fix the Node process_priority description to match actual behavior
This closes #34531.
2019-12-22 17:01:56 +01:00
Rémi Verschelde
ac046b7bac
Merge pull request #34542 from Faless/net/packet_peer_stream_input_buffer
Fix buffers size calculation in PacketPeerStream.
2019-12-22 16:19:28 +01:00
Fabio Alessandrelli
cbc772d696 Fix buffers size calculation in PacketPeerStream.
The calculation used to be wrong when exactly at a power of 2.
`nearest_shift` always return the "next" power of 2
`nearest_shift(4) == 3 # 2^3 = 8`.

On the other hand `next_power_of_2` returns the exact value if that
value is a power of 2 (i.e. `next_power_of_2(4) == 4`).

I.e. :
```
WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4)));
// WARNING: ... : 4 8
```

Is this by design?
2019-12-22 15:35:44 +01:00
Rémi Verschelde
8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Rémi Verschelde
9410d0c792
Merge pull request #34516 from Faless/debugger/output_buffer_size
Correct size for PacketPeerStream in Debugger.
2019-12-22 12:37:59 +01:00
Rémi Verschelde
4bec32a11e
Merge pull request #34400 from alexchond/alexchon
Document DUPLICATE_USE_INSTANCING #2770
2019-12-22 12:36:42 +01:00
Rémi Verschelde
b3fac5ded0
Merge pull request #34411 from Calinou/cleanup-scripts
Remove unused scripts from the `misc/scripts` directory
2019-12-22 12:34:50 +01:00
Rémi Verschelde
18e4fb3548
Merge pull request #34413 from Zacxalot/vehiclewheel-tooltip
Update VehicleWheel.xml
2019-12-22 12:34:34 +01:00
Rémi Verschelde
f7d8dd79e9
Merge pull request #34441 from KoBeWi/wrapping_things_up
Fix code editor not always centering to bookmarks
2019-12-22 12:34:03 +01:00
Rémi Verschelde
e4ecfe90f9
Merge pull request #34515 from Faless/ws/closing_ws
WSLPeer now prevents receiving data after close.
2019-12-22 12:32:52 +01:00
Rémi Verschelde
2f2724a40f
Merge pull request #34536 from timothyqiu/line-edit-icon
Set proper icon for LineEdit in editor theme
2019-12-22 12:32:26 +01:00
Rémi Verschelde
0df1122acc
Merge pull request #34488 from nekomatata/style_box_flat_aa
Fixed StyleBoxFlat border size with aa on
2019-12-22 12:31:19 +01:00
Rémi Verschelde
84a3d3b981 xatlas: Sync with upstream e12ea82 2019-12-22 11:23:44 +01:00
Haoyu Qiu
6ee9833c6f Set proper icon for LineEdit in editor theme 2019-12-22 15:01:59 +08:00
Rémi Verschelde
e21872f4b9
Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
Fix GLES3 light cutoff.
2019-12-21 23:40:15 +01:00
Rémi Verschelde
ecdfeec513
Merge pull request #34526 from Calinou/add-contacts-reported-hint
Add a range property hint for the number of contacts reported
2019-12-21 23:36:05 +01:00
Rémi Verschelde
34ddb7ac59
Merge pull request #34519 from MadEqua/fix-contact-shadows
Fix contact shadow when light is outside of viewport.
2019-12-21 23:30:55 +01:00
Ignacio Roldán Etcheverry
58c07f27fc
Merge pull request #34522 from kramer425/mono-windows-path-ext-fix
Fix mono on windows path ext error
2019-12-21 22:55:13 +01:00
Hugo Locurcio
0a5b30b14a
Add a range property hint for the number of contacts reported
This closes #34505.
2019-12-21 22:27:10 +01:00
Bruno Lourenço
d47374385c Fix GLES3 light cutoff. 2019-12-21 20:52:54 +00:00
Dan Kramer
097d1c9383 add suggested fix 2019-12-21 13:26:29 -05:00
Bruno Lourenço
d7f9d71be2 Fix contact shadow when light is outside of viewport. 2019-12-21 16:55:41 +00:00
Rémi Verschelde
a10449bbbc
Merge pull request #34514 from neikeq/remove-dep-on-mono-posix
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
2019-12-21 17:07:18 +01:00
Fabio Alessandrelli
f8f5696394 Correct size for PacketPeerStream in Debugger.
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the
separator). We are now getting 8 MiB minus 4 bytes for encoding.
2019-12-21 16:50:29 +01:00
Fabio Alessandrelli
9afdb9dcd3 WSLPeer now prevents receiving data after close.
Used to spit error and report empty packets when connection was still
half-closed (waiting for confirmation from other end).
2019-12-21 16:38:36 +01:00
Ignacio Etcheverry
5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
Rémi Verschelde
78f1513928
Merge pull request #34508 from timothyqiu/i18n
Makes more editor strings translatable
2019-12-21 14:41:18 +01:00
Rémi Verschelde
0b776ebbe4
Merge pull request #34498 from KoBeWi/bad_idea
Mention that bbcode_text += string is a bad idea
2019-12-21 14:38:54 +01:00
Haoyu Qiu
0693718164 Makes more editor strings translatable
* "Add" button text in Groups Editor
* "Receiver Method" in Connect Signal Dialog
* "Play Mode" in Animation State Machine Editor
* "Mesh Library" button text in Mesh Library editor plugin
* Compose Array node button texts in Visual Script
* Various button texts in TileSet Editor
* Various Run Script errors
2019-12-21 20:58:17 +08:00
Rémi Verschelde
2019d8001d i18n: Sync translations with Weblate 2019-12-21 12:28:47 +01:00
Tomasz Chabora
abbff65dc8 Mention that bbcode_text += string is a bad idea 2019-12-21 10:45:26 +01:00
Rémi Verschelde
569e9c1d51
Merge pull request #34499 from KoBeWi/your_dialog_was_cancelled
Mention how to handle cancel in ConfirmationDialog
2019-12-21 10:11:27 +01:00
Tomasz Chabora
2b1fb0375d Mention how to handle cancel in ConfirmationDialog 2019-12-21 00:19:16 +01:00
PouleyKetchoupp
6ffbd36e3d Fixed StyleBoxFlat border size with aa on
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders.

Fixes #34104
2019-12-20 13:29:43 +01:00
Rémi Verschelde
48edf63330
Merge pull request #34472 from timothyqiu/quote-property
Fixes property names serialization in project.godot
2019-12-20 12:44:56 +01:00
Rémi Verschelde
9abbf517ff
Merge pull request #34479 from volzhs/filedialog-icon
Set proper icons for FileDialog in editor theme
2019-12-20 10:21:16 +01:00
Rémi Verschelde
d1a6b394d7
Merge pull request #34473 from clayjohn/GLES2-renderbuffer-format
Always use 16 bit renderbuffer depth on WebGL
2019-12-20 09:29:09 +01:00
Rémi Verschelde
b3a70f0b80
Merge pull request #34357 from clayjohn/DOCS-VisualServer
Updated docs for many VisualServer methods
2019-12-20 09:20:29 +01:00
volzhs
1acbbfc3f1 Set proper icons for FileDialog in editor theme 2019-12-20 17:13:31 +09:00
volzhs
02d5591d9d Make sure no additional slash being added with localize_path 2019-12-20 14:49:01 +09:00
clayjohn
28543667fd Always use 16 bit renderbuffer depth on WebGL 2019-12-19 20:41:32 -08:00
Haoyu Qiu
e7e095da3f Encodes property names properly in project.godot 2019-12-20 10:42:08 +08:00
clayjohn
f88f762240 Updated docs for many VisualServer methods 2019-12-19 18:24:51 -08:00
Rémi Verschelde
2a4c528d06
Merge pull request #34465 from neikeq/no-hardcode-debugger-wait
Mono/C#: Remove hard-coded debugger wait at initialization
2019-12-19 21:27:59 +01:00
Rémi Verschelde
30ffd273a3
Merge pull request #34464 from neikeq/null-is-null-not-Null-👍
Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
2019-12-19 19:52:10 +01:00
Ignacio Etcheverry
f3c6c63b94 Mono/C#: Remove hard-coded debugger wait at initialization
Up until now debug builds would always wait up to 500 ms during initialization
to give time for debuggers to attach to the game.
We no longer want this as it increases startup time unnecesarily.
The way forward is to setup the debugger agent as client instead of server.
This way it's the game that connect to the debugger, not the other way around.
If server mode is still desired, suspend=y can be used to indefinitely wait
for the debugger to attach. This all can be specified with the environment
variable 'GODOT_MONO_DEBUGGER_AGENT' when launching the game.
2019-12-19 17:07:20 +01:00
Ignacio Etcheverry
98dc07f25f Mono/C#: Fix Variant -> MonoString* when type is Variant:NIL
`Variant::operator String()` returns "Null" if the type is `Variant:NIL`.
We must consider that and return a null `MonoString*` instead when marshalling.
This was also causing a "Null" error to be displayed when exporting a game
because null string members would be set to "Null" during hot-reload.
2019-12-19 16:51:32 +01:00
alexchond
e26b066871 DUPlICATE_USING_INSTANCE documentation update 2019-12-19 17:17:57 +02:00